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 Post Posted: Wed Jan 15, 2014 8:14 pm 
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SeraphRedux wrote:
After some registration issues, I'm around to post interest on the forums. No army post just yet, but I'll edit that in shortly, and any questions I'll just post later. On the bright side I can at least have a caster or two from the get go soon, which'll allow for lots of flavor stuff.

(Also I'm not sure if by power you mean 'army world power' or something else.)

(Also cause nobody else posted yet, for stacking, is the 'extra attack' meaning an extra unit attacks, or just an effective +1 to the Combat Score for the stack? I'm not sure how combat in general will work)



I suspect the stacking rule imitates the fairly clear stacking from the comic world. +1 per unit to a max of +8. (the wording in Empires implies that this might not even be applied to 9+ stacks though, since it says "a stack with up to 8 units receives" as opposed to "a stack receives a bonus up to")

"registered a power" definitely refers to players who've made their side though.

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     Post Posted: Wed Jan 15, 2014 11:12 pm 
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    According to the ruleset you posted, city income does not increase after level 2. Is that correct? It seems strange that a larger city wouldn't produce more shmuckers, at least to a minor degree.

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     Post Posted: Thu Jan 16, 2014 4:17 am 
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    Edited my side into my first post, make sure to let me know if I missed anything that I'll need.

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     Post Posted: Thu Jan 16, 2014 4:32 am 
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    SeraphRedux wrote:
    Edited my side into my first post, make sure to let me know if I missed anything that I'll need.


    I do not think you can reduce the points of a unit below the minimum mentioned in the rules. I think the +? Customization is what is used to add to points, I don't think you get more from subtracting existing points from the base stats.

    Edit

    Actually, thats what I thought you did, but it does not appear to be that way.

    11/3/1/6 for a stabber is impossible as you get 4 points to increase (5/3/1/6).

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     Post Posted: Thu Jan 16, 2014 4:36 am 
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    I know about that, if I accidentally put something below the minimum or messed up on any math I'll fix it. I'm not actually sure where in any of my calculations I did that. I'm fairly sure that you buy HP at a 1.5 to 1 ratio though. So I spend 4 points on HP, which increases it by 6. I double checked and unless I'm really blind I have it right.

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     Post Posted: Thu Jan 16, 2014 4:39 am 
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    SeraphRedux wrote:
    I know about that, if I accidentally put something below the minimum or messed up on any math I'll fix it. I'm not actually sure where in any of my calculations I did that. I'm fairly sure that you buy HP at a 1.5 to 1 ratio though. So I spend 4 points on HP, which increases it by 6. I double checked and unless I'm really blind I have it right.



    Yeah but he does that on his end. Your just showing how many points you put into hit yourself I believe. You could always just add a section for total hit points if you want to be clearly visible.

    -Edit-

    Heh, I like the snowmen archers btw.

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     Post Posted: Thu Jan 16, 2014 4:58 am 
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    I'll add in a section onto the ordinary stabber unit for how points are allocated, but I'm not the first person to even pre-multiply stabber HP in their army.

    Though if you're trying to say that he'll be multiplying all hp in the game by 1.5, and we'll just be adding 1 to the base number on the sheet, this is possible, but confusing. I don't think he's doing that, especially since he didn't correct the stabber from before.

    Spoiler: show
    Fozzy 8/3/3/6 (20)
    Stabber
    Fozzy's are very durable, being much larger than many of their kinsmen. They are covered in brown fur and are never without their pork pie hats and pressed ties.


    Also thank you about that. I have more ideas for my other units, but I can't put those in yet. Was tempted to put Mr in there but that might be too obvious.

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     Post Posted: Thu Jan 16, 2014 5:03 am 
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    SeraphRedux wrote:
    I'll add in a section onto the ordinary stabber unit for how points are allocated, but I'm not the first person to even pre-multiply stabber HP in their army.

    Though if you're trying to say that he'll be multiplying all hp in the game by 1.5, and we'll just be adding 1 to the base number on the sheet, this is possible, but confusing. I don't think he's doing that, especially since he didn't correct the stabber from before.

    Spoiler: show
    Fozzy 8/3/3/6 (20)
    Stabber
    Fozzy's are very durable, being much larger than many of their kinsmen. They are covered in brown fur and are never without their pork pie hats and pressed ties.


    Also thank you about that. I have more ideas for my other units, but I can't put those in yet.


    That is... odd. Even assuming that is 1.5x the points do not seem to add up. (+3 hit +2 defense? or 8 (1.5 x 5 = 7.5) hit with only +2 defense then missing two points?) I am not sure what is going on there.

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     Post Posted: Thu Jan 16, 2014 5:14 am 
    Print Book 2 & Draw Book 3 Supporter This user is a Tool! Here for the 10th Anniversary Has collected at least one unit
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    Deo wrote:
    SeraphRedux wrote:
    I'll add in a section onto the ordinary stabber unit for how points are allocated, but I'm not the first person to even pre-multiply stabber HP in their army.

    Though if you're trying to say that he'll be multiplying all hp in the game by 1.5, and we'll just be adding 1 to the base number on the sheet, this is possible, but confusing. I don't think he's doing that, especially since he didn't correct the stabber from before.

    Spoiler: show
    Fozzy 8/3/3/6 (20)
    Stabber
    Fozzy's are very durable, being much larger than many of their kinsmen. They are covered in brown fur and are never without their pork pie hats and pressed ties.


    Also thank you about that. I have more ideas for my other units, but I can't put those in yet.


    That is... odd. Even assuming that is 1.5x the points do not seem to add up. (+3 hit +2 defense? or 8 (1.5 x 5 = 7.5) hit with only +2 defense then missing two points?) I am not sure what is going on there.


    Base Stabber is 5/3/1/6
    +2 defense (2 custom points left) brings us to 5/3/3/6
    +3 Hits (1.5 * last two custom points) brings us to 8/3/3/6.
    Cleared that up for you ^^

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     Post Posted: Thu Jan 16, 2014 5:16 am 
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    It seems like I (and other people that modified HP) thought that you don't multiply the base value of the HP by 1.5, only the additional points that you add onto it. So the 5 remains 5. he puts 2 points into HP which translates to 3, and 2 points into defense. This'll have to be clarified to be sure, though.

    Ninja'd, but I don't mind.

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     Post Posted: Thu Jan 16, 2014 5:20 am 
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    SeraphRedux wrote:
    It seems like I (and other people that modified HP) thought that you don't multiply the base value of the HP by 1.5, only the additional points that you add onto it. So the 5 remains 5. he puts 2 points into HP which translates to 3, and 2 points into defense. This'll have to be clarified to be sure, though.

    Ninja'd, but I don't mind.

    I assume that you and I interpret [the rules say] Increase Hits by 1.5 for every point spent.[/the rules say] this similarly, in that the base stats for a unit are set and the only 'spending' going on is the 4 loose custom points assigned to Stabber design.

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     Post Posted: Thu Jan 16, 2014 5:34 am 
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    Silversought wrote:
    SeraphRedux wrote:
    It seems like I (and other people that modified HP) thought that you don't multiply the base value of the HP by 1.5, only the additional points that you add onto it. So the 5 remains 5. he puts 2 points into HP which translates to 3, and 2 points into defense. This'll have to be clarified to be sure, though.

    Ninja'd, but I don't mind.

    I assume that you and I interpret [the rules say] Increase Hits by 1.5 for every point spent.[/the rules say] this similarly, in that the base stats for a unit are set and the only 'spending' going on is the 4 loose custom points assigned to Stabber design.


    Yeah that sounds right. I just got mixed up and assumed that all the points were 1.5x to determine health. Doy. Sorry about that confusion on my part.

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     Post Posted: Thu Jan 16, 2014 5:40 am 
    Print Book 2 & Draw Book 3 Supporter This user is a Tool! Here for the 10th Anniversary Has collected at least one unit
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    Deo wrote:
    Silversought wrote:
    SeraphRedux wrote:
    It seems like I (and other people that modified HP) thought that you don't multiply the base value of the HP by 1.5, only the additional points that you add onto it. So the 5 remains 5. he puts 2 points into HP which translates to 3, and 2 points into defense. This'll have to be clarified to be sure, though.

    Ninja'd, but I don't mind.

    I assume that you and I interpret [the rules say] Increase Hits by 1.5 for every point spent.[/the rules say] this similarly, in that the base stats for a unit are set and the only 'spending' going on is the 4 loose custom points assigned to Stabber design.


    Yeah that sounds right. I just got mixed up and assumed that all the points were 1.5x to determine health. Doy. Sorry about that confusion on my part.


    If you're sorry about that, then I'm gonna be making a -lot- of apologies in the coming days!

    I need to settle in and accept that he's probably not going to be making replies before I sleep tonight. Bye (for some hours anyway) folks~

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     Post Posted: Thu Jan 16, 2014 9:22 am 
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    Alright, My post on the bottom of the first page has been updated with my side information.

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     Post Posted: Thu Jan 16, 2014 10:00 pm 
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    Train. iPhone. Hard to express.. . Oneself.

    Four customisation points buys you six hits.

    I'm trusting in the cloud of witnesses to correct errors in unit design.

    I'll be home in a few hours. Priorities are sending time with kids and wife, but I should have some processing done within the 10 hours.

    Cheers.

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     Post Posted: Fri Jan 17, 2014 12:06 am 
    Print Book 2 & Draw Book 3 Supporter This user is a Tool! Here for the 10th Anniversary Has collected at least one unit
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    LTDave wrote:
    Train. iPhone. Hard to express.. . Oneself.

    Four customisation points buys you six hits.

    I'm trusting in the cloud of witnesses to correct errors in unit design.

    I'll be home in a few hours. Priorities are sending time with kids and wife, but I should have some processing done within the 10 hours.

    Cheers.


    Thanks for the update!

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     Post Posted: Fri Jan 17, 2014 1:31 am 
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    Sounds good to me. Tiny clarification question about the rules, the number of units per hex limitation, that's per Side, right?

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     Post Posted: Fri Jan 17, 2014 7:29 am 
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    SeraphRedux wrote:
    Sounds good to me. Tiny clarification question about the rules, the number of units per hex limitation, that's per Side, right?


    Correct - unless the sides are allied. No more than 75 friendly units per hex.

    No longer on iphone. Still having trouble expressing myself. Nevermind. Working on stuff now...

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    Last edited by LTD on Fri Jan 17, 2014 8:35 am, edited 1 time in total.
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     Post Posted: Fri Jan 17, 2014 8:34 am 
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    Q: Does the 'extra attack' meaning an extra unit attacks, or just an effective +1 to the Combat Score for the stack?
    A: You get +1 attack per unit in the stack, up to a maximum of +8. (insert rant about how this is probably the most annoying rules statement in Erfworld canon - stacks up to 8 get a bonus, so you see lots of stacks of 8 units blah blah blah but I cannot come up with a system that uses a bonus that would actually encourage a player to form stacks of 8.

    Q: I'm not sure how combat in general will work
    A: YOu and me both, bub. (Actually I have a pretty good idea, but I want players to design units for fun and fluff, not for min/maxing)

    Q:Knighting can only be applied to basic infantry. Does this mean "Stabber", "Stabbers & Pikers", or "Stabbers, Pikers, Archers, or Scouts"?
    A: All four. Though a knighted scout is no longer a scout.

    Q: Increase in stats = one half points spent designing on-pop knights. Were my Knights to have 10/17/3/6, would a Knighted unit receive +7 combat regardless of its current stats?
    A: No, because half of 17 is not 7, but rather 8.5. I'd round it down to 8. But yes, a knighted unit with original combat of 3 would end up with combat 11. (actually, that seems really complicated - I'm going to end up with a whole heap of kind-of knights buggering around, and I'm going to have to keep track of them all. Stuff that.)

    RULES CHANGE:

    Knighting
    ● Promote basic Infantry for 200S
    ● Unit gains the stats and specials of a Knight
    ● Unit can only be Knighted in the same hex as a Ruler, Heir, or Chief Warlord.


    Q: Do I need to create a Barracks for each kind of unit I want to pop, or is one Barracks sufficient for any one unit at a time? (if rather slow)
    A: Yes - 1 barracks per kind. So some cities might specialise in stabbers, others in archers. Or, a city might produce a few units of each type. This is comic-esque, I feel.

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     Post Posted: Fri Jan 17, 2014 9:38 am 
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    Ok, so I'm calling it there with 7 players. I think that's enough for now.

    No more players, thanks. If you want to register to take over if we have any drop-outs, feel free to list it here.

    All 7 players should have a starting map. I have processed 4 players first moves. I'll do the rest tomorrow. Please note, I will not be doing part move reports after turn 0 - one map per turn, and I won't let you scout and then move.

    Thanks for playing!

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