1 or less- well, without caster link abuse, no chance; rule-of-thumb in the military says an attacker should outnumber a defender 3-to-1. A side that's expected to expand and conquer some point to win must be producing more than the defender.
Well, i kinda agree that losing the base ends the game for the player side. I hope it isn't this way in north wing, Nihila.
Players have this goal: Capture GK base camp.
So what exactly is GK's goal?: Wipe our forces and defend succesfully.
GK tagging the base camp with a relay using a huge, fast, tough flier, seeing all the map and starting in the middle of the map, seems unfair.
You know, handicaps in computer games exist mostly when playing against computer, because most ai's can't think on same level as us. But here, both sides are human and capable of complicated plans. So what is the point of giving 2 equal sides a difference in power?
There's no way that extra pop points will close the difference between scouts and a map-hack. The rule system we use, makes it nearly impossible to protect scouts in field, they can be destroyed easly. 2 x more pop points will be barely enough to close that gap. We spend at worst 2 turns worth of pop points to scouts, who got croaked no matter how we stacked them or where.
And don't say that both sides are NOT equal in terms of intelligence because the attackers have more than 1 human players. Having more people makes it harder to coordinate, time interferes between your plans, and your plans might not always match what others want.
Too much handicap for the attacking side, and this is the result. Nihila in north-wing didn't bother doing tactics like diwigible just because it was good. Well it was something maybe only Parson would have thought about in Erf
Even without this, we're having a pretty hard time in north-wing, because of the map hack. And here, the defenders had a strong combination which the attackers were unable to counter.
I think the point here is: The GM needs to feel in-character while playing the npc's. You know, do the actions GK units in this situation would do, not the GM as a human being would.
Also, carry capacity and hp limit would fix this issue a bit. But HEY...Wasn't this supposed to be a TEST?What is the point of testing if the GM KNEW there was an abusable rule, BEFORE starting the game? Wasn't the point of this test to FIND those loopholes and fix them?
I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.
You know... at this point you boops aren't beating dead horses any more. You're making glue.