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 Post Posted: Sun Aug 17, 2014 6:51 am 
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Inventyour Quest
(Yet Another Waiting Game)

You are a brave hero! Battling Gobwins and Rescuing Damsels and Whatnot!

STATS
You have three stats: Strength, Intelligence, and Spirit. You have seven points to distribute between the three stats.

Strength (STR) affects your capacity to do deeds of derring-do – combat, lifting Volkswagens, that sort of thing.

Intelligence (INT) affects your capacity to solve puzzles, remember pieces of arcane lore, and do well at trivia contests.

Spirit (INT) affects your capacity to withstand the slings and arrows of outrageous French accents, and endure terrors and horrors that would drive a lesser man to buy a Jeep.

CHALLENGES
A number of challenges will be created, and your Character (who should have a name, by the way) will attempt to overcome these by acts of genius, bravery, and steroid-driven-rage.

The Challenge might something like this:
A bunch of Gobwins are guarding a pit of rabid dogs. STR 2(5), SPT 1(5).

To defeat this challenge, you have to pass two strength tests and one spirit test, each with a value of 5 (5 is the number you have to beat).

Write a short description of what your Character does to overcome the challenge:
“Sir Gustav roared his battlecry, girded his loins, and charged the Gobwins, his sword swinging and singing (it’s a singing sword).”

To pass a challenge, roll higher than its difficulty level on a d10. In our Gobwin and Dog example, the level is (5). Get a result higher than 5 to succeed.

Take the time of your solution post in minutes and seconds as one number and divide by 61. The decimals are your roll of Xd10 (result of 0 is 10). {To see the seconds on post times, go to User Control Panel and add a :s to the end of your time settings – if you are in one of those weird “I’m half an hour out compared to the next time zone over [I’m looking at you, everyone who lives in Adelaide] then just add or subtract 30 minutes to get in sync with the REST OF THE WORLD.}

So the time might be 10:54 (1054/61=17.27869)

The challenges you are trying to overcome are in the order listed – so in our example, the first two rolls relate to Strength, and the third to Spirit.

Take the d10 results and add your appropriate stat. Sir Gustav has Strength of 2, so for the first two results he has a 4 (2+2) and a 9 (7+2) – one success, and one failure (trying to get higher than a 5). Sir Gustav has Spirit of 3, so he easily passes that test with a score of 11 (8+3).

A roll of 1 is always a failure, regardless of stat bonuses.

Sir Gustav has defeated some of the Gobwins, and endured the fear inspiring pit of rabid dogs.
The challenge is now only a strength test of 1(5) – the Gobwins will be easy to defeat next time around.

CRITICAL FAILURE
In the event that a Character fails two challenges of the same type, the result is a “critical” failure, and the Character’s appropriate stat is reduced by 1. If a stat drops to 0, the Character is considered dead.
So, if Sir Gustav had failed to succeed in the two strength tests (combat with the Gobwins) his Strength stat would have been reduced to 1.

DEATH
In the event that a stat does drop to 0 and a character is croaked, then any equipment that Character was carrying is left at the scene of the challenge. When the challenge is overcome, the successful character gets any of the equipment they desire.

REWARDS
Once all the tests of the challenge have been passed, the player claims a reward – this might be a stat boost, or a magic item, or a bucket of chum, or a kiss from a Damsel-previously-in-distress.

CREATING A CHALLENGE
The player who defeated a challenge can then create a new challenge, using two of their three stats as a standard for others to defeat, and inventing a reward.

So, Sir Gustav is ST 2, INT 3, SPT 3. After finishing off the Gobwins, he creates a challenge called “The Mystery of the Spooky Woods” – it is an INT 3(5), SPT 3(5) challenge, and the reward is “the respect and friendship of the woodland creatures, particularly the squirrels.” An alternative reward might be “a newfound respect for all living things: SPIRIT stat +1”.

Rewards should be worth something, but not worth everything, since other players will have a good chance of snapping them up as well.

A challenge has a default difficulty of (5), but this can be increased by 1 by taking away 1 challenge, or decreased by 1 by adding 1 challenge.

So a Character with STR 4 can create a challenge of STR 4(5) {meaning 4 rolls trying to get a score of higher than 5}, or a challenge of STR 3(6) {meaning 3 rolls trying to get a score of higher than 6}, or a challenge of STRE 5(4) {meaning 5 rolls trying to get a score of higher than 4}.

The Character of STR(4) could create a challenge STR 1(8), or STR 8(1) if desired. The first is tough, but not dangerous since there is no chance of rolling a critical failure. The second is easy but risky, since the player could roll two 1s and get a critical failure – fighting a mob of Pekinese for example (the dogs, not the citizens of a certain Chinese city – that would be much tougher – those guys know Kung Fu).

EXAMPLE REWARDS
Here are some example rewards – feel free to make up anything you like, but remember that other players might end up with your shiny macguffin. Oh, and remember people – you can only wear / carry one of a thing – not two helmets or six swords. You don’t have a caddy with a golf cart carrying around your spare amulets and greaves.

Healing Potion (ignore a critical failure result – one use only).

Swinging Sword - +1 STR

Singing Sword - +1 SPT

Cuirass of Cure Ass – it takes 3 failed results to cause a critical failure

Helm-of-make-think-good - +1 INT

Potion of Courage - +1 SPT – one use only

Pill of Quick Thinking - +1 INT – one use only



RETIREMENT
Once a character has stats of 10 or more in all three categories, they have become a living legend and retire to Orcthanc Towers to enjoy a long and happy retirement. The first player to retire is considered the winner, and the greatest human being to have ever lived.

TAKING A TURN
Players should only create a Solution Post every twelve hours, unless another player has posted in the meantime. So if two players are on at the same time, quite a few challenges could be overcome, but otherwise you can make two posts a day.

At the end of your second post, please list the challenges that remain, and any bits that have been overcome, as well as your character’s stats and equipment.

STARTING CHALLENGES:

In the Hall of the Daemon King Regent: STR 8(8), SPT 11(6) – Reward – Golden Crown of Uberrat: 2 stat upgrades of player’s choice.

Mystery of the Missing Beagle: INT 2(4), STR 1(6) – Reward – you gain a reputation as an animal lover.

Troublesome Peasants that smell bad and use worser grammar: STR 2(5), SPT 2(5) – Reward – a bag of potatoes and a potion of healing.

Gobwins with Crosswords: STR 3(4), INT 2(6) – Reward – a healing potion.

Bucket of Ghosts balanced precariously atop a ladder: INT 2(5), SPT 3(6) – Reward – Amulet of Barandice - +1 SPT.

Giant with a GCSE: STR 3(6), INT 3(3) – Reward – Level up! +1 STR

Easily Impressed Damsel (or Dude) that puts out – STR 2(5), SPT 2(4) – Reward – Best not said, really.




END OF RULES

Steve Jackson wrote:
”Man, I wish I had thought of these rules… I should totally hire that LTDave guy.”

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     Post Posted: Sun Aug 17, 2014 8:12 pm 
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    From out of the wilds in the realm a Barbarian Warrior is popped. Wearing nothing but a loin cloth (that he regularly stashes items in) this muscular Barbarian named Gwigner comes forth to accept the challenge. He is strong in body and spirit, but pretty much lacking in brains he will take on any quests in need of resolving.

    Str 3
    Int 1
    SPT 3

    Being a Barbarian he goes after the damsel in distress. Gwigner charges forth into the enemies guarding her and pulls the battleaxe from his loincloth.

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     Post Posted: Sun Aug 17, 2014 8:18 pm 
    This user is a Tool! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Starting Gwigner: 3/1/3

    STR 2(5), SPT 2(4)

    1238/61 = 20.2950

    So Gwigner defeats both of the Spirit challenges and runs into a monster shows strength is unable to overcome.

    Ending Gwigner: 3/1/3

    REMAINING CHALLENGES:

    In the Hall of the Daemon King Regent: STR 8(8), SPT 11(6) – Reward – Golden Crown of Uberrat: 2 stat upgrades of player’s choice.

    Mystery of the Missing Beagle: INT 2(4), STR 1(6) – Reward – you gain a reputation as an animal lover.

    Troublesome Peasants that smell bad and use worser grammar: STR 2(5), SPT 2(5) – Reward – a bag of potatoes and a potion of healing.

    Gobwins with Crosswords: STR 3(4), INT 2(6) – Reward – a healing potion.

    Bucket of Ghosts balanced precariously atop a ladder: INT 2(5), SPT 3(6) – Reward – Amulet of Barandice - +1 SPT.

    Giant with a GCSE: STR 3(6), INT 3(3) – Reward – Level up! +1 STR

    Easily Impressed Damsel (or Dude) that puts out – STR 1(5) – Reward – Best not said, really.


    Last edited by BrimStone on Mon Aug 18, 2014 1:21 pm, edited 1 time in total.
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     Post Posted: Mon Aug 18, 2014 2:02 am 
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    No you didn't!

    You have to roll higher than the challenge rating - 2+3=5, so you fell 1 short.

    Sorry - Damsel not rescued yet.

    And if you do beat the quest, then you get to invent a new one as well.

    Cheers!

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     Post Posted: Mon Aug 18, 2014 10:24 am 
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    Out of the mists of time, or rather the foul smelling smoke of his cigar, strolls Indianapolis Smith. Wearing his coat-of-many-pockets and bobble hat of itchyness he cuts a fine figure, if that figure is shaped like a 1.
    Indianapolis, or diana for short, is bookish and stubborn and has all the muscle of a...well, mussel.

    STR 1 INT 3 SPT 3

    Brandishing his trademark 'forked stick' he decides to take on the Giant with a GCSE

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     Post Posted: Mon Aug 18, 2014 10:37 am 
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    Diana
    STR 1 INT 3 SPT 3

    Giant with a GCSE

    STR 3(6) INT 3(3)

    2446 /61 = 40 .098360

    Adding his massive strength to the blow Diana catches the giant a mighty 'thwack' round the ankles felling the monster with one blow. As the giant lays there gasping for breath Diana crumples up his GCSE certificate and pops it into his throat then kicks the giant in the crotch forcing him to inhale.
    The GCSE does its work and sends the giant into a coughing spasm from which there is no recovery.
    After a few minutes and several colour changes it is all over, with Diana standing balanced precariously on the giant's now deflated chest.

    Diana levels UP +1 STR...

    Diana
    STR 2 INT 3 SPT 3

    REMAINING CHALLENGES:

    In the Hall of the Daemon King Regent: STR 8(8), SPT 11(6) – Reward – Golden Crown of Uberrat: 2 stat upgrades of player’s choice.

    Mystery of the Missing Beagle: INT 2(4), STR 1(6) – Reward – you gain a reputation as an animal lover.

    Troublesome Peasants that smell bad and use worser grammar: STR 2(5), SPT 2(5) – Reward – a bag of potatoes and a potion of healing.

    Gobwins with Crosswords: STR 3(4), INT 2(6) – Reward – a healing potion.

    Bucket of Ghosts balanced precariously atop a ladder: INT 2(5), SPT 3(6) – Reward – Amulet of Barandice - +1 SPT.

    Midnight Marbit Madness : INT 3(5) SPT 3(5) - Reward - Diana's spare bobble hat of itchyness +1 SPT

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     Post Posted: Mon Aug 18, 2014 1:22 pm 
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    Edited my previous post and updated the list here:

    REMAINING CHALLENGES:

    In the Hall of the Daemon King Regent: STR 8(8), SPT 11(6) – Reward – Golden Crown of Uberrat: 2 stat upgrades of player’s choice.

    Mystery of the Missing Beagle: INT 2(4), STR 1(6) – Reward – you gain a reputation as an animal lover.

    Troublesome Peasants that smell bad and use worser grammar: STR 2(5), SPT 2(5) – Reward – a bag of potatoes and a potion of healing.

    Gobwins with Crosswords: STR 3(4), INT 2(6) – Reward – a healing potion.

    Bucket of Ghosts balanced precariously atop a ladder: INT 2(5), SPT 3(6) – Reward – Amulet of Barandice - +1 SPT.

    Easily Impressed Damsel (or Dude) that puts out – STR 1(5) – Reward – Best not said, really.

    Midnight Marbit Madness : INT 3(5) SPT 3(5) - Reward - Diana's spare bobble hat of itchyness +1 SPT

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     Post Posted: Tue Aug 19, 2014 10:21 am 
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    Diana moves to confrom the Gobwins with Crosswords

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     Post Posted: Tue Aug 19, 2014 10:29 am 
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    Diana
    STR 2 INT 3 SPT 3

    Gobwins with Crosswords

    STR 3 (4) INT 2(6)

    2153/61 = 35. 29508

    Unfortunately as he snatches at the crossword and clicks out his pen to fill it in the gobwin just mamages to pull the crossword back from his grasp. Diana falls at the first hurdle due to his inept strength.


    REMAINING CHALLENGES:

    In the Hall of the Daemon King Regent: STR 8(8), SPT 11(6) – Reward – Golden Crown of Uberrat: 2 stat upgrades of player’s choice.

    Mystery of the Missing Beagle: INT 2(4), STR 1(6) – Reward – you gain a reputation as an animal lover.

    Troublesome Peasants that smell bad and use worser grammar: STR 2(5), SPT 2(5) – Reward – a bag of potatoes and a potion of healing.

    Gobwins with Crosswords: STR 1(4) – Reward – a healing potion.

    Bucket of Ghosts balanced precariously atop a ladder: INT 2(5), SPT 3(6) – Reward – Amulet of Barandice - +1 SPT.

    Easily Impressed Damsel (or Dude) that puts out – STR 1(5) – Reward – Best not said, really.

    Midnight Marbit Madness : INT 3(5) SPT 3(5) - Reward - Diana's spare bobble hat of itchyness +1 SPT

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     Post Posted: Tue Aug 19, 2014 10:55 am 
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    Gwigner decides that he will need to attempt to save the Damsel once again. The silly surviving Goblin should be no match for his massive muscles.

    Starting Gwigner: 3/1/3

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     Post Posted: Tue Aug 19, 2014 10:56 am 
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    5507/61 = 90.2

    Again the Goblin is too strong and Gwigner cannot save the Damsel in Distress.

    "MRIFK" he shouts out in defeat.

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     Post Posted: Tue Aug 19, 2014 7:58 pm 
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    The Bwessed Bwian is a giant of a chap, and determined to succeed.

    Armed only with his massive beard and remarkable bellow, Bwian is STR 2, INT 2, SPT 3.

    He decides to impress the easily impressed damsel, and flexes his vast muscles and bellows for fresh horses.

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     Post Posted: Tue Aug 19, 2014 8:15 pm 
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    5846 /61 = 365.3750000

    That Damsel is not so easily impressed.

    The Bwessed Bwian has failed, utterly, to make a good impression on her.



      REMAINING CHALLENGES:

      In the Hall of the Daemon King Regent: STR 8(8), SPT 11(6) – Reward – Golden Crown of Uberrat: 2 stat upgrades of player’s choice.

      Mystery of the Missing Beagle: INT 2(4), STR 1(6) – Reward – you gain a reputation as an animal lover.

      Troublesome Peasants that smell bad and use worser grammar: STR 2(5), SPT 2(5) – Reward – a bag of potatoes and a potion of healing.

      Gobwins with Crosswords: STR 1(4) – Reward – a healing potion.

      Bucket of Ghosts balanced precariously atop a ladder: INT 2(5), SPT 3(6) – Reward – Amulet of Barandice - +1 SPT.

      Easily Impressed Damsel (or Dude) that puts out – STR 1(5) – Reward – Best not said, really.

      Midnight Marbit Madness : INT 3(5) SPT 3(5) - Reward - Diana's spare bobble hat of itchyness +1 SPT

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     Post Posted: Wed Aug 20, 2014 7:08 am 
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    Diana decides to chases the Gobwins with Crosswords as they scamper away with the crossword.

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     Post Posted: Wed Aug 20, 2014 7:17 am 
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    Diana
    STR 2 INT 3 SPT 3

    Gobwins with crosswords

    Str 1(4)

    818/61 = 13. 409836


    Easily catching the gobwins Diana once again snatches the crossword and quickly turning to shield it from re-capture whips out his pen clicks the nib into place and fills out 1 across, 4 down and 9 down before the gobwins can react. The enraged gobwins toss a brown flask at Diana hoping to distract him but to no avail, within the hour he has completed all but 14 across.
    Satisfied he crumples the crossword into one of his many pockets for later completion and goes to retrieve the flask.
    The flask turns out to be a healing potion.


    Diana
    STR 2 INT 3 SPT 3 healing potion

    REMAINING CHALLENGES:

    In the Hall of the Daemon King Regent: STR 8(8), SPT 11(6) – Reward – Golden Crown of Uberrat: 2 stat upgrades of player’s choice.

    Mystery of the Missing Beagle: INT 2(4), STR 1(6) – Reward – you gain a reputation as an animal lover.

    Troublesome Peasants that smell bad and use worser grammar: STR 2(5), SPT 2(5) – Reward – a bag of potatoes and a potion of healing.

    Rickety Bridge of balance: INT 2 (6) SPT 4 (4) – Reward – The giants GCSE +1 INT. (one use)

    Bucket of Ghosts balanced precariously atop a ladder: INT 2(5), SPT 3(6) – Reward – Amulet of Barandice - +1 SPT.

    Easily Impressed Damsel (or Dude) that puts out – STR 1(5) – Reward – Best not said, really.

    Midnight Marbit Madness : INT 3(5) SPT 3(5) - Reward - Diana's spare bobble hat of itchyness +1 SPT

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     Post Posted: Wed Aug 20, 2014 10:50 pm 
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    The Bwessed Bwian is STR 2, INT 2, SPT 3.


    He decides to have another go at the easily impressed Damsel, taking off his shirt and flexing his bicep.

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     Post Posted: Wed Aug 20, 2014 10:56 pm 
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    5002 /61= 82.00000000


    All tens! Woot!


    The easily impressed Damsel is impressed at last, and the Bwessed Bwian is entirely satisfied... for now!






    REMAINING CHALLENGES:

    In the Hall of the Daemon King Regent: STR 8(8), SPT 11(6) – Reward – Golden Crown of Uberrat: 2 stat upgrades of player’s choice.

    Mystery of the Missing Beagle: INT 2(4), STR 1(6) – Reward – you gain a reputation as an animal lover.

    Troublesome Peasants that smell bad and use worser grammar: STR 2(5), SPT 2(5) – Reward – a bag of potatoes and a potion of healing.

    Rickety Bridge of balance: INT 2 (6) SPT 4 (4) – Reward – The giants GCSE +1 INT. (one use)

    Bucket of Ghosts balanced precariously atop a ladder: INT 2(5), SPT 3(6) – Reward – Amulet of Barandice - +1 SPT.

    Midnight Marbit Madness : INT 3(5) SPT 3(5) - Reward - Diana's spare bobble hat of itchyness +1 SPT

    Pit of Crying Babies: STR 4 (2), SPT 5 (2) - Can anyone overcome the challenge of daycare work in order to gain the plastic chalice of +1 SPT?

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     Post Posted: Thu Aug 21, 2014 4:42 am 
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    Diana decides he will use his burgeoning intellect to solve the Mystery of the Missing Beagle

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     Post Posted: Thu Aug 21, 2014 4:49 am 
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    Diana
    STR 2 INT 3 SPT 3 healing potion

    Mystery of the Missing Beagle

    INT 2 (4) STR 1 (6)

    4255/61 = 69. 754098

    Diana decides the the last place the beagle was seen was in the garden so he decides to try his luck there. Looking around the garden he spots the kennel. Aha !
    He goes over to inspect the kennel but try as he might he can't get the kennel door to open. It is stuck fast...hmm perhaps that might solve the mystery but without opening the door he can't be sure.
    Unforunately Diana has not yet solved the Mystery of the Missing Beagle

    REMAINING CHALLENGES:

    In the Hall of the Daemon King Regent: STR 8(8), SPT 11(6) – Reward – Golden Crown of Uberrat: 2 stat upgrades of player’s choice.

    Mystery of the Missing Beagle: STR 1(6) – Reward – you gain a reputation as an animal lover.

    Troublesome Peasants that smell bad and use worser grammar: STR 2(5), SPT 2(5) – Reward – a bag of potatoes and a potion of healing.

    Rickety Bridge of balance: INT 2 (6) SPT 4 (4) – Reward – The giants GCSE +1 INT. (one use)

    Bucket of Ghosts balanced precariously atop a ladder: INT 2(5), SPT 3(6) – Reward – Amulet of Barandice - +1 SPT.

    Midnight Marbit Madness : INT 3(5) SPT 3(5) - Reward - Diana's spare bobble hat of itchyness +1 SPT

    Pit of Crying Babies: STR 4 (2), SPT 5 (2) - Can anyone overcome the challenge of daycare work in order to gain the plastic chalice of +1 SPT?

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     Post Posted: Fri Aug 22, 2014 8:15 am 
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    Diana has another blast at opening the kennel door to solve the Mystery of the Missing Beagle

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