Forum    Members    Search    FAQ

Board index » Your Things » Your Games




Post new topic  Reply to topic  [ 190 posts ] 
 
Author Message
 Post Posted: Sat Sep 04, 2010 6:01 am 
Offline
Joined: Fri Mar 12, 2010 4:55 pm
Posts: 820
I missed the start of this thread, but I would be interested in playing if there is a spot left.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 8:18 am 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    Anyone interested can make a faction, but as a simple statement, if the turns start churning through too slowly, I'll be focussing on the first factions that signed up.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 12:59 pm 
    Offline
    Joined: Fri May 29, 2009 11:51 am
    Posts: 682
    AOL: maxusbrimstone
    So how often can I expect to be able to post? (Also, send map updates to my aol email, it'll be easier for me to plan out my turns using that)

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 3:52 pm 
    User avatar
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Sun Nov 08, 2009 3:47 am
    Posts: 1020
    WLM: zilfallon@hotmail.com
    Location: Magic Kingdom
    I'm quite interested in such a game nowadays, although i don't have much time because of my studies. So how often are we required to be active at all? I need some exact numbers, like "you have to post X times every Y days" and such.

    _________________
    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 4:04 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    @zilfallon: In the rules doc. here: https://docs.google.com/document/edit?id=15npI9omRA7ge87aagU0cHvmYEhs-SsQGuFfg1rpwsQA&hl=en&authkey=CJL5p6IL&pli=1#

    Under "Turns,"
    Quote:
    2. If a player takes a more than 3 days to take their turn, the GM will auto-run the turn.
    So, you'd need to check every three days or so, but I don't think everyone's gotten through Turn 1 yet, so I'll post how long it was between turns when I take my Turn 2.

    Really, it took me about 15-20 minutes of focusing on the game to take Turn 1, and I was just reading near the computer in between orders. (I took my turn by moving Warlords a few hexes at a time to scout out terrain.)

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 4:15 pm 
    User avatar
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Sun Nov 08, 2009 3:47 am
    Posts: 1020
    WLM: zilfallon@hotmail.com
    Location: Magic Kingdom
    Oh well, it's okay for me then. But...is it okay for the GM? Siralus?

    _________________
    JadedDragoon wrote:
    I was hoping we could debate the meaning of "agent" in the the Declaration of Non-Aggression again. It totally hasn't been argued to death already.

    You know... at this point you boops aren't beating dead horses any more. You're making glue.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 5:03 pm 
    Offline
    Joined: Fri May 29, 2009 11:51 am
    Posts: 682
    AOL: maxusbrimstone
    I'll also keep track. Right now it was approx 24 hours since I ended my turn officially.

    I mostly scouted about for my turns and have begun building up some defences just in case.

    Establishing a new city, Which unit does that again or are we sticking with Lv 3 Warlords create cities?

    Als Siralus, can you email the most recently updated version of the rules and unit creation costs, to my AOL email address? I'll be using that from now on to figure out orders and such.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 5:04 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Crovius wrote:
    Establishing a new city, Which unit does that again or are we sticking with Lv 3 Warlords create cities?
    Level 3 characters, actually. So, Warlords, Casters, and Governors.

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 5:10 pm 
    User avatar
    Has collected at least one unit
    Offline
    Joined: Mon Mar 22, 2010 12:49 pm
    Posts: 993
    Siralus wrote:
    An all-mountain city maxes at level 2, but it generates 700 gold by then, which is still more than some level 5 cities. So whilst not being a military powerhouse, such cities can easily be your economic ones.


    Oh neat! It appears as though there are some definite advantages to several different strategies. Diversity in city types seems like it would be best, but this is offset by having a small number of unit types that you can specialize to various terrains. Very cool experiment either way!

    I also love the map... especially that you seem to have a latitude range corresponding to a desert belt, a temperate region, and a tundra belt.

    _________________
    Last edited by effataigus on Thu Jun 30, 2011 9:31 am, edited 239044 times in total.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 5:12 pm 
    Offline
    Joined: Fri May 29, 2009 11:51 am
    Posts: 682
    AOL: maxusbrimstone
    Which are the cheapest to make cities with (upkeep wise) and how do we get Governers to level 3? Since casters gain exp by casting spells and Warlords get it from fighting.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 5:15 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Crovius wrote:
    Which are the cheapest to make cities with (upkeep wise) and how do we get Governers to level 3? Since casters gain exp by casting spells and Warlords get it from fighting.
    Governors, while governing cities, gain XP equal to (City Level*2).

    Caster Base Upkeep: 75+10 per level.
    Warlord Base Upkeep: 50+10 per level.
    Governor Base Upkeep: 20+10 per level.

    By per level, it actually means "per level," a Level 1 Warlord costs 60 upkeep.

    Also, Elementalism has a lot of spells that can croak units, so more XP for me. I hardly even know the spell list except Elementalism and a few Divination spells. :)

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 9:02 pm 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    I'm out on saturdays and mondays, so, the rest of the week will, theoretically, run more smoothly. Got my friend here now, so next turns will start shortly.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sat Sep 04, 2010 9:09 pm 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Siralus wrote:
    I'm out on saturdays and mondays, so, the rest of the week will, theoretically, run more smoothly. Got my friend here now, so next turns will start shortly.
    If this is the Cordonn player, tell him that if he ever needs a navy, Risun might be glad to help--for a fee, of course. :)

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Sep 05, 2010 12:34 am 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    Diary of Erta'Kon, Grand Shaman of Cordonnia

    I watched the Grand Elder Durg'An undertake a move the council of elders described as brash, and foolish. The Mon'ke spotted dragons to the south of the capital, circling over the peaks before coming to perch on a cliff ledge, and sleeping there. At first, I was in alignment with the rest of the council. His plan was reckless, and could lead to his death, possibly the overthrow of the nation, a civil war, and the deaths of many younglings and warriors.

    "No!" He cried out, his voice echoing in the Great Council Hall, "It shall be done!". He overrode the advice of the council, and stormed away. He took the Garritines to the the border towers, and personally oversaw their formations as they flung their boulders at the dragons below. Startled and confused, they awoke, tired, they were in disarray, and didn't take to the air, scorching the rocks around them in their rage as the boulders did little but tease them with the thought of battle. They must have thought it a rock slide, as they promptly returned to their slumber. But Durg'An was not satisfied with this. He would not simply stir the Mon'Ke nest, as it were, angering them seemed to be only the first stage of his plan. Out from the city caverns, the walls, he sallied out with the city's entire compliment of Sentinels, leaving it defenseless to the potential to the ravages of the world.

    I watched, mesmerised from one of the watchtowers, as sentinels were scorched and burned by terrible dragon fire, flung from cliff ledges and rammed, scratched, gusted away by powerful wing beats. And the Grand Elder refused to relent, despite mortal wounds to his person. After several hours exhausting fighting that left most the city's army mortally wounded, along with Durg'An himself, scorched and burnt, with a great, rending scar across the side of his head, he dragged a battered, bruised, unconscious dragon back into the city walls.

    Three days later, he emerged from his chambers, his cabinets destroyed, his bed shattered, his fine jewellery melted into the walls, but he did so riding atop the back of a red dragon.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Sep 05, 2010 12:35 am 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    Furthermore, anyone and everyone else can now contact me for further turns. I won't be overly strict on turn order until you've met each other.

    Anyone wishing to join, I'll gladly accept a couple more factions maybe, but a lot of the people indicating interest haven't actually made a faction, and I'll essentially take them on a first turn, first serve basis.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Sep 05, 2010 5:59 am 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Does this mean that we can tame wild mounts? If we can, this game will be even awesomer.

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Sep 05, 2010 6:14 am 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    Nihila wrote:
    Does this mean that we can tame wild mounts? If we can, this game will be even awesomer.


    Not only can you, I highly encourage everyone to do so with every suitably near-regicidal pack of monsters you find.

    Also,

    Faction Name: Gerardion
    Faction Type: Royal
    Title of Leader: Sovereign

    Basic Units:

    1) Dwead Guard: Move 5, Hits 7, Attack 5, Defence 5. Formations, Weapon(Axe), Armored
    "Empty plate armors, animated with dark magic to fight for the Sovereign."
    2) Skeletal Archer: Move 6, Hits 6, Attack 6, Defence 3. Formations, Long Ranged
    "Skeletons, able to use longbows, to rain death upon Sovereign's enemies."
    3) Carrion Swarm: Move 10, Hits 3, Attack 2, Defence 2, Scout. Affinity(Hills, H. Forest)
    "Hundreds of plague flies, serving as the Sovereign's eyes."

    Specials:

    A) Dwead Knight: Move 6, Hit 6, Attack 8, Defence 4. Rider, Weapon(Polearm)
    "Elite Knights of Gerardion, equipped with deadly spears.
    B) Flesh Golem: Move 5, Hits 9, Attack 8, Defence 4. Heavy, Weapon(Mace)
    "A large construct, made by corpses of Sovereign's enemies stitched together."
    C) Enslaved Spiwit: Move 7, Hits 7, Attack 7, Defence 4. Ethereal, Arcane(Backfire)
    "A holy spiwit, enslaved to serve Gerardion."
    D) Skeletal Dwagon: Move 7, Hits 7, Attack 9, Defence 8. Mount, Flying, Breath Weapon(Sonic)
    "Dwagons animated without their flesh, to serve as mounts for the Elite and siege for the army"

    Naval Units:
    1) Ghost Ship: Move 5 Hits 8, Attack 5, Defence 5 Heavy, Vessel, Siege
    "An old-looking ship, without any visible crew to control it"
    2) Aqua Spiwit: Move 6, Hits 6, Attack 7, Defence 5 Vessel
    "A spiwit enslaved to the element of water to act as Sovereign's blade in oceans."

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Sep 05, 2010 6:35 am 
    Offline
    Joined: Fri Apr 16, 2010 5:09 pm
    Posts: 750
    Location: Probably totally lost.
    Heh. Sovereign, then. Funny thing is, I've been reading Rousseau's Social Contract, and in it, any leading body--elected, hereditary, whatever--is referred to as the sovereign. And, er, I can't help but notice that neither of his naval units can actually carry anything. However, reading the descriptions, that may be the point.

    Though, I also notice that none of his units have Fearsome, which would seem to fit very nicely.

    _________________
    "The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Sep 05, 2010 6:45 am 
    User avatar
    Offline
    Joined: Wed Sep 01, 2010 5:54 pm
    Posts: 98
    WLM: lakey100@live.co.uk
    Location: London, U.K
    All I can think of nowadays when I hear sovere-... Assuming direct control

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Sun Sep 05, 2010 7:11 am 
    User avatar
    Year of the Dwagon Supporter
    Offline
    Joined: Fri May 01, 2009 5:24 am
    Posts: 3447
    This will prove very interesting to watch!

    I do have one pet-peeve though, and that is the number of turns it takes for characters to pop. How many turns can y'all do per day?

    _________________
    The whole point of this is lost if you keep it a secret.

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 190 posts ] 

    Board index » Your Things » Your Games


    Who is online

    Users browsing this forum: No registered users and 7 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: