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 Post Posted: Tue Sep 21, 2010 3:05 pm 
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Sihoiba wrote:
Crovius wrote:
I thought it was mentioned Fawcons were NOT fliers cause they "fly close to the ground" I mean combat worthy fliers.


Don't know where you got that from... but agreed we have no combat worthy fliers, but we also have no no plains hexes so flying is only an extra point of move in this case, nothing else.
I can help here. In Siralus's game, the Golmon Battle Hawks are described in that way. The fact that multiple games have similar units is making my head spin too. :D

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     Post Posted: Tue Sep 21, 2010 3:05 pm 
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    Post combat movement and locations.

    ManBeawpig 1 moves to I9, 0 move left
    Swaves 1-5 move to G10, form separate stacks, 0 move left
    Swaves 6-10 move to G9, form separate stacks, 0 move left
    Swaves 11-15, 67 move to G8, form separate stacks, 0 move left
    Swaves 16, 31-24 move to H8, form separate stacks, 0 move left
    Swaves 35-39, move to I7, form separate stacks, 0 move left
    Swaves 17-21, move to J7, form separate stacks, 0 move left
    Swaves 22-30, 68-69 move to J8, form separate stacks, 1 move left
    Swaves 40-48, 70-71 move to I8, form separate stacks, 1 move left
    Swaves 49-57, 72-73move to H9, form separate stacks, 1 move left
    Swaves 58-66, 74-75 move to H10, form separate stacks, 1 move left


    New unit locations:
    Spoiler: show
    Unit Locations after movement: [] denotes stacking, {} denotes mounting
    G8: [Swave], [Swave], [Swave], [Swave], [Swave], [Swave]
    G9: [Swave], [Swave], [Swave], [Swave], [Swave]
    G10: [Swave], [Swave], [Swave], [Swave], [Swave]
    H8: [Swave], [Swave], [Swave], [Swave], [Swave]
    H9: [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave]
    H10: [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave]
    I7: [Swave], [Swave], [Swave], [Swave], [Swave]
    I8: [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave]
    I9: [Bwoodwider 2-7, Khaw Dwogo], [Manbeawpig], [Tawantula], [Longcat x3], [Scorpiones x5], [Chwistmas Cwitter 1], [Cheeseburger], [Fweddy Kweuger], [Crabfist], [Mao], [Manbeawpig 1]
    J7: [Swave], [Swave], [Swave], [Swave], [Swave]
    J8: [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave]
    J9: [Bwoodwider 1]
    J10: [fwying monkeysx3], [stwom twoopersx2, cwismas cwitters x2], [stwom twoopers x5], [Dothwaki Falcon x3], [kitteh x2], [LOLCatiusha x2, SniperCat x3], [Amblypygi x4], [Acraina x7], [Agelenidae x2], [Commander Pinser]
    Commander Pinser will have to issue orders to units in J10 still.


    Things to do, movement orders to rest of troups to I9, possible movement orders to scouts to other hexes to aid scouting next turn, stacking order for I9.

    I'll leave that lot in the hands of the other commanders, with one proviso, don't put any of my Fawcons within the slave wall hexes.


    Last edited by Sihoiba on Tue Sep 21, 2010 5:09 pm, edited 1 time in total.
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     Post Posted: Tue Sep 21, 2010 3:43 pm 
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    HerbieRai- correct. Made the changes to reflect that.

    And here's a new unit ref, now with our commanders' levels and xp. The notation is Lx.y, where x is level and y is current xp. If xp is 0, it's not shown.

    Spoiler: show
    Code:
    Gobwin Knob units

    Ground Infantry
    Name                    Hits     Attack     Defense      Move     Special       Cost
    ==================================================================================================

    Ground Archers
    Name                    Hits     Attack     Defense      Move     Special       Cost
    ==================================================================================================
    Decrypted Archer        5        1          5            1        Ranged        12
    Decrypted Heavy Archer  5        10         5            1        Ranged        30

    Flying Infantry
    Name                    Hits     Attack     Defense      Move     Special       Cost
    ==================================================================================================
    Decrypted ORLY          1        2          1            5        none          5
    Dwagon                  15       24         3            5        none          71

    Ranged Fliers
    Name                    Hits     Attack     Defense      Move     Special       Cost
    ==================================================================================================
    Decrypted Diwigible     100      86         0            5        Ranged        422

    Commanders
    Name                    Hits     Attack     Defense      Move     Special       Cost
    ==================================================================================================
    Albewt                  5        10         5            1        L2, Ranged    50


    MCC Units

    Scouts
    Name                    Hits     Attack     Defense      Move     Special       Cost     Side
    ==================================================================================================
    Kitteh                  1        1          0            4        Scout         13       PRLC
    Dothwaki Fawcon         1        1          1            5        Scout         14       Dothwaki Horde
    Fwying Monkey           2        2          0            5        Scout         17       Evil Imaginationland
    Amblypygi               4        5          3            3        Scout         25       Archnida

    Ground Infantry
    Name                    Hits     Attack     Defense      Move     Special       Cost     Side
    ==================================================================================================
    Dothwaki Slave          1        1          0            2        none          2        Dothwaki Horde
    Acarina                 2        4          1            3        none          8        Archnida
    Agelenidae              8        16         3            0        none          25       Archnida
    Scorpiones              10       16         4            1        none          30       Archnida
    Cwismas Cwitter         8        16         3            4        none          38       Evil Imaginationland
    Tarantula               20       14         3            2        none          45       Archnida
    LongCat                 10       19         5            3        none          46       PRLC
    ManBeawPig              25       34         5            4        none          106      Evil Imaginationland

    Ground Archers
    Name                    Hits     Attack     Defense      Move     Special       Cost     Side
    ==================================================================================================
    Stowm Twooper           2        3          1            2        Ranged        9        Evil Imaginationland
    Dothwaki Wife           6        1          5            1        Ranged        12       Dothwaki Horde
    SniperCat               5        10         5            3        Ranged        35       PRLC
    Dothwaki Bwood Rider    6        12         0            4        Ranged        36       Dothwaki Horde
    Cheezburger             30       1          0            3        Ranged        47       PRLC
    LOLCatiusha             10       19         3            3        Ranged        60       PRLC

    Flying Infantry
    Name                    Hits     Attack     Defense      Move     Special       Cost     Side
    ==================================================================================================

    Ranged Fliers
    Name                    Hits     Attack     Defense      Move     Special       Cost     Side
    ==================================================================================================

    Commanders
    Name                    Hits     Attack     Defense      Move     Special       Cost     Side
    ==================================================================================================
    Commander Crabfist      4        5          3            3        L2.1, Scout   45       Archnida
    Fweddy Kwueger          6        12         5            4        L4.1          53       Evil Imaginationland
    Chairman Rofl Mao       5        10         5            3        L2.1, CW,     55       PRLC
                                                                      Ranged
    Khaw Dwogo              6        12         0            4        L4.1, Ranged  56       Dothwaki Horde
    Commander Pinser        10       16         4            1        L2            60       Archnida


    ===

    "Teh Horde haz did paved way for advancement but we need defend spawn point also. Will teh Dothwaki Wivez, if we can summon them later, supply base defense from next turn onwardz? Or if not teh Wivez, then teh Storm Trooperz?"

    "If so, we LOLCatz will all do move to I9 locashun, keeping stackz formashunz az before. Team Intel, Team Melee and Team Ranged."

    ===

    Anyone else want to place advance scouts or move remaining troops, let's do that as soon as we agree on a base defense strategy. One of which is to surround the base with stack spam, another is to stack-spam the base itself (but, with ranged stacks this).

    I for one would not send scouts beyond the Swave perimeter. Not yet.

    There's also a matter of strategy. We've got reasonably fast troops. A lot of them can move together at Move 3. We can cross the map relatively quickly and, two Blimp stacks aside, the enemy doesn't have too much, yet <- though this last piece of info is not something our Warlords should know and could change at any moment. Though, you know, change at any moment- but not substantially I hope. Not as in, suddenly fielding 2000+ points of units while we get 50 pop points for next turn.

    Blitzing- is it viable?

    Then there's the issue of concentrating troops. While it would be great to sink both Diwigibles, it's likely that in the end we'll have to keep most troops together in a column to push forward, with ManBeawPigs or other large units to reinforce the Swave wall. Alternatively, using Hawks or other fast units to relay orders to Swaves. We will need some obstacles to allow a reasonably safe route for reinforcements.

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     Post Posted: Tue Sep 21, 2010 4:53 pm 
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    My Storm Twoopers will stay and defend. I'll also keep a few of my flwying monkies back to help scout that area.

    Reinforcment safety is going to be a large problem, with no flyers on our side, and the enemy offense all airborne. It would probably work well to take out 1 of the diwis to lower the enemies power, then create a blitz hex to rush the enemy camp and put them on the defensive before they can fully manipulate the board with their speed.

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     Post Posted: Wed Sep 22, 2010 4:41 am 
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    My only concern with a blitz rush force, is we might ending up having to deal with Diwigibles popping in the base camp, and the assault force cut off from reinforcements by the Diwigibles.

    It seems to me our best option is to use the Swaves rather than as reactive walls, instead as proactive territory denial. If we can leave Bump either with the choice of travelling through the routes we allow, or leaving single units scattered as he splits his stacks to attack through our Swave forces we can hopefully force him to choose between sacrificing his mobility advantages, or splitting and scattering his units leaving them vulnerable to our forces.

    ---

    "The Dothwaki wives will guard our camps, or tend to our forces as they move, either way the craven forces of the enemy will learn to fear each true Dothwaki!"

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     Post Posted: Wed Sep 22, 2010 2:56 pm 
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    All LOLCat forces move to I9, unless already there. Once at I9, the PRLC forces resume the Team Intel, Range and Melee formations as in the introductory post.

    With that out of the way, it's time to put everyone you want where you want them to be, and then we can end turn.

    The thing about blitzing is that we can, if we hurry, get to the destination hex in 4 turns. Now, the question is, what can the opponent bring in four turns of popping, because this will change things a lot. The funny thing, right now, is that most of the GK forces are in sight* and very little is left otherwheres.

    We'll have to see later on how pop points sway.

    *: assuming the 1500 pop points for GK is an accurate piece of info.

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     Post Posted: Wed Sep 22, 2010 3:48 pm 
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    fwying monkeys move to I9 and form stack Stalker. 7 Storm twoopers in J10 form into stack Death Star. Other forces get into stack Nightmare (3 cwismas cwitter, 2 manbeawpig, fweddy)

    Evil Imagination Land's forces are ready for the night.

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     Post Posted: Thu Sep 23, 2010 6:51 am 
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    I think only the Archnida have yet to finish move.

    So, I think it's best to say that as soon as Crovius orders the Archnida troops, he has authority to end this turn.

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     Post Posted: Fri Sep 24, 2010 3:41 pm 
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    Sorry, I'm just busy with work. Can someone tell me where my guys are and how much move they each have so I can give their movement orders.

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     Post Posted: Fri Sep 24, 2010 3:48 pm 
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    @ Crovius:
    J10:
    Stack of Commander Pinser and 5 Scorpiones. 1 Move for each.
    Stack of 4 Amblypygi. 3 Move for each.
    Stack of 1 Tarantula and 7 Acraina (who should be able to all mount the tarantula). Tarantula has 2 Move, Acraina 3 each.
    Stack of 2 Agelenidae. 0 Move each.

    I7: Commander Crabfist. 2 Move left.

    Sihoiba's post where Crabfist moved: http://www.erfworld.com/forum/viewtopic.php?f=23&t=1668&start=40#p38716

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     Post Posted: Sat Sep 25, 2010 12:13 pm 
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    Ok, Crabfist and all 4 Amblypygi move to G8 and stack up. I'm planning to sweep west and then slowly creep up on the west side.
    Pinser and the 5 Scorpiones move to I9
    The 7 Acraina (I thought I had 8... oh well) will mount Tarantula
    Tarantula move to J8
    The Acraina dismount and move to J5 They're going to do the opposite of the Amblypygi.

    With no ranged or flying I'm goign to primarily use my forces for distraction and to bog down their units while the main army advances towards the city. Pinser and his scorpiones will gradually make their way towards the enemy capital.

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     Post Posted: Sat Sep 25, 2010 2:02 pm 
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    Crabfist has no move, after that post he moved and attacked, he's currently at I9. The Tarantula has moved, Crovius you might want to recheck things (or someone can do it for him)

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     Post Posted: Sun Sep 26, 2010 7:49 pm 
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    Can I get a clarification on where the MCC(South)'s units are? Particularly Crovius. :P

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     Post Posted: Mon Sep 27, 2010 6:06 am 
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    Unit locations until Crovius redoes his orders are as follows:

    Unit Locations after movement: [] denotes stacking, {} denotes mounting
    G8: [Swave], [Swave], [Swave], [Swave], [Swave], [Swave]
    G9: [Swave], [Swave], [Swave], [Swave], [Swave]
    G10: [Swave], [Swave], [Swave], [Swave], [Swave]
    H8: [Swave], [Swave], [Swave], [Swave], [Swave]
    H9: [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave]
    H10: [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave]
    I7: [Swave], [Swave], [Swave], [Swave], [Swave]
    I8: [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave]
    I9: [Bwoodwider 2-7, Khaw Dwogo], [Tawantula], [Scorpiones x5], [Chwistmas Cwitter x3, Manbeawpig x2, Fweddy Kweuger], [Cheeseburger, Longcat x3, Chairman Rofl Mao], [Crabfist], [kitteh x2], [Dothwaki Falcon x3], [LOLCatiusha x2, SniperCat x3], [fwying monkeysx3]
    J7: [Swave], [Swave], [Swave], [Swave], [Swave]
    J8: [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave], [Swave]
    J9: [Bwoodwider 1]
    J10: [stwom twoopers x7], [Amblypygi x4], [Acraina x7], [Agelenidae x2], [Commander Pinser]
    Commander Pinser will have to issue orders to units in J10 still.

    To correct Nihila previous post purely for Crovius's sake:
    @I9:
    Tawantula - 1 Move
    Scorpiones x5 - 0 Move
    Commander Crabfist - 0 Move
    @J10:
    Amblypygi x4 - 3 Move
    Acarina x7 - 3 Move
    Agelenidae x2 - 0 Move (Garrison)
    Commander Pinser - 1 Move

    Crovius I strongly advise not putting your forces in digiwible range this turn (anywhere in the hex swave wall unless you want them cwoaked by Diwigible). From your previous orders all your units at G8 and J5 would have been cwoaked.


    I've done a little map that shows the current unit locations, obviously this will be out of date as soon as Crovius redoes his orders, each dot is a seperate stack.

    Image

    Edit: oops didn't update the turn number.

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     Post Posted: Mon Sep 27, 2010 2:43 pm 
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    WaterMonkey314 wrote:
    Can I get a clarification on where the MCC(South)'s units are? Particularly Crovius. :P


    Uhm yes, Crovius should likely advance to I9 like the rest of us- but maybe he's got some reason to send a few units out of the swave perimeter ... I'll let Crovius confirm, or change the orders and end this turn.

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     Post Posted: Mon Sep 27, 2010 11:11 pm 
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    I'm going to be out of town beginning Thursday, so I'm going to put a deadline here of Wednesday before I go ahead and count whatever orders are standing for Crovius.

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     Post Posted: Tue Sep 28, 2010 5:41 am 
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    Suggested orders for Crovius:

    Pinser to I9 stack with Scorpiones
    Acarina x7 to I9 Mount Tawantula
    4 Amblypygi to I9 stack with Crabfist


    I had a look but I can't see any way to move the Amblypygi further out that doesn't involve them getting cwoaked and the two GK stacks are too well placed to try and draw them into a more advantageous position for us this turn.

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     Post Posted: Thu Sep 30, 2010 6:06 pm 
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    Are those Arachnida orders final then?

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     Post Posted: Fri Oct 01, 2010 5:10 am 
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    They will have to do. We haven't heard from Crovius in a long time to offer changes, for the original orders really were unsafe.

    Since we do need to get moving here, I'll make those orders that Sihoiba outlined in the post just above final, and with that

    END TURN.

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     Post Posted: Sat Oct 02, 2010 4:41 pm 
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    A Thinkagram from the Bump arrives: "Congratulations - you have just made a fatal mistake. "

    Actual Bump turn to come shortly.

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