Forum    Members    Search    FAQ

Board index » Your Things » Your Games




Post new topic  Reply to topic  [ 123 posts ] 
 
Author Message
 Post Posted: Sun Oct 10, 2010 6:52 pm 
User avatar
This user has been published!
Offline
Joined: Sun Aug 23, 2009 7:53 pm
Posts: 3154
I think that all the above aside, our biggest problem in the last game was not having an all-ranged stack with our advance column. If we'd had just one big stack of archers, we wouldn't have lost the Outriders. The Dwagons wouldn't ahve dared to enter the hex, they'd have been shot to bits.

What is the official costing formula for scouts, now?

Remember guys, this is all play-testing - we won't know pros and cons till the game actually gets going. Go easy on the GM.

_________________
Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Oct 10, 2010 7:00 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    LTDave wrote:
    What is the official costing formula for scouts, now?
    {5+.5[Hits+(Attack*.5*Defense)]}
    LTDave wrote:
    Remember guys, this is all play-testing - we won't know pros and cons till the game actually gets going. Go easy on the GM.
    Sorry, who's going easy on whom!? I am being at least as mean as all of you guys! :lol:

    And, LTDave, in your first post, the Shield Ogre is listed with "0 SPECIAL", but it has siege. That should give it 15 SPECIAL, as its Attack is 15.

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Oct 11, 2010 4:12 am 
    Offline
    Joined: Fri Mar 12, 2010 3:55 pm
    Posts: 820
    Stack 1: Faun Archers x 5, Mole x 2, King Edmund. Cost=238.
    Stack 2: Minotaurs x 1, Badger x 4, Faun Archers x 1, Sir Badger. Cost=260.
    2 points left.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Oct 11, 2010 9:31 am 
    User avatar
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Sun Nov 08, 2009 2:47 am
    Posts: 1114
    WLM: zilfallon@hotmail.com
    Location: Magic Kingdom
    Nihila, i know about the move thing. It was 2 in the post because it wasn't clear if Agrach would get them. Soon i'll make it 3 and update him.

    _________________
    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Oct 11, 2010 3:11 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3154
    0x Infantry 4 HITS 6 ATTACK 4 DEFENCE 2 MOVE 0 SPECIAL {none} 11 EACH COST
    10x Archer 4 HITS 6 ATTACK 4 DEFENCE 2 MOVE 6 SPECIAL {ranged} 17 EACH COST
    2x Scout 4 HITS 6 ATTACK 4 DEFENCE 4 MOVE 19 SPECIAL {scout, ranged} 34 EACH COST
    2x Captain 6 HITS 8 ATTACK 5 DEFENCE 2 MOVE 28 SPECIAL {commander, ranged} 45 EACH COST
    3x Gun Ogre 12 HITS 15 ATTACK 5 DEFENCE 2 MOVE 15 SPECIAL {ranged} 55 EACH COST

    493 spent, 7 spare.

    I've decided to go with all ranged units, just for fun.
    Captain-General Genericus returns, with his ordinary associate, Captain Ordinarius.

    _________________
    Erfworld Empires X Version 3


    Last edited by LTD on Mon Oct 11, 2010 3:20 pm, edited 1 time in total.
  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Oct 11, 2010 3:12 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3154
    And I still can't see the map. Can someone help me out with that?

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Oct 11, 2010 3:47 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Oh. I thought I posted a link to that. Here it is again.
    Link: http://img710.imageshack.us/img710/3221/battleforsomewhere.png
    Image:Image

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Mon Oct 11, 2010 9:27 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Okay, some bookkeeping stuff. Commander Levels:
    Generican Captain Ordinarius: Lv. 2.0
    Generican Captain-General Genericus: Lv. 3.2
    Siralus's Commanders may or may not be returning, we'll wait for him to start.
    Nawnian King Edmund: Lv. 4.1--I know that Edmund won at least 1 Combat, so I'll assume 4.1 for now.
    Nawnian Sir Badger: Lv. 1.0
    Avewnus Commander Agrach: Lv. 5.1--I know that Agrach won at least 1 Combat, so I'll assume 5.1 for now.

    The 3.2 for Genericus comes right from LTDave, but I'm a little uncertain on Edmund and Agrach. If you guys don't mind a little digging around, can you point me to other times when they won combats?

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Tue Oct 12, 2010 12:28 pm 
    Offline
    Joined: Fri Mar 12, 2010 3:55 pm
    Posts: 820
    My records show that King Edmund is 4.1.

    Zilfallon: You can have the Mirror, Sword and Shield and also the Hat of Weightlessness if it will help with your design of Agrach and Hellflame Dwakes.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Thu Oct 14, 2010 10:09 pm 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3154
    OK, are we ready to go yet?

    By the looks of that map we are definitely going to need some Siege. Did anyone buy some?

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Thu Oct 14, 2010 11:46 pm 
    User avatar
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Sun Nov 08, 2009 2:47 am
    Posts: 1114
    WLM: zilfallon@hotmail.com
    Location: Magic Kingdom
    no need for the hat, twoy. i'm not going to bring any air since i want to have archers and siege available.

    Also, my first post about units is now confirmed and ready to go.

    _________________
    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Oct 15, 2010 5:46 am 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Still waiting on zil to pick his units, I'll start with... 900 deployed points, 300 more if Siralus joins in. Once zil posts his starting units, your scout phase starts.

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Oct 15, 2010 1:53 pm 
    User avatar
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Sun Nov 08, 2009 2:47 am
    Posts: 1114
    WLM: zilfallon@hotmail.com
    Location: Magic Kingdom
    1 x Imp
    1 x Abyssal Cannon
    7 x Cownugon
    Commander Agrach (Level 5, "Mirror, Sword and Shield")

    Total:499 pts
    1 point left.

    _________________
    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Oct 15, 2010 3:05 pm 
    Offline
    Joined: Fri Mar 12, 2010 3:55 pm
    Posts: 820
    Below are our Scouts. Correct me if I'm wrong. Moles have scout range of 3 or 5 along a road. Generic Scouts have scout range of 6 or 8 along a road. Imps have a scout range of 8 with no bonus for roads.

    Mole x 2
    Move: 2 Scout 3
    Hits: 5
    Att: 8 Ranged
    Def: 5
    Cost: 40

    Scout x 2
    Move: 4 Scout 6
    Hits: 4
    Att: 6 Ranged
    Def: 4
    Cost: 34

    Imp x 1
    Move: 5 Scout 8 Flight
    Hits: 1
    Att: 1
    Def: 0
    Cost: 12


    Last edited by Twoy on Fri Oct 15, 2010 3:22 pm, edited 1 time in total.
  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Oct 15, 2010 3:07 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Twoy is correct about the scouts.

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Oct 15, 2010 3:24 pm 
    Offline
    Joined: Fri Mar 12, 2010 3:55 pm
    Posts: 820
    Is our starting point A1?

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Oct 15, 2010 3:26 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Yes, you start at A1, my units start wherever I feel like starting them.

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Oct 15, 2010 3:33 pm 
    Offline
    Joined: Fri Mar 12, 2010 3:55 pm
    Posts: 820
    Proposed Turn 1 Scout Orders:
    Generic Scout 1: A2, B2, C3, D3, E4, E5, F5, G6.
    Generic Scout 2: A2, A3, A4, B4, C4, D4.
    Imp 1: B1, C1, D1, E1, E2, E3, F2, F1.
    Mole 1: A2, A3, B3.
    Mole 2: B1, C2, D2.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Fri Oct 15, 2010 3:37 pm 
    User avatar
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Sun Nov 08, 2009 2:47 am
    Posts: 1114
    WLM: zilfallon@hotmail.com
    Location: Magic Kingdom
    good. we should use imps to scout terrain which has high move penalty to take advantage of their flight ability.

    Also, a reminder: let's not forget about "special retaliation" rule when marching our forces.

    _________________
    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Oct 17, 2010 4:38 am 
    User avatar
    This user has been published!
    Offline
    Joined: Sun Aug 23, 2009 7:53 pm
    Posts: 3154
    I like the proposed scout plan.
    My question is about terrain and scouting - it costs 2 to scout woods for infantry, yes?

    Also, where is the line between infantry and cavalry? My scouts may be cavalry because of their move, limiting their scouting capacity in swamps, etc.

    _________________
    Erfworld Empires X Version 3

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 123 posts ] 

    Board index » Your Things » Your Games


    Who is online

    Users browsing this forum: No registered users and 3 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: