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 Post Posted: Fri Oct 08, 2010 6:36 pm 
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Well don't move to that hex, you know, the one we have trapped. Poor Aslan may find himself at a zoo.

Twoy wrote:
Avewnus' units are so cowardly they will probably flee on first sight of the enemy. I doubt if knowledge of their weaknesses will make any difference.

I'm sorry you don't think highly of your allies. Its not to late to admit defeat.

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     Post Posted: Fri Oct 08, 2010 6:42 pm 
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    HerbieRai wrote:
    I'm sorry you don't think highly of your allies. Its not too late to admit defeat.

    Don't forget Aslan's breath.

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     Post Posted: Fri Oct 08, 2010 7:08 pm 
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    Some useful links:

    Unit calculator the one I used to double check all your costs. If a unit has a special put a Y in the relevant column, I've put all the visible unit types up there to give examples. Hopefully I've got the google documents permissions right!

    Combat Calculator this is the one I'll be using when I work our the combat damages (though using my local copy). If you want to experiment with combats when planning units, make sure to own change the blue cells.

    NB: After some thought (largely to make spreadsheets simpler), I've decided to have commander level count towards average stack level as well as the command bonus.

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     Post Posted: Fri Oct 08, 2010 7:14 pm 
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    Nice spreadsheets, Sihoiba. What exactly is a "Fighting Unit", though?

    And, yes, if you want discuss surrender terms with Risun, we are happy to accept. :D (Note: This is a great time to say something like "We're sorry, but we don't have nearly enough resources to take you all prisoner," for the Steam Gentlemen, Nawnia, and Avewnus.)

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     Post Posted: Fri Oct 08, 2010 7:18 pm 
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    Nihila wrote:
    Nice spreadsheets, Sihoiba. What exactly is a "Fighting Unit", though?


    See the descriptions of ranged and dance fighting mounts and riders. If you have a ranged rider on a non ranged mount and want to attack at range then the rider is a fighting unit, the mount is not.

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     Post Posted: Sat Oct 09, 2010 5:08 am 
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    "Foggy day we're having, eh chaps? It is a weather for war."

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     Post Posted: Sat Oct 09, 2010 5:12 am 
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    Just a reminder: let me know how you're stacking units before game start as it may be relevant turn 1.

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     Post Posted: Sat Oct 09, 2010 6:12 am 
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    Question: Can I mount fliers on non-fliers? Aircraft carrier style?

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     Post Posted: Sat Oct 09, 2010 6:17 am 
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    Nihila wrote:
    Question: Can I mount fliers on non-fliers? Aircraft carrier style?


    I know what you're doing there :twisted:

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     Post Posted: Sat Oct 09, 2010 6:42 am 
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    Well, they don't want to fly through the fog. They might crash--it's a well known phenomenon that units that fly in fog have a tendency to accidentally engage other units.

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     Post Posted: Sat Oct 09, 2010 10:36 am 
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    Nihila wrote:
    Question: Can I mount fliers on non-fliers? Aircraft carrier style?


    No. I can't think of any examples in the comics of flyers mounted on non flyers.

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     Post Posted: Sat Oct 09, 2010 11:02 am 
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    But fliers can mount fliers, right? An example would be Doombats and Transylvito Warlords. Well, sort of. :D

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     Post Posted: Sat Oct 09, 2010 1:03 pm 
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    Fliers can mount fliers? Where is that reference exactly? :D

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    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

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     Post Posted: Sat Oct 09, 2010 1:07 pm 
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    zilfallon wrote:
    Fliers can mount fliers? Where is that reference exactly? :D
    Summer Update 10 wrote:
    He floated down to the rocky ground and collapsed his coffin to fist size. This he put away into his cape, petting his last three bats as they squirmed around in there, still fighting over each other's rations. He didn't say anything more to Zamussels. What could he? All he could do was keep an eye on her.
    Well, a flying Warlord can carry 3 bats (or more, but whatever). The closest thing we have to a Cargo system is Mounting, anyways.

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     Post Posted: Sat Oct 09, 2010 1:13 pm 
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    Hmm, that's on a small scale. But yeah, seems possible, since rules of Erfworld do not have exceptions for common sense.

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    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

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     Post Posted: Sat Oct 09, 2010 1:37 pm 
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    Nihila wrote:
    But fliers can mount fliers, right? An example would be Doombats and Transylvito Warlords. Well, sort of. :D


    Yes, and that's pretty much the example I was thinking of too.

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     Post Posted: Mon Oct 11, 2010 6:32 am 
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    And units heal at the start of their own turn, right?

    Sorry, I'll keep popping in with these questions. :D

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     Post Posted: Mon Oct 11, 2010 6:40 am 
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    Nihila wrote:
    And units heal at the start of their own turn, right?

    Sorry, I'll keep popping in with these questions. :D


    Yes

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     Post Posted: Mon Oct 11, 2010 8:21 am 
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    Just to clarify:

    Your base camps are FORTS, and therefore have 200 hits worth of Fortifications and provide 2 terrain defence to units within them.

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     Post Posted: Mon Oct 11, 2010 1:53 pm 
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    didn't Roads count as a Defense penalty? If so, by how much?

    Not in this game. They are just a terrain type with no defence bonuses.

    Mountains have a defense? So that means that Fliers can get a terrain bonus when on Mountains?

    Flyers don't ever get terrain defence bonuses. Mountains provide defence because you could have made Mountain capable ground units capable of entering them.

    Can non-fliers enter mountains?

    If they have the Mountain Capable special

    What about Dirtamancy traps? If layed on a mountain, and a Flier stack goes by, does the trap go boom?

    Dirtamancy traps can't hit flyers (except for tricaster exploding volcano traps), a dirtamancy trap laid on a mountain by a mountain capable or flying dirtamancy unit would blow up when an enemy mountain capable ground unit entered the hex.

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