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 Post subject: Craftworld (Play Thread)
 Post Posted: Fri Oct 25, 2013 9:42 pm 
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Turn 1:
Hex Map:
Spoiler: show
Image
(Note: the center hex is F3, the displaced columns count downards, so the rows across the top are all 1 and row 6 is missing half its hexes atm.)
Center green is plains, darker green is forest, brown is hills, and gray is mountians.
Moving takes 1 action/energy. You can travel 2 hexes if one is a plains, otherwise you can only travel one hex per turn. Each hex moved costs 1 action/energy


0beron
Spoiler: show
Stats: H: 2 (20 hits) A: 1 E: 3

Inventory: None

Skills: None

Blueprints:
Longsword lvl 1
Traits: Attack, Damage, Durability
Components:
Hilt: 6 Metal or Wood
Core: 8 Metal, Wood or Stone
Edge: 6 Metal or Stone


BrimStone
Spoiler: show
Stats: H: 2 (20 hits) A: 1 E: 3

Inventory: None

Skills: None

Blueprints:
Breastplate lvl 1
Traits: Defense, Damage Reduction, Durability
Components:
Straps: 6 Leather
Defensive Structure: 8 Metal or Leather
Padding and Support: 6 Metal or Leather

HerbieRai
Spoiler: show
Stats: H: 2 (20 hits) A: 2 E: 2

Inventory: None

Skills: None

Blueprints:
Longbow lvl 1
Traits: Attack, Damage, Durability
Components:
Bow Body: 10 Wood
String: 4 plant or animal fibers
Reinforcement: 6 wood plant fibers or animal fibers



Lord of Monies

Spoiler: show
Stats: H: 1 (10 hits) A: 1 E: 4

Inventory: None

Skills: None

Blueprints:
Shield lvl 1
Traits: Defense, Damage Reduction, Durability
Components:
Straps: 4 Leather
Inner Structure: 8 Metal or Wood
Outer Structure: 6 Metal or Wood


GWvsJohn
Spoiler: show
Stats: H: 2 (20 hits) A: 2 E: 2

Inventory: None

Skills: None

Blueprints:
Greaves

Traits: Defense, Damage Reduction, Durability
Components:
Straps: 6 Leather
Defensive Structure: 8 Metal or Leather
Padding and Support: 6 Metal or Leather



I know I don't have everyone's name right, working on that and another surprise I hope everyone will like.

Currently the rules are 2-3 days between turns, or when everyone has their turn submitted and I have time to update.

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Last Updated 01/10/2017

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     Post Posted: Fri Oct 25, 2013 10:05 pm 
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    Turn 2:
    Hex Map:
    Spoiler: show
    Image
    (Note: the center hex is F3, the displaced columns count downards, so the rows across the top are all 1 and row 6 is missing half its hexes atm.)
    Center green is plains, darker green is forest, brown is hills, and gray is mountians.
    Moving takes 1 action/energy. You can travel 2 hexes if one is a plains, otherwise you can only travel one hex per turn. Each hex moved costs 1 action/energy


    Animals:
    D2 and D3 have 3 deer and 1 wolf each
    E3 and E4 have 2 deer each
    D5 has no large animals, but several smaller animals are present (rabbits, foxes, etc. Smaller animals give less resources)
    G3 has 2 mountain goats
    G4 has 1 mountain goat and 1 mountain lion each
    H2 and H3 have 3 mountain goats
    F1, F2 and G2 have 2 sheep each
    F3 has no animals
    E2 has 1 pig
    F4 has 2 pigs
    E5 has no animals


    0beron Location: E3
    Spoiler: show
    Stats: H: 2 (20 hits) A: 1 E: 3
    You are unharmed, leaving the hex, and chop some wood.


    Inventory: 9 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
    4 plant fibers (+1 attack, +1 damage, +4 durability)
    2 acorns (+2 health)

    Skills: Woodcutting (lvl 2)

    Blueprints:
    Longsword lvl 1
    Traits: Attack, Damage, Durability
    Components:
    Hilt: 6 Metal or Wood
    Core: 8 Metal, Wood or Stone
    Edge: 6 Metal or Stone


    Rogarth (BrimStone) Location: F2
    Spoiler: show
    Stats: H: 2 (20 hits) A: 1 E: 3

    You move, mine, and attack a sheep.

    Inventory: 4 wool (+2 defense, +4 damage reduction, +2 durability)
    4 sheep sinews (+2 attack, +4 durability)
    1 sheep bone (+1 attack, +1 defense, +5 durability)
    2 sheep leather (+2 defense, +8 durability, +2 damage reduction)
    6 Stone (+2 attack, +2 defense, +2 damage, +2 damage reduction, +20 durability)
    2 Obsidian (+4 attack, +1 defense, +4 damage, +1 damage reduction, +10 durability)

    Skills: Mining (lvl 2)
    unarmed attack (lvl 1)
    butchery (lvl 1)

    Blueprints:
    Breastplate lvl 1
    Traits: Defense, Damage Reduction, Durability
    Components:
    Straps: 6 Leather
    Defensive Structure: 8 Metal or Leather
    Padding and Support: 6 Metal or Leather


    Haggon (HerbieRai) Location: E3
    Spoiler: show
    Stats: H: 2 (20 hits) A: 2 E: 2

    You chop some wood.

    Inventory: 12 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
    6 plant fibers (+1 attack, +1 damage, +4 durability)
    3 acorns (+2 health)

    Skills: Woodcutting (lvl 2)

    Blueprints:
    Longbow lvl 1
    Traits: Attack, Damage, Durability
    Components:
    Bow Body: 10 Wood
    String: 4 plant or animal fibers
    Reinforcement: 6 wood plant fibers or animal fibers



    Buck (Lord of Monies) Location: E4
    Spoiler: show
    Stats: H: 1 (10 hits) A: 1 E: 4

    Inventory: 2 Pig Bones (+1 attack, +1 defense, +10 durability)
    2 Pig Sinews (+2 attack, +4 durability)
    3 Pork (+5 health)
    3 Pig Leather (+3 defense, +10 durability, +1 damage reduction)
    10 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
    5 plant fibers (+1 attack, +1 damage, +4 durability)
    3 acorns (+2 health)

    Skills: Unarmed fighting (lvl 1)
    Butchery (lvl 1)
    Woodcutting (lvl 2)

    Blueprints:
    Shield lvl 1
    Traits: Defense, Damage Reduction, Durability
    Components:
    Straps: 4 Leather
    Inner Structure: 8 Metal or Wood
    Outer Structure: 6 Metal or Wood


    Zhatan(GWvsJohn) Location: G3
    Spoiler: show
    Stats: H: 2 (20 hits) A: 2 E: 2

    You kill 2 pigs, gathering what materials you can from them, and proceed to the mountains.

    Inventory: 2 Pig Bones (+1 attack, +1 defense, +10 durability)
    4 Pig Sinews (+2 attack, +4 durability)
    3 Pork (+5 health)
    6 Pig Leather (+3 defense, +10 durability, +1 damage reduction)

    Skills:
    Butchery (lvl 1)
    Unarmed Fighting (lvl 2)


    Blueprints:
    Greaves

    Traits: Defense, Damage Reduction, Durability
    Components:
    Straps: 6 Leather
    Defensive Structure: 8 Metal or Leather
    Padding and Support: 6 Metal or Leather



    I know I don't have everyone's name right, working on that and another surprise I hope everyone will like.

    Currently the rules are 2-3 days between turns, or when everyone has their turn submitted and I have time to update.

    (Edited to add last of turn 1's info)

    _________________
    Prehendo Victoria - My first erfworld story. Comment thread

    Last Updated 01/10/2017

    Imperial Destiny (My Science Fiction Story) Updated 07/23/2015 (First Page)


    Last edited by tigerusthegreat on Wed Oct 30, 2013 2:53 pm, edited 1 time in total.
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     Post Posted: Sat Oct 26, 2013 9:25 pm 
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    1


    Last edited by GWvsJohn on Fri Jul 11, 2014 12:51 am, edited 1 time in total.
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     Post Posted: Sun Oct 27, 2013 10:47 am 
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    We started in F3, I think I should be in F2 given I could only move 1 hex.

    I assume I can carry my stuff when I move again.

    I am going to move to G2, mine twice(looking for metal), and attack the sheep with my attack.

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     Post Posted: Sun Oct 27, 2013 12:20 pm 
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    Aren't we required to wait for Herbie before going into turn 2...?

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    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

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     Post Posted: Sun Oct 27, 2013 1:38 pm 
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    0beron wrote:
    Aren't we required to wait for Herbie before going into turn 2...?


    He's posted in the other game, I'll PM him to see if he intends to play in this one or not, but go ahead and post turn 2 actions, I can catch him up once I know what is going on.

    Brimstone: yes it is a typo, should have been F2.

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     Post Posted: Sun Oct 27, 2013 1:48 pm 
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    Location: Morlock Wells
    I will attempt to invent a Quarterstaff, using as much of my wood as necessary.
    • If I am successful and have sufficient wood to make one, I will do so. Then equip it and use 1 Attack to kill a deer. I will then use remaining 2 Actions to chop more wood.
    • If I am not successful or have insufficient remaining wood, I will harvest more wood with all Actions, saving my single Attack for self-defense.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

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     Post Posted: Mon Oct 28, 2013 9:10 am 
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    Haggon will use his first turn moving to E3, then harvest wood for turn 1

    turn 2 he will ATTACK A DEER! I WILL HAVE ITS SKIN!!! If I have another action turn 2 I'll harvest the deer's body to try and get some animal fibers.

    Spoiler: show
    Sorry about the delay, I had a bit of a long weekend.

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     Post Posted: Mon Oct 28, 2013 11:38 am 
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    Buck will use his 2 remaining energy for turn 1 to cut down some wood. Turn 2 he'll want to see what seems to be in the surrounding hexes before moving on.

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     Post Posted: Wed Oct 30, 2013 3:16 pm 
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    Turn 3:
    Hex Map:
    Spoiler: show
    Image
    (Note: the center hex is F3, the displaced columns count downards, so the rows across the top are all 1 and row 6 is missing half its hexes atm.)
    Center green is plains, darker green is forest, brown is hills, and gray is mountians.
    Moving takes 1 action/energy. You can travel 2 hexes if one is a plains, otherwise you can only travel one hex per turn. Each hex moved costs 1 action/energy


    Animals:
    D2 and D3 have 4 deer and 2 wolves each
    E3 and E4 have 3 deer each
    D5 has no large animals, but several smaller animals are present (rabbits, foxes, etc. Smaller animals give less resources)
    G3 has 1 mountain goats
    G4 has 2 mountain goat and 1 mountain lion each
    H2 and H3 have 1 mountain goats each
    F1, F2 and G2 have 3 sheep each
    F3 has no animals
    E2 has 2 pig
    F4 has 3 pigs
    E5 has no animals
    G1 has 2 sheep
    H2 has 2 mountain lions

    0beron Location: E3
    Spoiler: show
    Stats: H: 2 (20 hits) A: 1 E: 3
    You attempt to make a quarterstaff, using 9 wood that you have. You think another 9 wood will do the trick (for 18 total. DM Note: 18a 9d 72dur).


    Inventory: 12 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
    9 plant fibers (+1 attack, +1 damage, +4 durability)
    5 acorns (+2 health)
    1 pinecone (+1 health)

    Skills: Woodcutting (lvl 4)

    Blueprints:
    Longsword lvl 1
    Traits: Attack, Damage, Durability
    Components:
    Hilt: 6 Metal or Wood
    Core: 8 Metal, Wood or Stone
    Edge: 6 Metal or Stone


    Rogarth (BrimStone) Location: G2
    Spoiler: show
    Stats: H: 2 (20 hits) A: 1 E: 3

    You move further into the hills, continue mining, and kill a sheep.

    Inventory: 6 wool (+2 defense, +4 damage reduction, +2 durability)
    7 sheep sinews (+2 attack, +4 durability)
    3 sheep bone (+1 attack, +1 defense, +5 durability)
    4 sheep leather (+2 defense, +8 durability, +2 damage reduction)
    10 Stone (+2 attack, +2 defense, +2 damage, +2 damage reduction, +20 durability)
    2 Obsidian (+4 attack, +1 defense, +4 damage, +1 damage reduction, +10 durability)
    6 Copper Ore (+3 attack, +3 defense, +3 damage, +3 damage reduction +15 durability)
    Skills: Mining (lvl 4)
    unarmed attack (lvl 2)
    butchery (lvl 2)

    Blueprints:
    Breastplate lvl 1
    Traits: Defense, Damage Reduction, Durability
    Components:
    Straps: 6 Leather
    Defensive Structure: 8 Metal or Leather
    Padding and Support: 6 Metal or Leather


    Haggon (HerbieRai) Location: E3
    Spoiler: show
    Stats: H: 2 (20 hits) A: 2 E: 2

    You attack and kill a deer, and chop some wood (you had an extra action, as attacks/butchering is one thing).

    Inventory: 17 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
    8 plant fibers (+1 attack, +1 damage, +4 durability)
    4 acorns (+2 health)
    3 Deer Bones (+1 attack, +1 defense, +10 durability)
    3 Deer Sinews (+3 attack, +6 durability)
    3 Venison (+4 health)
    3 Deer Leather (+2 defense, +8 durability, +1 damage reduction)

    Skills: Woodcutting (lvl 3)
    Unarmed Attack (lvl 1)
    Butchery (lvl 1)

    Blueprints:
    Longbow lvl 1
    Traits: Attack, Damage, Durability
    Components:
    Bow Body: 10 Wood
    String: 4 plant or animal fibers
    Reinforcement: 6 wood plant fibers or animal fibers



    Buck (Lord of Monies) Location: F4
    Spoiler: show
    Stats: H: 1 (10 hits) A: 1 E: 4

    You move down to F4, and kill the three little pigs there, harvesting a lot of pig products.

    Inventory: 9 Pig Bones (+1 attack, +1 defense, +10 durability)
    11 Pig Sinews (+2 attack, +4 durability)
    13 Pork (+5 health)
    13 Pig Leather (+3 defense, +10 durability, +1 damage reduction)
    10 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
    5 plant fibers (+1 attack, +1 damage, +4 durability)
    3 acorns (+2 health)

    Skills: Unarmed fighting (lvl 4)
    Butchery (lvl 4)
    Woodcutting (lvl 2)

    Blueprints:
    Shield lvl 1
    Traits: Defense, Damage Reduction, Durability
    Components:
    Straps: 4 Leather or plant fibers
    Inner Structure: 8 Metal or Wood
    Outer Structure: 6 Metal or Wood


    Zhatan(GWvsJohn) Location: G3
    Spoiler: show
    Stats: H: 2 (20 hits) A: 2 E: 2

    You begin to dig, gathering a growing collection of stone, and finally some copper ores.

    Inventory: 2 Pig Bones (+1 attack, +1 defense, +10 durability)
    4 Pig Sinews (+2 attack, +4 durability)
    3 Pork (+5 health)
    6 Pig Leather (+3 defense, +10 durability, +1 damage reduction)
    4 Copper Ore (+3 attack, +3 defense, +3 damage, +3 damage reduction +15 durability)
    9 Stone (+2 attack, +2 defense, +2 damage, +2 damage reduction, +20 durability)
    3 Obsidian (+4 attack, +1 defense, +4 damage, +1 damage reduction, +10 durability)

    Skills:
    Butchery (lvl 1)
    Unarmed Fighting (lvl 2)
    Mining (lvl 2)


    Blueprints:
    Greaves

    Traits: Defense, Damage Reduction, Durability
    Components:
    Straps: 6 Leather
    Defensive Structure: 8 Metal or Leather
    Padding and Support: 6 Metal or Leather


    Note about the map: The edges of the hex grid is bordered by an extremely steep ravine. You cannot see the bottom, or any land as you look over it (yes I'm wanting to artificially limit the size of the world).

    Lord of Monies still has actions for turn 2. Feel free to post turn 3.

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    Last edited by tigerusthegreat on Fri Nov 01, 2013 4:04 pm, edited 1 time in total.
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     Post Posted: Wed Oct 30, 2013 4:07 pm 
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    I am going to move north 1 hex to G1, mine twice (looking for metal not sure if I should call that out), and use my 1 attack on a sheep.

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     Post Posted: Thu Oct 31, 2013 8:24 am 
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    Haggon will make a longbow, then some arrows out of the animal bone

    If arrows aren't needed, than I'll use the longbow to hunt more deer.

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     Post Posted: Thu Oct 31, 2013 9:11 am 
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    For my turn 2 I'll head down to F4 and take out the 3 pigs there.

    Turn 3 I'll head up to G3, attempt to take out the mountain goat, then mine for ore the rest of the turn.

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     Post Posted: Thu Oct 31, 2013 9:57 am 
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    I will finish my Quarterstaff then use it to Attack a deer. I will use all remaining actions to chop wood, and then use as much Wood and Plant Fiber as needed to try and invent a Pickaxe.
    (Not sure if completing a Blueprint requires and Action like it would to make the item normally)

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

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     Post Posted: Thu Oct 31, 2013 8:59 pm 
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    Zhatan will attempt to harvest the goat in G3 (and possibly come into contact with Buck)

    Pending the results of that, he'll mine twice.

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     Post Posted: Thu Oct 31, 2013 11:19 pm 
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    Buck manages to reach the goat first, and is in the process of killing it when Zhatan arrives on the scene (for things like this, I roll dice/flip a coin).

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     Post Posted: Fri Nov 01, 2013 5:50 am 
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    Zhatan stomps into view, catching Buck in the act if butchering a goat. "Hail traveler. We seem to have a problem. You have come into my lands uninvited and poached my goat. How do you intend to rectify this?"

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     Post Posted: Fri Nov 01, 2013 4:05 pm 
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    Waiting on a decision by Zhatan/Buck on if they are going to fight it out or not. Then updating.

    Updated the previous turn to fix a couple errors (typographical, no stat changes) and update Lord of Monies' turns.

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     Post Posted: Fri Nov 01, 2013 4:35 pm 
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    I didn't want to clog the topic with a conversation so that's happening over PM. When it concludes I'll make a post here again.

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     Post Posted: Fri Nov 01, 2013 9:50 pm 
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    Last edited by GWvsJohn on Fri Jul 11, 2014 12:50 am, edited 1 time in total.
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