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 Post Posted: Thu Mar 10, 2011 3:34 pm 
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Some clarifications:

Everyone plays as a warlord, but their levels are randomly rolled. Except for the CW, who automatically is lvl 6.

You do need to buy the warlord, but the Knight unit IS the warlord. Tiger, you do need to buy a warlord - but you already bought 5 (which is fine - that gives you five chances to roll for a good level. )

And why does no one want Neufchatel? :P

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     Post Posted: Thu Mar 10, 2011 3:36 pm 
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    WaterMonkey314 wrote:
    And why does no one want Neufchatel? :P


    Beacuse we're all too noble for easy pickings :)

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     Post Posted: Thu Mar 10, 2011 4:05 pm 
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    WaterMonkey314 wrote:
    And why does no one want Neufchatel? :P


    Dude running the capitol is a lot of responsibility, i dont know if i'm ready for that kind of a commitment, also i've editted my starting army into my original post


    Last edited by Stryke on Thu Mar 10, 2011 4:07 pm, edited 1 time in total.
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     Post Posted: Thu Mar 10, 2011 4:07 pm 
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    Do you need another player, or are you waiting someones response?

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     Post Posted: Thu Mar 10, 2011 4:14 pm 
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    HerbieRai wrote:
    Do you need another player, or are you waiting someones response?


    You are welcome, nay, required to join! Resistence is futile :P

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     Post Posted: Thu Mar 10, 2011 4:33 pm 
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    updated. HOw do we roll for levels of knights?

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     Post Posted: Thu Mar 10, 2011 4:34 pm 
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    tigerusthegreat wrote:
    updated. HOw do we roll for levels of knights?


    I think Watermonkey314 will do that for us.

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     Post Posted: Thu Mar 10, 2011 5:26 pm 
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    Alright, then I'll defend the capital and vote Bland for chief. May he not sacrifice me until late game.

    Units to come later tonight

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     Post Posted: Thu Mar 10, 2011 6:05 pm 
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    It's official -BLAND is CW!

    Levels later tonight.

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     Post Posted: Thu Mar 10, 2011 6:42 pm 
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    Knights can't ride horses. Awww :(

    Ok, my units:

    14 archers - 2394
    8 pikers - 1224
    2 knights - 776
    4 scouts - 579
    points left: 27

    This is unless bland wants a ballista. In which case I'll drop the pikers and take it down to 11 archers, which would leave 114 points.

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     Post Posted: Thu Mar 10, 2011 9:47 pm 
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    Something tells me we might not need siege for a bit.

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     Post Posted: Thu Mar 10, 2011 10:26 pm 
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    HerbieRai wrote:
    Knights can't ride horses. Awww :(

    oops. I wondered why no one got a horse. It *should* have Cargo 6 - I meant for it to be able to carry Knights. -facepalm-

    So - a special discount! For the duration of this scenario, you can buy a Horse (complete with SIX cargo) for the old price of 800 pts! (As opposed to the correct price of 910).

    You can also rejig your armies as needed. To keep the game moving, go ahead and post scouting orders once you've settled on the number of scouts you want.

    A formal introduction to the Prologue will come soon (perhaps in a new thread).

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     Post Posted: Thu Mar 10, 2011 10:43 pm 
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    Scout 1: J9, J9, L9, L8, K7
    Scout 2: J8, I7, H7. H6, I6

    Consequently if I describe something to someone would they stat it out as a unit? I'm fairly confused by the cost rules.

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     Post Posted: Thu Mar 10, 2011 11:08 pm 
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    Er... do you mean that you provide a general Stupidworld description, and we come up with Erf stats? Sure - though I optimize first, then make up a description afterwards. :P

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     Post Posted: Thu Mar 10, 2011 11:46 pm 
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    Like I want a fast unit with good attack and maybe something like foolamancy, emulating a tiger, powerful and stealthy but maybe not able to take hits.

    I also want a sapper type to set dirtamancy traps, builder not neccesary. They should also be fast.

    More or less I want fast units with med-high attack but lower hits and defense. Think hit and run style. I probably will be very siege and air light, prefering infantry and archers with good commanders.

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     Post Posted: Fri Mar 11, 2011 12:38 am 
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    Ah, ok - though we're not at the point where you need to design your own units yet. It'll be interesting to see how multiple attacks change things - I think hit-and-run attacks will become much more powerful. :)

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     Post Posted: Fri Mar 11, 2011 12:43 am 
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    Yeah I'm just putting thoughts into it.

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     Post Posted: Fri Mar 11, 2011 12:59 am 
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    I'd like to know what our first "objective" is before we start scouting.

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     Post Posted: Fri Mar 11, 2011 9:46 am 
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    HerbieRai wrote:
    I'd like to know what our first "objective" is before we start scouting.


    "Yes. What does our King want of us?"

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     Post Posted: Fri Mar 11, 2011 11:21 pm 
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    New game thread is up (including your first objective)!

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