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 Post Posted: Mon May 28, 2012 7:31 pm 
E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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Swodaems wrote:
Also, what happens if a bogroll manuver gets parried?
It can't be parried. It's not a Basic Attack.

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     Post Posted: Mon May 28, 2012 9:36 pm 
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    Exate wrote:
    Swodaems wrote:
    Also, what happens if a bogroll manuver gets parried?
    It can't be parried. It's not a Basic Attack.


    No, it's suicide...

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     Post Posted: Mon May 28, 2012 9:41 pm 
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    LTDave wrote:
    No, it's suicide...

    I prefer to think of it as a Homicide spell with a very expensive casting cost.

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     Post Posted: Mon May 28, 2012 10:11 pm 
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    Guarding Trois and whatnot, since I unfortunately have only so many Guards to pass around...

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     Post Posted: Tue May 29, 2012 3:40 am 
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    One hour till orders are due...

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     Post Posted: Tue May 29, 2012 4:30 am 
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    If ,as I suspect, enemy S has 2 hits left Franco will Precise blow on S. If enemy S is gone Franco will block and if possible move to beside Cross, This turn or next whenever we can move.

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     Post Posted: Tue May 29, 2012 5:57 am 
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    MarbitChow wrote:
    LTDave wrote:
    No, it's suicide...

    I prefer to think of it as a Homicide spell with a very expensive casting cost.


    Rider tries the Bogroll maneuver. It's super-effective!

    ...

    I'll go cry in the corner now.

    I do wonder what a crit fail of the Bogroll maneuver looks like. "Everybody lives, and has a nice cup of tea", maybe?

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     Post Posted: Tue May 29, 2012 6:54 am 
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    BLANDCorporatio wrote:
    MarbitChow wrote:
    LTDave wrote:
    No, it's suicide...

    I prefer to think of it as a Homicide spell with a very expensive casting cost.


    Rider tries the Bogroll maneuver. It's super-effective!

    ...

    I'll go cry in the corner now.

    I do wonder what a crit fail of the Bogroll maneuver looks like. "Everybody lives, and has a nice cup of tea", maybe?



    OOC Crit Fail : you miss the ground ! :twisted: /OOC

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     Post Posted: Tue May 29, 2012 7:01 am 
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    Image
    Events
    Rider (MarbitChow) is still falling…
    Chess (Swodaems) parries…
    Franco (werebiscuit) precise blow on S… 2 Hits inflicted (target cwoaked) (Levels!)
    Numma To (HerbieRae) mighty blow on V… COM 4 + RDM 5 - DEF 3 AND MODS 2 (MB +2, Vulnerable +2, Rear Rank -2) = 8 Hits inflicted
    Numma Trois (Exate) mighty blow on V… COM 4 + RDM 3 - DEF 4 AND MODS 2 (MB +2, Vulnerable +2, Rear Rank -2) = 5 Hits inflicted (target cwoaked)
    Tim (The Colonel) heals numma trois…4 hits restored…
    Derek (A.B.C.) guards Trois and strikes nearest enemy… no one in range…
    Otto (five-thirteen) guards Numma To and strikes nearest enemy… no one in range…
    Ian Marius Stanley (BLANDCorporatio) guards Chess. Also strike at nearest enemy…

    Enemy P moves…
    Enemy Q moves…
    Enemy R moves…
    Enemy S berserks at Franco… COM 2 + RDM 4 - DEF 4 AND MODS 4 (Berserk +4) = 6
    Enemy T is DED
    Enemy U mighty blow on To… COM 2 + RDM 5 - DEF 2 AND MODS 0 (Mighty Blow +2, rear rank -2, Guarded -2, Vulnerable +2) = 5 Hits inflicted
    Enemy V mighty blow on Trois… COM 2 + RDM 4 - DEF 2 AND MODS 0 (Mighty Blow +2, rear rank -2, Guarded -2, Vulnerable +2) = 4 Hits inflicted
    Enemy W is DED
    Enemy X strike nearest enemy… COM 3 + RDM 4 - DEF 5 AND MODS -2 (Parried) = 0 Hits inflicted
    Enemy Y strike nearest enemy… COM 3 + RDM 1 - DEF 5 AND MODS 0 = 0 Hits inflicted
    Enemy Z is DED


    Character Stats
    Spoiler: show
    Rider (MarbitChow) Knight, Level 1 : COM 4 , DEF 6 , HIT 0 /10 {Mighty Blow, Piercing Blow}
    Cross (Swodaems) Warrior, Level 0 : COM 4 , DEF 4 , HIT 7 /8 {Parry, Piercing Blow}
    Franco (werebiscuit) Halberdier, Level 1 : COM 2 , DEF 4 , HIT 8 /9 {Block, Precise Blow}
    Numma To (HerbieRae) Archer, Level 2.1 : COM 4 , DEF 2 , HIT 1 /10 {Precise Blow, Mighty Blow}
    Numma Trois (Exate) Archer, Level 2.2 : COM 4 , DEF 2 , HIT 3 /10 {Mighty Blow, Support}
    Tim (The Colonel) Blue Caster, Level 1 : COM 2 , DEF 3 , HIT 9 /9 {Heal Wounds, Illusion}
    Derek (A.B.C.) Halberdier, Level 1.1 : COM 3 , DEF 4 , HIT 6 /9 {Berserker, Guard}
    Otto (five-thirteen) Halberdier, Level 1 : COM 2 , DEF 5 , HIT 7 /9 {Mighty Blow, Guard}
    Ian Marius Stanley (BLANDCorporatio) Halberdier, Level 0 : COM 2 , DEF 4 , HIT 7 /8 {Berserker, Guard}

    Enemy P Wy'Na 0 : COM 3 , DEF 3 , HIT 10 /10 {Support, Guard}
    Enemy Q Wy'Na 0 : COM 3 , DEF 3 , HIT 10 /10 {Support, Guard}
    Enemy R Hay'Ta 0 : COM 4 , DEF 4 , HIT 10 /10 {Block, Berserk}
    Enemy S Halberdier, Level 0 : COM 2 , DEF 4 , HIT 0 /8 {Berserker, Guard}
    Enemy T Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 0 /10 {Mighty Blow, Support}
    Enemy U Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 0 /10 {Mighty Blow, Support}
    Enemy V Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 0 /10 {Mighty Blow, Support}
    Enemy W Brown 'Zard 0 : COM 2 , DEF 2 , Hits 0 /8 {Illusion, Shield}
    Enemy X Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 12 /12 {Support, Guard}
    Enemy Y Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 12 /12 {Support, Guard}
    Enemy Z Bag'ga, Level 0 : COM 3 , DEF 5 , Hits 0 /12 {Parry, Berserk}

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    Last edited by LTD on Tue May 29, 2012 7:04 am, edited 2 times in total.
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     Post Posted: Tue May 29, 2012 7:01 am 
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    So ... you fly?

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     Post Posted: Tue May 29, 2012 7:14 am 
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    OOC erm...LTDave,.. Enemy U was 0/10 last round and listed as (cwoaked) in results. He remains 0/10 this this round in stats...so why is he firing ? :shock: /OOC


    Last edited by Werebiscuit on Tue May 29, 2012 7:20 am, edited 2 times in total.
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     Post Posted: Tue May 29, 2012 7:20 am 
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    *Franco Grabs a potion (for later !) and will move to Block Enemy R.*

    Cross...zey're coming zis way too ! I'll try to hold zem !

    OOC 1 to def please /OOC

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     Post Posted: Tue May 29, 2012 7:33 am 
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    LTDave wrote:
    [Events
    Rider (MarbitChow) is still falling…



    OOC See! ...crit fail.... :roll: /OOC

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     Post Posted: Tue May 29, 2012 7:40 am 
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    Numma To will move up the hill a ways then mighy blow R.

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     Post Posted: Tue May 29, 2012 7:59 am 
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    So even gravity honors the move sequence in this world.

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     Post Posted: Tue May 29, 2012 8:07 am 
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    Aww come on.

    At least their archers are dead, and so is S- why are they still in the picture?

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     Post Posted: Tue May 29, 2012 9:27 am 
    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Whoa, problems, as others have noted. Certain selected stats at the end of last round:
    LTDave wrote:
    Enemy S Halberdier, Level 0 : COM 2 , DEF 4 , HIT 0 /8 {Berserker, Guard}
    Enemy U Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 0 /10 {Mighty Blow, Support}
    Because of this, they should not be in the picture and none of these things should be happening:
    LTDave wrote:
    Franco (werebiscuit) precise blow on S… 2 Hits inflicted (target cwoaked) (Levels!)
    Enemy S berserks at Franco… COM 2 + RDM 4 - DEF 4 AND MODS 4 (Berserk +4) = 6
    Enemy U mighty blow on To… COM 2 + RDM 5 - DEF 2 AND MODS 0 (Mighty Blow +2, rear rank -2, Guarded -2, Vulnerable +2) = 5 Hits inflicted
    It looks like the erroneous damage to Franco isn't actually reflected in his listed stats, but the damage to Numma To certainly is, and that makes a huge difference.


    Anyway. Assuming all that gets sorted out, Numma Trois will move up the hill a bit alongside Numma To and use Mighty Blow against Enemy R. Healing would be much appreciated, Tim.

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     Post Posted: Tue May 29, 2012 9:41 am 
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    Exate wrote:
    Whoa, problems, as others have noted. Certain selected stats at the end of last round:
    LTDave wrote:
    Enemy S Halberdier, Level 0 : COM 2 , DEF 4 , HIT 0 /8 {Berserker, Guard}
    Enemy U Krit'ik, Level 0 : COM 2 , DEF 2 , Hits 0 /10 {Mighty Blow, Support}
    Because of this, they should not be in the picture and none of these things should be happening:
    LTDave wrote:
    Franco (werebiscuit) precise blow on S… 2 Hits inflicted (target cwoaked) (Levels!)
    Exate wrote:
    It looks like the erroneous damage to Franco isn't actually reflected in his listed stats, but the damage to Numma To certainly is, and that makes a huge difference.




    As noted in the quote below last round enemy S went from 7/8 to 0/8 yet we only did him 5 damage according to results. Thus I suspected he was still 2/8 despite his stats saying 0/8
    Werebiscuit wrote:
    OOC LTDave Couple of things.... Shouldn't Franco be nearer S as Franco was at the box turn before last. I thought so...that's why I put the block up. I expected Franco to be attacked. As far as I can see in the results we did 5 damage to S so he should be 2 / 8 from last turns 7 / 8 not 0 / 8.

    /OOC

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     Post Posted: Tue May 29, 2012 10:19 am 
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    Could someone, preferably the 5 def Otto, take my place on the bridge? One of the new enemies has Berserker and my parry is the only thing we have capable of handling that. I'm going to move in front of him and parry.

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     Post Posted: Tue May 29, 2012 10:49 am 
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    OOC/ If Tim can heal Franco, Franco will pass Trois the potion and move to take up Cross's position. How does that sound ? /OOC

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