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 Post subject: Re: Erfwican Wars
 Post Posted: Tue Jan 11, 2011 3:20 pm 
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Possible Trade Agreements at beginning of turn as best I can tell from reading the rules and looking at the map:
Twoy: None.
thetobias: None.
Nihila: Zilfallon and maybe BLANDCorporatio.
Iylzara: Maybe Shusagi.
zilfallon: BLANDCorporatio and Nihila.
BLANDCorporatio: zilfallon and maybe Nihila.
WaterMonkey314: None.
Shusagi: thetobias and maybe Iylzara.
Sihoiba: None.

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 11, 2011 3:51 pm 
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    Location: Probably totally lost.
    I'd accept both the Trade Network with Gerardion and the Alliance with House Ordos--assuming that the latter one still stands.

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 11, 2011 4:11 pm 
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    Nihila wrote:
    I'd accept both the Trade Network with Gerardion and the Alliance with House Ordos--assuming that the latter one still stands.


    It would, if the rules allowed for several, mutually allied, nations (there is some vagueness; is "only one Alliance" meaning only one allied nation- probably yes- or part of one mutual alliance a-la NATO- probably not).

    If the rules only allow each nation to be allied with one other, then I think I'll stick with Gerardion since they agreed first and it would be impolite to erase the fresh treaty- and also, an awkwardness in the system if everyone just leaves the final alliance decision to someone other, in circles.

    House Ordos ensures the mighty Sesunese of their goodwill, and wishes that, though informal, the two sides may grow to trust each other.

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 11, 2011 4:18 pm 
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    Location: Probably totally lost.
    Current Alliance Network:
    Arkadia-Andwoidia--The Electric Alliance
    Toffia-Argenta--The Open Skies Alliance
    Gerardion-Ordos--The Dark Alliance

    In that case, I'll accept the Trade Network with Gerardion and I'll offer an alliance to Oz.

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 11, 2011 4:24 pm 
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    Remember, House Ordos extended an offer of Trade to the Sesunese too.

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 11, 2011 4:26 pm 
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    Location: Probably totally lost.
    Except we aren't anything like adjacent...

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 11, 2011 4:30 pm 
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    Ah.

    Boop.

    Yeah, sorry.

    Mmkay. To the shipyards!

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 11, 2011 5:59 pm 
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    The Kingdom of Oz sends an Ozem diplomat to Hydrochloria to accept an alliance with the Sesun Federation.

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 11, 2011 8:06 pm 
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    Hey folks.

    As part of my job I'm being deployed back to Sunnry/Flood Ravaged Queensland - my home city is experiencing once in a generation water levels, and I get to go help out.

    Essentially, I doubt I'll be online for the next week or so. Please continue to send in your orders and strike deals, but it'll be Monday afternoon at the earliest before I get anything processed.

    Cheers

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 11, 2011 10:51 pm 
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    The Alkimian Confederation gladly accepts the offer of alliance with Toffia.

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     Post subject: Re: Erfwican Wars
     Post Posted: Wed Jan 12, 2011 12:02 am 
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    I think we need to clarify what "one alliance" means before we continue making deals. And can someone mail me the map (mail is <my forum nickname> @ hotmail )

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    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

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     Post subject: Re: Erfwican Wars
     Post Posted: Wed Jan 12, 2011 1:40 am 
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    Mailed map to Zilfallon.

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     Post subject: Re: Erfwican Wars
     Post Posted: Wed Jan 12, 2011 5:02 am 
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    zilfallon wrote:
    I think we need to clarify what "one alliance" means before we continue making deals. And can someone mail me the map (mail is <my forum nickname> @ hotmail )


    Alliance = peace, you can't wardec an ally unless you drop alliance and wait a turn (after which his armies are amassed on your border and your fucked :P)

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     Post subject: Re: Erfwican Wars
     Post Posted: Wed Jan 12, 2011 1:40 pm 
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    thetobias wrote:
    zilfallon wrote:
    I think we need to clarify what "one alliance" means before we continue making deals. And can someone mail me the map (mail is <my forum nickname> @ hotmail )


    Alliance = peace, you can't wardec an ally unless you drop alliance and wait a turn (after which his armies are amassed on your border and your fucked :P)


    yes but what does "one alliance per player" mean exactly? can this "one alliance" include more than 2 players? This is the key problem here. and twoy, thanks for the map. I will check the map and post my alliance/trade stuff in a few minutes.

    Edit: Gerardion is interested in trade and alliance with House Ordos.
    Spoiler: show
    Gerardion is interested in trade with the Sesun Federation. (and possibly an alliance if the rules allow 3 players to ally)
    Quote:
    I'd accept both the Trade Network with Gerardion and the Alliance with House Ordos--assuming that the latter one still stands.
    it seems nihila already accepted my trade offer, so no need to make a second one


    Did House Ordos accept the alliance and the trade? Can't find that post...

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    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.


    Last edited by zilfallon on Thu Jan 13, 2011 12:15 am, edited 1 time in total.
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     Post subject: Re: Erfwican Wars
     Post Posted: Wed Jan 12, 2011 9:37 pm 
    Has collected at least one unit Here for the 10th Anniversary
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    Could someone explain what on earth trade actually does?

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     Post subject: Re: Erfwican Wars
     Post Posted: Thu Jan 13, 2011 10:50 am 
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    There's three relevant posts.

    This one establishes the Gerardion-Ordos trade agreement.

    This one establishes the Gerardion-Ordos alliance.

    This one reconfirms the Gerardion-Ordos alliance.

    As for trade, it provides a little income boost.

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 18, 2011 10:18 am 
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    What happened to the game?

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    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 18, 2011 11:03 am 
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    zilfallon wrote:
    What happened to the game?


    Natural disaster:

    LTDave wrote:
    Hey folks.

    As part of my job I'm being deployed back to Sunnry/Flood Ravaged Queensland - my home city is experiencing once in a generation water levels, and I get to go help out.

    Essentially, I doubt I'll be online for the next week or so. Please continue to send in your orders and strike deals, but it'll be Monday afternoon at the earliest before I get anything processed.

    Cheers


    Give LTDave a little more time.

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 18, 2011 7:13 pm 
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    And I'm back. Sorry about that. It's been a long week and a bit.

    I will process orders this afternoon after work, and hope to have them returned in about 12 hours from this posting.

    RE: Alliances, the rules are intended to say that each nation can only have one Alliance, and that each Alliance can consist of a maximum of two nations. So Ordos and Gerardion can ally, but neither can be allied with any other nation.


    I imagine everyone has sent in orders? Yes? Ok.

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     Post subject: Re: Erfwican Wars
     Post Posted: Tue Jan 18, 2011 7:19 pm 
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    Actually, I'm missing orders from someone, I think Gerardion. You have a few hours to send them before the turn ends.

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