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 Post subject: Re: Darkness Rising
 Post Posted: Sat Jul 21, 2012 1:08 pm 
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     Post subject: Re: Darkness Rising
     Post Posted: Sat Jul 21, 2012 3:04 pm 
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    80-ish damage? Sure thing. Will shall get a needle in that Trogdor beastie.

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     Post subject: Re: Darkness Rising
     Post Posted: Sat Jul 21, 2012 5:20 pm 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary
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    I think we all know what T. Coil is doing

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     Post subject: Re: Darkness Rising
     Post Posted: Sun Jul 22, 2012 4:00 am 
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    ETheBoyce wrote:
    I think we all know what T. Coil is doing


    Lucky for you. You're doing the same thing in all 3 plans. I'm either leaving a hole by moving up to kill a lesser undead.... which only works if everyone else kills the ones threatening our casters and takes out some of ones about to flatten our front line. Either that or I fill the gap and only take damage ( since I can't damage Trogdor from my position). I'm the one who could get it monumentally wrong if I adopt the wrong plan. So I need to know what we're planning on doing ...this turn.

    Exate,Swod...work it out... give me a coherent plan. I understand both arguments but not killing undead this turn will result in Trogdor killing ours ( and maybe using them for his health) so as I see it we HAVE to target undead. But I've been wrong in the past. I don't want to get it wrong now ...a casters life may depend on it.

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     Post subject: Re: Darkness Rising
     Post Posted: Sun Jul 22, 2012 11:34 am 
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    Just a quick note: the draft of the Rules continues to be updated. Please read through the new rules and let me know if there are any questions. I'm anticipating one additional overhaul for the Hippymancy spells, and that should be the final set of changes.

    I've also been contemplating adding Dollmancy and Dirtamancy, so if that's something you'd like to see, let me know.

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     Post subject: Re: Darkness Rising
     Post Posted: Sun Jul 22, 2012 11:45 am 
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    Thinking of Ace Hardware, Dollamancy also creates magic items/embues things with magical effects. That something you're gonna consider and allow, or were you simply thinking of cloth golems and the like?

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     Post subject: Re: Darkness Rising
     Post Posted: Sun Jul 22, 2012 11:54 am 
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    Lord of Monies wrote:
    Thinking of Ace Hardware, Dollamancy also creates magic items/embues things with magical effects. That something you're gonna consider and allow, or were you simply thinking of cloth golems and the like?

    Dollamancy would be able to create and heal golems and create magic items, although the items would have charges or max uses per turn at lower levels. Higher-level dollamancers would be able to create permanent items. Dirtamancy would be focused more on digging (obviously), as well as traps and golem creation.

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     Post subject: Re: Darkness Rising
     Post Posted: Sun Jul 22, 2012 12:17 pm 
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    ETheBoyce wrote:
    I think we all know what T. Coil is doing

    You may want to clarify when he is doing it, though.

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     Post subject: Re: Darkness Rising
     Post Posted: Sun Jul 22, 2012 4:08 pm 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit
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    Werebiscuit wrote:
    Exate,Swod...work it out... give me a coherent plan.
    I'll defer to Swodaems on this one. I've raised my concerns and he hasn't led us wrong yet.

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     Post subject: Re: Darkness Rising
     Post Posted: Sun Jul 22, 2012 4:58 pm 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary
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    T. Coil is Hobokening Trogdor of course!

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     Post subject: Re: Darkness Rising
     Post Posted: Mon Jul 23, 2012 6:53 am 
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    Ok ....So let's see if I've got the coherent plan right.

    Combat Phase 14 : Will will do a 2xMighty Blow on YL04

    Combat Phase 9 : Tod moves to i4 and lunges at YL06 & YL07

    Combat Phase 8 : [conditionals] If either YL06 or YL07 is still NOT dusted Cupid dusts the remaining one.
    If both are NOT dusted Cupid dusts YL06
    If both ARE dusted Cupid aims at YL03 and Rolf moves to P9 and attacks YL02

    Combat Phase 6 : Bill moves back to A4 after having got the potion.
    Triage stays where he already is after having passed the potion.
    [conditionals] If YL07 is still around Bill fires at him.
    If YL07 is not around but YL06 is then Bill fires at him.
    If neither YL06 or YL07 is around Bill fires at YL03 or if he is not around YL01
    Triage follows the same conditional firing pattern as Bill
    If Rolf has not moved to to P9 before he moves now and attacks YL02

    Combat Phase 5 : The CRUX ! Our lessers attack Trogdor and T.Coil hobokens him. The skeleton SK-1 attacks Trogdor.
    [conditionals] If there is more than 1 lesser yellow left Yuri intercepts one and dusts it. Otherwise he attacks Trogdor

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     Post subject: Re: Darkness Rising
     Post Posted: Mon Jul 23, 2012 7:20 am 
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    Just so you know these aren't orders only suggestions I've put them here.

    In the conditionals above there is the chance that YL07 survives and Rolf ignores him to move to P9 in combat phase 6. I left it like this because I believed that there was no way Rolf could attack YL07 THEN move. If I am wrong then I suggest we post an overiding conditional that on phase 6 if YL07 is STILL around Rolf attacks him and then moves.

    If I am right and Rolf attacks him and then cannot move it leaves Rolf and Tod within a 3x3 burninate. This may be advisable as both should survive it so we still may want to override the conditional as above.

    I can't find the damage if T.coil were to use TooGeeWonCee instead of hoboken on Trogdor. If it does more damage T.Coil may want to use it instead even though it uses up more juice. The more we can damage him this turn the better.

    And finally Exate I've specified the conditional for you at more than 1 lesser yellow left. you may wish to do the same if there is only 1 left but that's up to you.

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     Post subject: Re: Darkness Rising
     Post Posted: Mon Jul 23, 2012 10:53 am 
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    Werebiscuit wrote:
    I can't find the damage if T.coil were to use TooGeeWonCee instead of hoboken on Trogdor. If it does more damage T.Coil may want to use it instead even though it uses up more juice. The more we can damage him this turn the better.

    I believe we established some time ago in this thread (I think I asked during the earlier stages of the Trogdor fight.) that it will do an additional +1d6 per square past the first square to him. The new rules aren't in effect yet, (I don't see this effect mentioned in either the current rules or the draft and it probably should be.) so that means 2G1C can do 5d6 or ~17.5 for 5 juice. Hoboken does ~15 for 2.

    Exate wrote:
    Werebiscuit wrote:
    Exate,Swod...work it out... give me a coherent plan.
    I'll defer to Swodaems on this one. I've raised my concerns and he hasn't led us wrong yet.
    I'm going to say that we should go with Werebiscuit's plan on this one. He's got it fully worked out already and I'm thinking that real time is more important at the moment than in-game time. (With Trogdor eating, we're relatively safe for the rest of the battle so long as we keep all members of the group on the same page.)

    So, this is the plan I'm backing.
    Werebiscuit wrote:
    Ok ....So let's see if I've got the coherent plan right.

    Combat Phase 14 : Will will do a 2xMighty Blow on YL04

    Combat Phase 9 : Tod moves to i4 and lunges at YL06 & YL07

    Combat Phase 8 : [conditionals] If either YL06 or YL07 is still NOT dusted Cupid dusts the remaining one.
    If both are NOT dusted Cupid dusts YL06
    If both ARE dusted Cupid aims at YL03 and Rolf moves to P9 and attacks YL02

    Combat Phase 6 : Bill moves back to A4 after having got the potion.
    Triage stays where he already is after having passed the potion.
    [conditionals] If YL07 is still around Bill fires at him.
    If YL07 is not around but YL06 is then Bill fires at him.
    If neither YL06 or YL07 is around Bill fires at YL03 or if he is not around YL01
    Triage follows the same conditional firing pattern as Bill
    If Rolf has not moved to to P9 before he moves now and attacks YL02

    Combat Phase 5 : The CRUX ! Our lessers attack Trogdor and T.Coil hobokens him. The skeleton SK-1 attacks Trogdor.
    [conditionals] If there is more than 1 lesser yellow left Yuri intercepts one and dusts it. Otherwise he attacks Trogdor


    Of course, there is the slight problem that it doesn't mesh with BLAND's last post.
    BLANDCorporatio wrote:
    80-ish damage? Sure thing. Will shall get a needle in that Trogdor beastie.

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     Post subject: Re: Darkness Rising
     Post Posted: Mon Jul 23, 2012 11:24 am 
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    Swodaems wrote:
    I believe we established some time ago in this thread (I think I asked during the earlier stages of the Trogdor fight.) that it will do an additional +1d6 per square past the first square to him. The new rules aren't in effect yet, (I don't see this effect mentioned in either the current rules or the draft and it probably should be.) so that means 2G1C can do 5d6 or ~17.5 for 5 juice. Hoboken does ~15 for 2.
    That is correct. I'll update the draft to reflect AOE damage on multi-square figures.

    Please note that, if Yuri intends to intercept YL01, YL02, YL03, or YL04 (whichever are still alive), he will have to move before Phase 5. If they move towards the Bone Dagron, they will probably reach their targets before Yuri reaches them, unless Yuri IS their target. If they move away from him, he will not be able to catch them.

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     Post subject: Re: Darkness Rising
     Post Posted: Mon Jul 23, 2012 10:44 pm 
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    Turn 7 - PART II

    (OOC: I took the liberty of assuming that BLAND would follow the team plan. I'll gladly retcon his strike as a shot on the dagron instead if he objects. )

    The Tenebrisians continue to mow down the bone dagron's uncroaked. Things are not looking good for the dagron.

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    Player Stats
    Spoiler: show
    Rolf (Werebiscuit): Warrior {Lvl 3, 30.5xp} [ 15 Combat / 11 Defense / 32 Hits. Attack. Special: Heavy, Well-armed.] Potion: Renew (Heal 16 Hits)
    William Showend Tell (BLANDCorporatio): Archer {Lvl 3, 30.5xp} [ 14 Combat / 5 Defense / 18 Hits. Fire. Special: Well-Armed, Mighty Blow x2] (Ward-8)
    Yuri (Exate): Warrior {Lvl 3, 32.5xp, 2 AP Banked} [ 11 Combat / 12 Defense / 24 (of 32) Hits. Attack. Special: Heavy.] Potion: Renew (Heal 16 Hits)
    Tod (Swodaems): Spearman {Lvl 4, 35.5xp, 1 AP Banked }[/color] [ 9 Combat / 9(+1) Defense / 23 (of 24) Hits. Strike/Lunge. Special: Leadership, Improved Leadership, Dance Fighting] (Ward-8) Ring: +1 Defense, Potion: Renew (Heal 16 Hits), Gem: 5000 Shmuckers, Gem: 2000 Shmuckers
    Cupid (HerbieRai): Flier {Lvl 3, 31.5xp, 2 AP Banked} [ 8 Combat / 6 Defense / 16 Hits. Fire. Special: Fly] (Ward-8)
    T. Coil (ETheBoyce): Caster {Lvl 3, 32.5xp} [ 7(+1) Combat / 3 Defense / 12 Hits. Fire. Special: Shockamancy (Hiya, Hoboken, TooGeeWonCee). 10 Juice.] (Ward-8) Ring: +1 Combat, Potion: Renew (Heal 16 Hits), Potion: Restore Juice (Restore 20), Scroll: Revitalize, Scroll: Renew
    Triage (WaterMonkey314): Caster {Lvl 3, 33.6xp, +1Com/Def Banked} [ 6 Combat / 3 Defense / 12 Hits. Fire. Special: Healamancy (Revitalize, Renew, Minor Ward). 15 Juice.] (Ward-8)
    Bill (The Colonel): Caster {Lvl 3, 33.5xp, 1 AP Banked} [ 6 Combat / 4 Defense / 11 (of 12) Hits. Fire. Special: Croakamancy (Reanimator, Bone Puppeteer). 0 Juice.] (Ward-8) Scroll: Revitalize, Scroll: Renew, Scroll: Lucky Streak, Scroll: Regenerate, Potion: Restore Juice (Restore 20)

    Skeleton SK-1: Warrior [5 Combat / 5 Defense / 11 (of 22) Hits / Attack. Special: Calcium Enriched, Dance Fighting.]

    Lesser Uncroaked L07: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
    Lesser Uncroaked L08: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
    Lesser Uncroaked L10: Warrior [ 5 Combat / 5 Defense / 7 (of 14) Hits / Attack. Special: Dance Fighting.]
    Lesser Uncroaked L13: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
    Lesser Uncroaked L14: Warrior [ 5 Combat / 5 Defense / 3 (of 14) Hits / Attack. Special: Dance Fighting.]
    Lesser Uncroaked L15: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]


    Portal Unit Stats
    Spoiler: show
    Bone Dagron : [20 Combat / 10 Defense / 22 (of 350) Hits / Strike. Special: x2 Def vs. Fire; Burninate ]

    Lesser Uncroaked Yellow L01: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]

    Burninate : Deal 3d6 to all units in a 3x3 square area. Ignores defense. Once used, cannot be used again for 2 turns.


    Results
    Spoiler: show
    William declares Mighty Blow x2
    Improved Leadership & Dance Fighting Stack (Green Man group): Tod, L07, L08, L10, Sk-1, L13, L15, L16 (+8 / +8)
    Dance Fighting Stack (Redman group): Yellow L01, Yellow L02, Yellow L03, Yellow L04, Yellow L05, Yellow L06, Yellow L07, Yellow L08 (+4 / +4)

    20: Bone Dagron is grooving.
    Skeletal Champion Bw3 : DEVOURED. Bone Dragon heals 22 Hits.
    Lesser Uncroaked L14 : DEVOURED. Bone Dragon heals 12 Hits.
    Lesser Uncroaked L11 : DEVOURED. Bone Dragon heals 12 Hits.
    Bone Dagron still has a serious case of the munchies.

    Yellow Lesser Uncroaked L01 : Respawns
    Yellow Lesser Uncroaked L02 : Respawns
    Yellow Lesser Uncroaked L03 : Respawns
    Yellow Lesser Uncroaked L04 : Respawns

    PART II - ROUND RESUMES :

    15: Rolf : Delays his move and action.

    14: William : Fires @ YL04
    Roll : 3. 17 Combat + 6 Mighty Blow - (5 Defense + 4 Dance Fighting) = 14 Hits. Target dusted. Team gains 2 XP.

    9: Tod : Moves to I4; Strikes @ YL07, Lunges @ YL06
    Roll : 10. 19 Combat + 4 Leadership + 4 Dance Fighting - (5 Defense + 3 Dance Fighting) = 19 Hits. Target dusted. Team gains 2 XP.
    Roll : 7. 16 Combat + 4 Leadership + 4 Dance Fighting - (5 Defense + 3 Dance Fighting) = 16 Hits. Target dusted. Team gains 2 XP.

    8: Cupid : Fires @ YL03
    Roll : 4. 12 Combat - (5 Defense + 2 Dance Fighting) = 5 Hits. (YL03:9)

    8: Rolf : Moves to P9; Attack @ YL02
    Roll : 6. 21 Combat - (5 Defense + 2 Dance Fighting) = 14 Hits. Target dusted. Team gains 2 XP.

    8: T. Coil : Delays his move and action.

    6: Bill : Moves to A4; Fires @ YL03
    Roll : 7. 13 Combat - (5 Defense + 2 Dance Fighting) = 6 Hits. (YL03:3)

    6: Triage : Fires @ YL03
    Roll : 12. 18 Combat - (5 Defense + 2 Dance Fighting) = 11 Hits. Target dusted. Team gains 2 XP.

    5: Yuri : Attacks @ Bone Dagron
    Roll : 7. 18 Combat - (10 Defense) = 8 Hits. (Dagron:86)

    5: Bone Dagron : Burninates @ W8.
    L14 Roll : 10. 10 Hits. (L14:4)
    L10 Roll : 7. 7 Hits. (L10:7)
    Sk-1 Roll : 11. 11 Hits. (Sk-1:11)
    Yuri Roll : 14. Ward destroyed. 6 Hits. (Yuri:24)
    (Bone Dagron is immune to his own Burninate.)

    5: Yellow L01 : Moves to U9; Attack @ L14.
    Roll : 8. 13 Combat + 1 Dance Fighting - (5 Defense + 4 Leadership + 4 Dance Fighting) = 1 Hits.

    5: L14 : Attack @ Bone Dagron
    Roll : 11. 16 Combat + 4 Leadership + 4 Dance Fighting - (10 Defense) = 14 Hits. (Dagron:72)

    5: L10 : Attack @ Bone Dagron
    Roll : 7. 12 Combat + 4 Leadership + 4 Dance Fighting - (10 Defense) = 10 Hits. (Dagron:62)

    5: L08 : Attack @ Bone Dagron
    Roll : 6. 11 Combat + 4 Leadership + 4 Dance Fighting - (10 Defense) = 9 Hits. (Dagron:53)

    5: L07 : Attack @ Bone Dagron
    Roll : 11. 16 Combat + 4 Leadership + 4 Dance Fighting - (10 Defense) = 14 Hits. (Dagron:39)

    5: SK-1 : Attack @ Bone Dagron
    Roll : 3. 8 Combat + 4 Leadership + 4 Dance Fighting - (10 Defense) = 6 Hits. (Dagron:33)

    5: T. Coil : Hoboken @ Bone Dagron
    Roll : 3. 11 Combat = 11 Hits. (Dagron:22)

    5: L15 : Attack @ Yellow L08
    Roll : 7. 12 Combat + 4 Leadership + 4 Dance Fighting - (5 Defense + 1 Dance Fighting) = 14 Hits. Target dusted. Team gains 2 XP.

    5: L13 : Attack @ Yellow L05
    Roll : 6. 11 Combat + 4 Leadership + 4 Dance Fighting - (5 Defense + 1 Dance Fighting) = 13 Hits. Target dusted. Team gains 2 XP.

    5: Yellow L05 : Attack @ L13
    Roll : 7. 12 Combat + 1 Dance Fighting - (5 Defense + 4 Leadership + 4 Dance Fighting) = 0 Hits.

    5: Yellow L08 : Attack @ L15
    Roll : 6. 11 Combat + 1 Dance Fighting - (5 Defense + 4 Leadership + 4 Dance Fighting) = 0 Hits.
    As always, let me know if you see any mistakes.


    Last edited by MarbitChow on Tue Jul 24, 2012 6:20 am, edited 2 times in total.
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     Post subject: Re: Darkness Rising
     Post Posted: Tue Jul 24, 2012 12:07 am 
    Print Book 2 & Draw Book 3 Supporter Year of the Dwagon Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary
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    Under Portal Units stats the Dagron hits total should be much lower <_<

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     Post subject: Re: Darkness Rising
     Post Posted: Tue Jul 24, 2012 2:27 am 
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    YUP much lower, FINISH THE DAGRON! FINISH HIM!

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     Post subject: Re: Darkness Rising
     Post Posted: Tue Jul 24, 2012 2:59 am 
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    MarbitChow wrote:
    5: Yuri : Attacks @ Bone Dagron
    Roll : 7. 18 Combat - (10 Defense) = 6 Hits. (Dagron:88)
    This should be 8 hits instead of 6.

    MarbitChow wrote:
    5: L08 : Attack @ Bone Dagron
    Roll : 6. 11 Combat + 4 Leadership + 4 Dance Fighting - (10 Defense) = 19 Hits. (Dagron:55)
    This says 19 instead of 9. (This is just a typo. You correctly went from 64 to 55.)

    MarbitChow wrote:
    5: T. Coil : Hoboken @ Bone Dagron
    Roll : 3. 11 Combat = 11 Hits. (Dagron:24)
    Including the 2 more damage Yuri did, we get a total of 22 for dagron hits. (Like EtheBoyce said, this isn't the number reflected in the portals unit stats.)

    On the next round, the dagron can heal up to 98 hits, placing him potentially at 120 hits if he decides not to remake any uncroaked. With Rolf joining the Dagron pounding group, we'll gain an extra ~12 damage on the dagron. Almost enough to negate the ~14 we'll lose at the beginning of next round when Trogdor decides to dust another member of Green man group.

    If Trogdor does decide to eat a large amount of his uncroaked, I'm thinking that L15, L13, and myself (with fire support from Cupid, Bill, and Triage,) should be sufficient to eliminate any serious threat to Will and the casters in later rounds. (They may need to move a bit.)

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     Post subject: Re: Darkness Rising
     Post Posted: Tue Jul 24, 2012 4:42 am 
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    Considering that Trogdor has to take himself to 70 + hits to ensure surviving till next round, he has to devour a minimum of 4 lessers of the 7 we dusted last round. That leaves 3 to bother either the casters or our attacking group. We did a total of 80 points that round and are likely to do similar this round if Rolf joins in. Especially if Rolf and Yuri get leadership.

    Will can take out YL01 before he can act so with luck we should only lose 1 of our lessers next round.
    Tod should be able to make square F9 before any yellows move so I would suggest we bring our defense line out to the F column. G column would be better as it would probably pin a yellow reducing the need for us to dust it but if he spams the H portal enough (and it will take more than 3 so he can't unless he wants to die) he could push one through.
    .

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     Post subject: Re: Darkness Rising
     Post Posted: Tue Jul 24, 2012 5:36 am 
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    KILL THE RED DANCER! FINISH HIM! I BRING OUT TWO CALCIUM ENRICHED DANCE FIGHTING SKELLIES! ROW ROW FIGHT THE POWER!

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