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Erfworld Game Revived?
http://forums.erfworld.com/viewtopic.php?f=23&t=1837
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Author:  Shusagi [ Mon Jan 17, 2011 9:33 pm ]
Post subject:  Re: Erfworld Game Revived?

You start with 10,000 Schmuckers and have to spend 7,500 of them to build a capital anywhere near where you start.

Author:  Twoy [ Tue Jan 18, 2011 11:37 am ]
Post subject:  Re: Erfworld Game Revived?

The pre-beta test is taking longer than I expected.

Author:  HerbieRai [ Tue Jan 18, 2011 1:32 pm ]
Post subject:  Re: Erfworld Game Revived?

How far are you guys in tun wise? I don't think a stopping point was every stated, and playing till one side is destroyed might take a few more weeks.

Author:  Shusagi [ Tue Jan 18, 2011 2:08 pm ]
Post subject:  Re: Erfworld Game Revived?

We're on turn 15, I'm currently waiting on turn 15-20 orders from thetobias. He seems to be pretty busy lately, which is why the test is taking so long- I usually pop out the update and ask for the next round of turns the same day I've received both orders, but thetobias has been responding fairly slowly.

Author:  Twoy [ Tue Jan 18, 2011 2:11 pm ]
Post subject:  Re: Erfworld Game Revived?

Shusagi,
Why don't you let HerbieRai run some turns on the eastern side of the continent?

Author:  Shusagi [ Tue Jan 18, 2011 4:35 pm ]
Post subject:  Re: Erfworld Game Revived?

Herbie, would you be interested in joining the test? Twoy and Herbie, do you think we should start fresh or just have Herbie join in now?

Author:  HerbieRai [ Tue Jan 18, 2011 4:55 pm ]
Post subject:  Re: Erfworld Game Revived?

If you want me to take over, it would probably be better if I join rather than start over, just to help things along faster.

Not to say I'm not willing, because I am, but I think you may want to run his turns if he's taking too long. This is going to happen every now and then, and the GM does need to know when to step in and take over for the player for a little while. I would like thetobias to second it, in case it was only a week/weekend delay.

Author:  Shusagi [ Tue Jan 18, 2011 7:24 pm ]
Post subject:  Re: Erfworld Game Revived?

The only reason I don't want to take over Thetobias' turns quite yet is because we never set a time limit for turns. We should've, but we didn't, so I'd feel bad doing that. Then again, this could be some sort of test where I'm supposed to come to that on my own. :P. I'll run his next 5 turns tommorow if he hasn't responded by then.

Author:  Twoy [ Fri Jan 21, 2011 3:26 pm ]
Post subject:  Re: Erfworld Game Revived?

At turn 20 I have a level 3 capital and two level 2 cities.

We have 9 players and 5 GMs signed up to play the game.

Author:  Shusagi [ Fri Jan 21, 2011 7:37 pm ]
Post subject:  Re: Erfworld Game Revived?

I think only 3 GMs and 6 Players will take part in the game at any given time, and as players quit/go inactive/are wiped out, new players will be cycled in.

Also, as far as the current test goes, I think if Thetobias defaults for the second round in a row, we'll have to consider restarting.

Author:  Twoy [ Sat Jan 22, 2011 4:11 am ]
Post subject:  Re: Erfworld Game Revived?

Restarting would be fairly easy at this point. I can use the first 20 turns without making any changes.

Author:  Shusagi [ Sat Jan 22, 2011 12:18 pm ]
Post subject:  Re: Erfworld Game Revived?

Herbie, if you're interested, I've dropped you a PM on the new erf forums

Author:  Twoy [ Fri Jan 28, 2011 4:02 pm ]
Post subject:  Re: Erfworld Game Revived?

On Turn 21, it appears that an Enemy Ruler (HerbieRai) has refused my overtures of peace, and I plan to launch an attack on him. This is likely to be the end of the pre-beta test.

Author:  Shusagi [ Sat Jan 29, 2011 2:53 am ]
Post subject:  Re: Erfworld Game Revived?

Pre-beta test is done. Going to run a combat test with a couple of willing volunteers once I get the spreadsheet fixed. Then we can try to run an actual 6-person game of this.

Author:  Twoy [ Sat Jan 29, 2011 11:43 am ]
Post subject:  Re: Erfworld Game Revived?

Woohoo!

Author:  Afjord [ Sat Jan 29, 2011 12:44 pm ]
Post subject:  Re: Erfworld Game Revived?

Wohoo, a (new) change to join ^^

Author:  Twoy [ Sun Feb 13, 2011 4:59 am ]
Post subject:  Re: Erfworld Game Revived?

It appears that all the Erfworld games have slowed down. No post on the Your Games forum for the last nine days.

Author:  WaterMonkey314 [ Sun Feb 13, 2011 10:50 am ]
Post subject:  Re: Erfworld Game Revived?

Twoy wrote:
It appears that all the Erfworld games have slowed down. No post on the Your Games forum for the last nine days.


I know... :( Quite a few of the regulars are inactive, too.

Author:  HerbieRai [ Sun Feb 13, 2011 11:12 am ]
Post subject:  Re: Erfworld Game Revived?

Very slow indeed.

You guys think we should start another erfworld empires game to bring everyone back?

Author:  WaterMonkey314 [ Sun Feb 13, 2011 5:23 pm ]
Post subject:  Re: Erfworld Game Revived?

I was trying to see if there was interest in another GMd game like the original TBfGK (see my other thread), but... no one seems around (except Shioiba and you guys).

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