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 Post subject: Re: Marbit Island
 Post Posted: Wed Oct 31, 2012 5:05 pm 
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Not that hard!

A reminder to all players - all Marbits have already eaten this turn. Eating too much makes your Marbit fat! (and lowers their defence score, though no one has noticed this)

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 5:05 pm 
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    Sorry. I was thinking about what to do.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 5:19 pm 
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    CroverusRaven wrote:
    Why eat the fat one first?

    LTDave wrote:
    Eating too much makes your Marbit fat! (and lowers their defence score, though no one has noticed this)

    Asked and answered. ;)

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 5:21 pm 
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    Would units at least be aware of their own stats?

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 5:24 pm 
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    CroverusRaven wrote:
    Would units at least be aware of their own stats?

    LTDave wrote:
    M7 (CroverusRaven) C 2 , D 1 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Fed , Level 1

    You were aware, just not looking. :D

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 5:26 pm 
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    Recommendation for next turn: 4 marbits volunteer to expend their ENTIRE turn moving into the next hex and back on the same turn. We can scout all 4 non-water hexes that way.
    I'll take North (hopefully with an ax handy).

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 5:28 pm 
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    Not it!

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 5:30 pm 
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    I'll take northeast.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 5:36 pm 
    Here for the 10th Anniversary Has collected at least one unit
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    sorry some trees need my attention

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 5:57 pm 
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    OOC NUh- uh... If I'm going in, I'm going in armed. I've also given my orders ( I'm trying to plant seeds in case no-one noticed)
    We'll see how that goes and if there are spears ( or axes) next turn I may go explore. /OOC

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 6:09 pm 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
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    Well, this game looks to be doing well... if there's a spot for another Marbit, I'll pop and spend all actions finding/making as many spears as possible.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 6:10 pm 
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    Werebiscuit wrote:
    OOC NUh- uh... If I'm going in, I'm going in armed. I've also given my orders ( I'm trying to plant seeds in case no-one noticed) We'll see how that goes and if there are spears ( or axes) next turn I may go explore. /OOC
    All exploration orders are for next turn. I thought all orders for this turn were already set.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 7:41 pm 
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    Actions From Last Turn:
    M2 Start Making Axe Finish Making Axe Cut Wood Cut Wood
    M5 Take Axe Start Making Wooden Dagger Finish Making Wooden Dagger No Action
    M6 Gathers Food Gathers Food Plants Seed No Action
    M7 Examines Huts Examines Huts Examines Huts Examines Huts
    M8 Gathers Food Gathers Food Plants Seed No Action
    M9 No Action No Action No Action No Action

    Results:
    2 Wood Stored
    Less 2 Wood used for Axe and Dagger
    Plus 2 Wood Gathered
    Equals 2 Wood Stored

    0 Food Stored
    Plus 4 Food Gathered
    Less 4 Food Consumed at the Start of the Turn
    Equals 0 is left in stores.

    M9 thinks about eating food, but is stared at by a Marbit with an Axe and a Dagger, so changes his mind. From this turn on, Players who wish to eat excess food (ie, if they have eaten automatically at the start of the turn) need to use the order "Over Eat". I don't want you guys to starve because you are being accidentally rude. Deliberately rude, I'm fine with that. I've also decided that M7 is now so fat that he can have 5 hits.
    Pinata's examination of the Huts reveals a great secret - two Marbits go, three come out. How is it possible? And only at night? What's with that? The Huts would also make a great place to shelter in the event that it got very cold or wet. Pinata estimates that up to 8 Marbits could fit in a hut in that eventuality.

    Unit Status
    Spoiler: show
    Name
    M2 "Choppy" (tigerusthegreat) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Stone Axe (Tool, +1DRM in Combat) , Notes: Fed , Level 2
    M5 (WhirdCheese) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Stone Axe (Tool, +1DRM in Combat), Stone Knife (Tool, +1DRM in Combat) , Notes: Fed , Level 1
    M6 (Werebiscuit) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Fed, Guilt Ridden over sending Marbits to cwoak… , Level 1
    M7 "Pinata" (CroverusRaven) C 2 , D 1 , H 5 /5 , M 4 Specials: None , Equipment: None , Notes: Fed , Level 1
    M8 (The Colonel) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Hungry , Level 1
    M9 (KF25) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Hungry , Level 1
    M10 (MarbitChow) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Hungry , Level 1
    M11 (Exate) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Hungry , Level 1


    Pop Queue
    Spoiler: show


    Turn 5 Starts Now. 48 hours to post orders (or sooner if all players respond sooner).

    Please put all your orders in Bold, and remember to tell me your Marbits designation (Mx) and Name if you have one. If you don't, then why?

    Image

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 7:54 pm 
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    D1 is a Wild Dawg. C3, D0, H3/3, M6.
    It won't attack unless provoked. It will eat rations it finds. If cwoaked, it will yield food equal to hits.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 8:25 pm 
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    M10 "Otis" : Move North, Return South. (Hopefully 1 turn of hunger won't kill me. If someone else could whip me up an axe and shield, it would be much appreciated.)

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 8:46 pm 
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    Choppy chops wood from the tree he did last turn x2 and tgen makes another axe.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 8:48 pm 
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    M9 makes a sword and attacks D1.

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 10:08 pm 
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    M5 drops the axe and makes two more knifes.

    Knifes are better for detail work.

    Oh and I'm just going to craft. AND I WILL STARE AT ANYONE WHO OVEREATS. DON'T PISS OFF THE CRAFTER!

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     Post subject: Re: Marbit Island
     Post Posted: Wed Oct 31, 2012 10:32 pm 
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    Heh, this game seems to have taken the forum by storm. It reminds me a lot of Minecraft...

    I suppose I might join in.


    Oh, and if the Dawg's still there when I pop, I'll pick up the best weapons that would have undoubtedly been left by the poor unfortunates proceeding me and attack it.

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     Post subject: Re: Marbit Island
     Post Posted: Thu Nov 01, 2012 2:27 am 
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    M8 Gathers as much food as possible, and eats one berry to not be hungry.

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    Last edited by The Colonel on Thu Nov 01, 2012 3:00 am, edited 1 time in total.
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