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 Post Posted: Mon Jun 13, 2011 6:49 am 
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A Decoy Octopus enters B6 and closes on the Imp, both look at each other knowing their inevitable fate

Decoy Octopus (Lvl 1.1)
vs
Imp

Spoiler: show
Code:
COMBAT!   
Battle is joined in hex:   B6
TIME OF POST (in minutes and seconds):   4954
Attacker:   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   65%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1
   
Defender   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   60%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1


Neither is eager to cwoak, but both Imp and Octopus dutifully end the others life.

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     Post Posted: Wed Jun 15, 2011 7:24 pm 
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    FERRR DERRRRP! TEAM A has ended turn having added further fuel to the Imp, Decoy Octopus feud; will those two families I mean units ever find peace. Team B Scout phase begins now

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     Post Posted: Mon Jun 20, 2011 6:10 pm 
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    An Imp soars into the skies above A1. The Field Guns aim and fire, but before the shells reach the Imp it has already relayed the following:

    Sato, 2 Grenadier, Fusilier with MH, Fusilier with MH,
    6 Aimursa Hunter (lvl 1.1), Aimursa Hunter (lvl 1.1) {1 Decoy Octopus}, Commander Osachi (lvl 3.1) {2 Decoy Octopus}
    Field Gun(Lvl 1.1){2 Fusilier(Lvl 1.1)}, 1 Grenadier(Lvl 1.1) with MH, Field Gun(Lvl 1.1) {Fusilier(Lvl 1.1) with MH, Capt. Fletcher(Lvl 1.1) with MH}

    As requested by Team B:
    Total Unit Cost of units seen by Imp: 1032
    Team A's current received pop point total - units cwoaked to date: 1036

    Imp
    vs
    Field Gun(Lvl 1.1){2 Fusilier(Lvl 1.1)}, 1 Grenadier(Lvl 1.1) with MH, Field Gun(Lvl 1.1) {Fusilier(Lvl 1.1) with MH, Capt. Fletcher(Lvl 1.1) with MH}

    Spoiler: show
    Code:
    COMBAT!   
    Battle is joined in hex:   A1
    TIME OF POST (in minutes and seconds):   1056
    Attacker:   
    Total Attack Value:   0
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   75%
    Total Damage:   0
       
    Hits Inflicted on the Enemy:   0
       
    Defender   
    Total Attack Value:   126
    Level of Highest Commander:   2
    Number of Fighting Units:   7
    Total Level of Fighting Units:   7
    Number of Units:   7
    Total Defence:   27
    Stacking Bonus:   1.6
    Average Defence:   3.9
    Commander Bonus:   1.2
    Level Bonus:   1.0
    Terrain Bonus of Hex:   2.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   2.0
    Random Percentage:   60%
    Total Damage:   290
       
    Hits Inflicted on the Enemy:   290


    The Imp is atomised; all the units in Captain Fletchers stack and the Captain himself gain a level.

    Field Gun(Lvl 2){2 Fusilier(Lvl 2)}, 1 Grenadier(Lvl 2) with MH, Field Gun(Lvl 2) {Fusilier(Lvl 2) with MH, Capt. Fletcher(Lvl 2) with MH}

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     Post Posted: Mon Jun 27, 2011 6:52 am 
    Here for the 10th Anniversary Has collected at least one unit
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    The message hats had accidentally started breeding so to clarify.

    Team A has 4 message hats, and a fixed receiving/sending point in their City.
    Team B has 2 message hats, and a fixed receiving/sending point in their City.

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     Post Posted: Mon Jun 27, 2011 10:36 am 
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    FERRR DERRRRP! TEAM B has ended turn after 1 lone Imp sacrificed itself to reveal the remaining might of Team A! Team A's scout phase begins now.

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     Post Posted: Tue Jun 28, 2011 5:56 am 
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    Decoy Octopi are seen in the skies scouting the following hexes.

    B4:
    Imp

    C3:
    Imp

    D4:
    Imp

    F2:
    Imp

    F4:
    Imp

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     Post Posted: Fri Jul 01, 2011 6:07 pm 
    Here for the 10th Anniversary Has collected at least one unit
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    Octopus versus Imp B4

    Spoiler: show
    Code:
    COMBAT!   
    Battle is joined in hex:   B4
    TIME OF POST (in minutes and seconds):   734
    Attacker:   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   90%
    Total Damage:   1
       
    Hits Inflicted on the Enemy:   1
       
    Defender   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   65%
    Total Damage:   1


    Mutually assured destruction.


    Last edited by Sihoiba on Fri Jul 01, 2011 6:10 pm, edited 2 times in total.
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     Post Posted: Fri Jul 01, 2011 6:07 pm 
    Here for the 10th Anniversary Has collected at least one unit
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    Octopus versus Imp C3

    Spoiler: show
    Code:
    COMBAT!   
    Battle is joined in hex:   C3
    TIME OF POST (in minutes and seconds):   749
    Attacker:   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   75%
    Total Damage:   1
       
    Hits Inflicted on the Enemy:   1
       
    Defender   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   85%
    Total Damage:   1


    2 scouts enter, no scouts leave.


    Last edited by Sihoiba on Fri Jul 01, 2011 6:11 pm, edited 1 time in total.
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     Post Posted: Fri Jul 01, 2011 6:08 pm 
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    Octopus versus Imp D4

    Spoiler: show
    Code:
    COMBAT!   
    Battle is joined in hex:   D4
    TIME OF POST (in minutes and seconds):   843
    Attacker:   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   55%
    Total Damage:   1
       
    Hits Inflicted on the Enemy:   1
       
    Defender   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   55%
    Total Damage:   1
       
    Hits Inflicted on the Enemy:   1


    Death in the skies of Erf


    Last edited by Sihoiba on Fri Jul 01, 2011 6:13 pm, edited 1 time in total.
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     Post Posted: Fri Jul 01, 2011 6:08 pm 
    Here for the 10th Anniversary Has collected at least one unit
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    Octopus versus Imp F2

    Spoiler: show
    Code:
    COMBAT!   
    Battle is joined in hex:   F2
    TIME OF POST (in minutes and seconds):   859
    Attacker:   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   80%
    Total Damage:   1
       
    Hits Inflicted on the Enemy:   1
       
    Defender   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   90%
    Total Damage:   1


    No survivors


    Last edited by Sihoiba on Fri Jul 01, 2011 6:14 pm, edited 1 time in total.
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     Post Posted: Fri Jul 01, 2011 6:09 pm 
    Here for the 10th Anniversary Has collected at least one unit
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    Octopus versus Imp F4

    Spoiler: show
    Code:
    COMBAT!   
    Battle is joined in hex:   F4
    TIME OF POST (in minutes and seconds):   916
    Attacker:   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   85%
    Total Damage:   1
       
    Hits Inflicted on the Enemy:   1
       
    Defender   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   65%
    Total Damage:   1


    Demonic sushi!

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     Post Posted: Fri Jul 01, 2011 6:19 pm 
    Has collected at least one unit Here for the 10th Anniversary
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    I don't get this... :? why so many imps? Are you guys trying to form a perimeter?

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     Post Posted: Sat Jul 02, 2011 6:28 pm 
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    FERRR DERRRRP! TEAM A has ended turn after yet more Imp and Octopi blood is shed, so much so that from now on Team A's city will be called Octopiville and Team B's city Impton! Team B's scout phase begins now.

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     Post Posted: Sat Jul 02, 2011 7:13 pm 
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    Posts: 750
    Location: Probably totally lost.
    Yeah... Sorry to Sihoiba for only giving him MAD actions these past few turns.

    All in all, 'tis been a good game. Hope it lasts a while longer!

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

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     Post Posted: Tue Jul 05, 2011 9:11 am 
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    FERRR DERRRRP! TEAM B has ended after another quiet turn. It is now TEAM A's scout phase.

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     Post Posted: Wed Jul 06, 2011 9:57 am 
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    A Decoy Octopus enters B7 where it is ambushed by an Imp

    Spoiler: show
    Code:
    COMBAT!   
    Battle is joined in hex:   B7
    TIME OF POST (in minutes and seconds):   5715
    Attacker:   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   75%
    Total Damage:   1
       
    Hits Inflicted on the Enemy:   1
       
    Defender   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   2.0
    Random Percentage:   65%
    Total Damage:   1
       
    Hits Inflicted on the Enemy:   1


    Though caught unaware the Octopus is has no difficulty cwoaking the Imp as it cwoaks.

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     Post Posted: Wed Jul 06, 2011 10:04 am 
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    A Decoy Octopus enters E5 where it is ambushed by Klaus Witz and his forces, Klaus Witz stack go to shoot the Decoy Octopus down from range

    Before it dies the Decoy Octopus sees the following:
    Otto Motor(Lvl 2.1) {Vakasha}, Otto Motor(Lvl 2.1) {Vakshasa}, Otto Motor (Lvl 2.0){Ewinyes(Lvl 2.0)}, Otto Motor (Lvl 2.0){3x Imp}, Wail Golem with MH (Lvl 1.1) {Klaus Witz CWL (Lvl 2.2) with MH} - Baffled
    3x Imp
    1x Vakshasa {3x Imp} - Baffled
    1x Vakshasa {3x Imp} - Baffled
    Vakshasa (Lvl1.1) - Baffled

    Spoiler: show
    Code:
    Defender   
    Total Attack Value:   103
    Level of Highest Commander:   3
    Number of Fighting Units:   6
    Total Level of Fighting Units:   12
    Number of Units:   12
    Total Defence:   27
    Stacking Bonus:   1.5
    Average Defence:   2.3
    Commander Bonus:   1.3
    Level Bonus:   1.1
    Terrain Bonus of Hex:   1.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   2.0
    Random Percentage:   65%
    Total Damage:   287
       
    Hits Inflicted on the Enemy:   287


    The Decoy Octopus disappears in a cloud of smoke, cwoaked beyond recognition. Klaus Witz stack gains 1XP, Klaus Witz and the Wail Golem level.


    Last edited by Sihoiba on Wed Jul 06, 2011 10:12 am, edited 1 time in total.
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     Post Posted: Wed Jul 06, 2011 10:12 am 
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    A Decoy Octopus is ambushed by an Imp as it enters G1

    Spoiler: show
    Code:
    COMBAT!   
    Battle is joined in hex:   G1
    TIME OF POST (in minutes and seconds):   1237
    Attacker:   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   1.0
    Random Percentage:   70%
    Total Damage:   1
       
    Hits Inflicted on the Enemy:   1
       
    Defender   
    Total Attack Value:   1
    Level of Highest Commander:   0
    Number of Fighting Units:   1
    Total Level of Fighting Units:   1
    Number of Units:   1
    Total Defence:   0
    Stacking Bonus:   1.0
    Average Defence:   0.0
    Commander Bonus:   1.0
    Level Bonus:   1.0
    Terrain Bonus of Hex:   0.0
    Fatigue Penalty:   1.0
    Dancefighting Bonus   1.0
    Ambush Bonus   2.0
    Random Percentage:   90%
    Total Damage:   2
       
    Hits Inflicted on the Enemy:   2


    The Imp is furious at the site of his hated enemy and does more damage to the Decoy Octopus than any Imp has done before, it doesn't stop the Octopus from cwoaking him in return though.

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     Post Posted: Thu Jul 07, 2011 3:47 am 
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    FERRR DERRRRP! TEAM A has ended turn after a Decoy Octopi break out. It is now TEAM B's scout phase.

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     Post Posted: Thu Jul 07, 2011 9:39 am 
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    An Imp is detected scouting the following hexes where it sees:

    A7: Decoy Octopus
    C6: Decoy Octopus
    G3: Decoy Octopus

    Two Imps are detected scouting the following hex where they see:

    G4: Decoy Octopus

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