Forum    Members    Search    FAQ

Board index » Your Things » Your Games




Post new topic  Reply to topic  [ 382 posts ] 
 
Author Message
 Post Posted: Sat Mar 26, 2011 7:25 am 
User avatar
Year of the Dwagon Supporter
Offline
Joined: Fri May 01, 2009 5:24 am
Posts: 3447
I was thinking of making a dash, attack stack Y (it has only 20 Attack) then retreat to where stack Z used to be.

LtDave, is this possible?

_________________
The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Mar 26, 2011 11:51 am 
    Offline
    Joined: Fri Mar 12, 2010 3:55 pm
    Posts: 820
    Stack Y has a 56 defense because of the wall.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Mar 26, 2011 12:02 pm 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Fri May 01, 2009 5:24 am
    Posts: 3447
    Right you are.

    Then, Lord Wivingston attacks the remnants of stack Z, after which he and his stack retreat to the starting point.

    Since the Rocking out Diwi has more than enough attack to croak the gobwin, and seeing as how one shot wonder for Z is out, no need to run calcs to see that: Z is croaked; Diwi takes no damage.

    _________________
    The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Mar 26, 2011 12:23 pm 
    Offline
    Joined: Mon Sep 13, 2010 1:58 pm
    Posts: 625
    I was hoping to get another commander soon. I only got freddy because I had to have a commander. I thought the level 4 scout was more important.

    Should I move my stack up as well, or should they stay back? the 2 manbearpigs do have a decent bit of hits and defense to absorb damage if need be, and the it would allow us to see a little more. Although the cav. could take my stack out.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Mar 26, 2011 12:43 pm 
    Offline
    Joined: Fri Mar 12, 2010 3:55 pm
    Posts: 820
    I hope you will move your stack up, because if not, GK will be able to double bump either my stack or Saruham's stack.

    Perhaps you should consider leaving your scout behind at the base camp just in case. It is very valuable, and probably not necessary to take it all the way to the foot of Goblin Hollow's walls.

    Speaking of which:

    Queen Jadis advances with her 8 Dwarf Siege and her Cherry Blossom Scout to D3.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Mar 26, 2011 10:34 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3223
    BLANDCorporatio wrote:
    I was thinking of making a dash, attack stack Y (it has only 20 Attack) then retreat to where stack Z used to be.

    LtDave, is this possible?


    Yes, you can engage in combat, then move (with remaining move) to any scouted hex with no enemy presence.

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Mar 26, 2011 10:35 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3223
    46 of the 96 hours have passed. If the Alliance completes movement, we can move on to turn 2.

    Cheers

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Mar 27, 2011 9:04 am 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Fri May 01, 2009 5:24 am
    Posts: 3447
    So far we have:

    Z stack croaked. Mostly by Saruham (whose stack stayed at Z's location: D3) and a bit by Wivingston (who returned to base: B2).
    Also at D3, Queen Jadis.

    Still at B2, Freddy and the lvl 4 scout- the decision to move any of them is not yet official.

    _________________
    The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Mar 27, 2011 10:59 am 
    Offline
    Joined: Mon Sep 13, 2010 1:58 pm
    Posts: 625
    Another Question: Do scouts and commanders have to be tied to stacks, or can they be alone?

    If they can be alone
    Freddy 2 manbearpigs and Christmas critter move to D3

    If not
    Freddy and 2 manbearpig move to D3
    level 4 scout and Christmas critter stay at base


    Hopefully that makes sense.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Mar 27, 2011 8:43 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3223
    Q. Do scouts and commanders have to be tied to stacks, or can they be alone?
    A. They must be part of a stack. If they are alone, they die.

    So that's the second of your movement options.
    Are we all done? Ready for turn 2?

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Mar 28, 2011 2:37 am 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3223
    About 22 hours remain until the Alliance turn auto-ends.

    If you want to change anything, better do it now!

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Mar 29, 2011 3:17 am 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3223
    Ferrr-DuRRRRPPP!

    The Alliance Turn has now ended. The Gobwin Bump turn will begin once my kids are in bed (an hour or two).

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Mar 29, 2011 5:45 am 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3223
    Alliance Unit Locations at start of Gobwin Bump Turn 2.
    Spoiler: show
    Isenlard
    Stack B
    Saruham the White Meat {Cwoakamancer/Dittomancer} Lvl 2.1
    8 Uruk-Ham Archers
    Scout Lvl 1
    Stack A
    1 Bacon-rog


    Stea,m Gentlemen
    Stack C
    Stack: Diwigible, Steam plane, (Scout Lvl 1, Wivingston Lvl 2)

    Unnamed Halloween Theme Team
    Stack E
    2 Manbearpig - 168
    commander Freddy Creuger Lvl 2
    Stack F
    1 Christmas Critter - 12
    level 4 scout - 160

    Nawnia
    Stack D
    8 x Dwarf Siege Cost 272
    Scout 2 Cost
    Queen Jadis the Cwoakamancer Cost Lvl 5



    Gobwin Stack X 2 Twoll Stabbers, 6 Gobwin Stabbers, Commander Lv 2 78 Hits, 44 attack, 34 Defence,

    ENTERS HEX D3
    And Engages
    Alliance Stack D * 8 x Dwarf Siege Cost 272 * Scout 2 * Queen Jadis the Cwoakamancer Cost Lvl 5 * 120 Hits, 88 Attack, 32 Defence

    FIGHT!

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Mar 29, 2011 5:52 am 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3223
    And some bad rolling later...
    Spoiler: show
    COMBAT!
    Battle is joined in hex: D3
    TIME OF POST (in minutes and seconds): 4552
    Attacker:
    Total Attack Value: 44
    Total Defence of Top 8 Units: 34
    Level of Highest Commander: 2
    Special Bonus: 0.0
    Trump Bonus: 0.0
    Random Percentage: 20%

    Hits Inflicted on Defender: -21

    Defender:
    Total Attack Value: 88
    Total Defence of Top 8 Units: 32
    Total Terrain & Walls Defence: 0
    Level of Highest Commander: 5
    Special Bonus: 0.0
    Trump Bonus: 0.0
    Random Percentage: 60%

    Hits Inflicted on Attacker: 19


    1 Twoll Stabber is cwoaked, and the second has 11/15 hits remaining. Stack X withdraws back to Gobwins' Hollow.

    No Alliance Casualties.


    Stack S 8 Spidew Riders 72 hits, 40 attack, 32 Defence
    MOVES TO D3, and ENGAGES ALLIANCE STACK
    Stack E * 2 Manbearpig * commander Freddy Creuger Lvl2
    50 Hits, 26 Attack, 24 Defence

    FIGHT!

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Mar 29, 2011 6:08 am 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3223
    And some more horrendous rolling...
    Spoiler: show
    COMBAT!
    Battle is joined in hex: D3
    TIME OF POST (in minutes and seconds): 5213
    Attacker:
    Total Attack Value: 40
    Total Defence of Top 8 Units: 32
    Level of Highest Commander: 0
    Special Bonus: 0.0
    Trump Bonus: 1.0
    Random Percentage: 20%

    Hits Inflicted on Defender: -12

    Defender:
    Total Attack Value: 26
    Total Defence of Top 8 Units: 24
    Total Terrain & Walls Defence: 0
    Level of Highest Commander: 5
    Special Bonus: 0.0
    Trump Bonus: 0.0
    Random Percentage: 60%

    Hits Inflicted on Attacker: 1


    1 Spidew is scratched with 1 hit.
    And the Spidews withdraw into Gobwins' Hollow.

    With the laughter of the Titans ringing in their ears, the Gobwins call off any further attacks this turn.

    Ferrrr-Durrrppp!

    Gobwin Bump Turn 2 has ended.
    The Alliance Turn 2 has begun.
    Each player recieves (dice roll) 70 pop points, + what was left from last turn, + any from Cwoakamancy.

    Scout Map:
    Spoiler: show
    Image


    Q 8 Gobwin Archers 56 Hits, 32 Attack, 24 Defence
    R 8 Gobwin Archers 56 Hits, 32 Attack, 24 Defence
    S 8 Spidew Riders 72 hits, 40 attack, 32 Defence
    X 1 Twoll Stabbers, 6 Gobwin Stabbers, Commander Lv 2 63 Hits, 34 attack, 29 Defence,


    Player have 96 hours from now to complete their turns.

    Actually, I am arbitrarily changing that to 84 hours, so that I can process the turn saturday morning my time, rather than having to wait until Monday, what with a busy weekend and all. Any objections? Good.

    84 hours from... wait for it... NOW!

    _________________
    Erfworld Empires X Version 3


    Last edited by LTD on Tue Mar 29, 2011 5:50 pm, edited 1 time in total.
  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Mar 29, 2011 8:46 am 
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Wed Mar 02, 2011 11:17 am
    Posts: 938
    Quick question: Can warlords and scouts be upgraded after they pop? I.e. can I spend 50 points to give saruham another special, or pop a warlord without a special and give him one later? In similar fashion, can I level a rank 1 scout to rank 2 by spending the difference in points?

    _________________
    Prehendo Victoria - My first erfworld story. Comment thread

    Last Updated 07/14/2017

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Mar 29, 2011 10:51 am 
    Offline
    Joined: Mon Sep 13, 2010 1:58 pm
    Posts: 625
    I really don't want you to destroy me, but your spiders are cav against my stabbers, so you actually had 60 base attack. Also, the combat spoiler says i did 1 damage to you, not 1 damage to me.

    60 * .2 = 12, still too low.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Mar 29, 2011 4:05 pm 
    Offline
    Joined: Fri Mar 12, 2010 3:55 pm
    Posts: 820
    Before any one does anything hasty, let me knock down the walls.

    If I use my whole stack I have 100 percent chance to destroy the walls.

    6 units=97 percent
    5 units=91.5 percent.

    If I use the three units that are left to bombard an archer stack, on a roll of 7, I do 11 points of damage.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Mar 29, 2011 5:51 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3223
    HerbieRai wrote:
    I really don't want you to destroy me, but your spiders are cav against my stabbers, so you actually had 60 base attack. Also, the combat spoiler says i did 1 damage to you, not 1 damage to me.

    60 * .2 = 12, still too low.


    A Good point. I have edited the combat post.

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Mar 29, 2011 5:53 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3223
    tigerusthegreat wrote:
    Quick question: Can warlords and scouts be upgraded after they pop? I.e. can I spend 50 points to give saruham another special, or pop a warlord without a special and give him one later? In similar fashion, can I level a rank 1 scout to rank 2 by spending the difference in points?


    I'm going to say yes, but with this limitation - the scout or commander must begin the turn in the Spawn Point, ie, your base camp.

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 382 posts ] 

    Board index » Your Things » Your Games


    Who is online

    Users browsing this forum: No registered users and 6 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: