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 Post Posted: Tue Oct 19, 2010 2:45 pm 
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twoy, are you sure king edmund should croak? :S isn't there any other way?

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JadedDragoon wrote:
I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

You know... at this point you boops aren't beating dead horses any more. You're making glue.

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     Post Posted: Tue Oct 19, 2010 4:04 pm 
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    I could not come up with another way. Anyway, it's a bit late to take it back.

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     Post Posted: Tue Oct 19, 2010 11:29 pm 
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    Noble Edmund! Your name will live on in our memories.

    Of course, you can always be brought back via the popping points. Might even have higher stats if you roll well enough.


    Generics are pleased with progress. Suggest we end turn.

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     Post Posted: Wed Oct 20, 2010 12:48 am 
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    END TURN

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     Post Posted: Wed Oct 20, 2010 5:46 am 
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    GK turn passes without incident. Alliance has 150 pop points. Turn 2 Pop/Scout Phase begins now.

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     Post Posted: Thu Oct 21, 2010 5:00 am 
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    Scout 1 - inspect D3, E4, E5, F5, G6, G7
    Scout 2 - inspect C4, D4, D5, E6, D6, E7

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     Post Posted: Thu Oct 21, 2010 12:07 pm 
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    We need to pop units before we scout.

    We have 150 +2 from Nawnia +7 from Generica +1 from Avewnus=160.

    I was hoping I could get most of the points to max out my siege stack.

    Potential Pop:
    Minotaurs x 1=63.
    Badger x 1=31.
    Badger Warlord x 1=51.
    Imp x 1=12.
    63+31+51+12=153.

    7 points left.

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     Post Posted: Fri Oct 22, 2010 12:56 am 
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    Sounds good, Chief.

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     Post Posted: Fri Oct 22, 2010 6:39 am 
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    -Avewnus has no objection.

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    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

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     Post Posted: Fri Oct 22, 2010 11:17 am 
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    Turn 2 Pop:
    Minotaurs x 1=63.
    Badger x 1=31.
    Badger Warlord x 1=51. (Need a level on this warlord) (Name is Sir Trufflehunter)
    Imp x 1=12.
    63+31+51+12=153.

    7 points left.

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     Post Posted: Fri Oct 22, 2010 5:33 pm 
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    Twoy wrote:
    Badger Warlord x 1=51. (Need a level on this warlord) (Name is Sir Trufflehunter)
    Level 3.

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     Post Posted: Fri Oct 22, 2010 8:27 pm 
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    Turn 2 Scout:
    Scout 1: Scout D3, E4, E5, F5, G6, G7.
    Scout 2: Scout C4, D4, D5, E6, D6, E7.
    Mole 1: Scout B3, B4, B5.
    Mole 2: Scout C4, C5, C6.
    Imp 1: Scout D2, E3, F3, F4, G5, H5, H6, H7.
    Imp 2: Scout A2, A3, B2, B1, C1, C2, D1, E2.

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     Post Posted: Fri Oct 22, 2010 8:47 pm 
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    Location: Probably totally lost.
    Turn 2 Scouting Results:
    @ G7:
    Inside 200 Hit Walls--Defense Bonus=+4:
    4 Decrypted Orange Lancers; Attack=24; Defense=5; Stacking=*1.4
    (Note: As things stand now, these units are invincible. The walls must receive at least 100 points in damage before these units can be harmed.)

    Inside 50 Hit Tower--Defense Bonus=+1
    8 Machine Guns; Attack=152; Defense=1; Stacking=*1.8
    (These units cannot be attacked until the Orange Lancers are croaked.)

    Move/Combat Phase begins now.

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    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

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     Post Posted: Fri Oct 22, 2010 9:02 pm 
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    Turn 2 unit starting disposition:

    A1:
    A. Minotaurs x 1,
    Badger x 1,
    Sir Trufflehunter x 1.
    B. Imp x 1.

    C3:
    A. Minotaurs x 1, Badger x 3, Mole x 2, Sir Badger.
    B. Cownugon x 7, Commander Agrach.
    C. Archers x 7, CPT Genericus
    D. Gun Ogre x 3, Archer 2, Scout x 2, CPT Ordinarius.
    E. Archer x 1.
    F. Imp x 1.

    B2:
    Abyssal Cannon x 1.

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     Post Posted: Sun Oct 24, 2010 2:02 pm 
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    Proposed Turn 2 Move and Ending Unit Dosposition:

    Sir Trufflehunter mounts the minotaur at A1.
    Sir Trufflehunter orders all units to advance to C3.
    At B2 Sir Trufflehunter orders Abyssal Cannon: "Continue along road until you reach an allied Commander who gives you different orders."
    At C3 Sir Trufflehunter dismounts.
    Badger from A1 mounts Minotaur who started turn at C3.
    Sir Trufflehunter continues on to E5 with all the units that started turn in C3 except Sir Badger who stays with the Minotaur at C3.

    C3:
    A. Minotaurs x 1, Sir Badger.
    B. Imp x 1.

    E5:
    A. Minotaurs x 1, Badger x 4, Mole x 1,
    Sir Trufflehunter.
    B. Cownugon x 7, Commander Agrach.
    C. Archers x 7, CPT Genericus
    D. Gun Ogre x 3, Archer 2, Scout x 2, CPT Ordinarius.
    E. Archer x 1, Mole x 1.
    F. Imp x 1.

    D3:
    Abyssal Cannon

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     Post Posted: Mon Oct 25, 2010 6:18 pm 
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    Looks good, Chief.

    Suggest that Ordinarius and Genericus swap places.

    Suggest that we end turn.

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     Post Posted: Tue Oct 26, 2010 12:54 am 
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    C3:
    A. Minotaurs x 1, Sir Badger.
    B. Imp x 1.

    E5:
    A. Minotaurs x 1, Badger x 4, Mole x 1, Sir Trufflehunter.
    B. Cownugon x 7, Commander Agrach.
    C. Archers x 7, CPT Ordinarius.
    D. Gun Ogre x 3, Archer 2, Scout x 2, CPT Genericus.
    E. Archer x 1, Mole x 1.
    F. Imp x 1.

    D3:
    Abyssal Cannon

    END TURN

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     Post Posted: Tue Oct 26, 2010 4:57 pm 
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    GK turn passes without incident. Alliance Turn 3 Pop/Scout phase starts now.

    Alliance has 150 pop points.

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     Post Posted: Wed Oct 27, 2010 11:19 am 
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    Whoever offers to take the gun tower should get all 150 points of this pop.

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     Post Posted: Wed Oct 27, 2010 12:51 pm 
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    So what's our best option for the tower? I doubt it is my melee stack...

    Also, do i get a feeling that all the battles involve fortifications and that my cownugon stack is useless, even when led by a level 5 commander with a magic item?

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    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

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