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 Post subject: Re: Erfworld Empires
 Post Posted: Sun Jul 18, 2010 6:41 pm 
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The High Assembly of the Suddewmen have reviewed the proposal of the Commonwealth of Escotia and finds the terms generous and entirely acceptable.

Let it be so!

The treaty will be ratified at the next Snow Day.

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     Post subject: Re: Erfworld Empires
     Post Posted: Sun Jul 18, 2010 10:23 pm 
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    Grawr... I don't like all these buggers strolling around my area!

    1. Income:

    119 Schmucker surplus
    plus
    100 Income from cities (lvl 5, lvl 3, lvl 2)
    yields
    219 Schmuckers available

    2. Build/Upgrade Cities:

    Build new city Arsenia at M7 (- 10 Schmuckers)
    Upgrade Argenta (K10) to lvl 4 (-40 Schmuckers)
    Upgrade Feria (I8) to lvl 3 (-30 Schmuckers)

    139 Schmuckers available

    3. Pop units:

    3 infantry, 1 cavalry, 1 flyer at Auria (K8)

    4. Pay upkeep:

    18 x infantry @ 3 = 54
    3 x cavalry @ 6 = 18
    2 x flyer @ 9 = 18
    Total: 90

    49 Schmuckers available

    5. Move units:

    Move 3 Infantry, 1 cavalry, 1 flyer from Auria (K8) to Arsenia (M7).

    Move 3 infantry, 1 cavalry from Feria (I8) to J7 (not engaging ENCOM).

    Move 3 infantry, 1 cavalry from Feria (I8) to H7 (not engaging ENCOM).

    Edit: Amended unit move orders to reflect the fact that ENCOM isn't in those hexes. :P


    Last edited by WaterMonkey314 on Mon Jul 19, 2010 6:56 pm, edited 2 times in total.
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     Post subject: Re: Erfworld Empires
     Post Posted: Sun Jul 18, 2010 10:29 pm 
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    I'm a bit confused by the combat - is the city defense factor 0 or 1 because it's an open hex?

    (If anyone wants to run combat for me, just use the prev post to seed battle 1 and this to seed battle 2, and then I'll edit these posts to have the battles.)

    Edit: End of turn report:
    6. Resolve combat:

    none now - hurray!

    7. End turn report:
    K8 - City Auria, lvl 5 - 1 infantry
    K10 - City Argenta, lvl 4 - 1 infantry
    I8 - City Feria, lvl 3 - 4 infantry, 1 flyer
    M7 - City Arsenia, lvl 1 - 4 infantry, 1 cavalry, 1 flyer
    J7 - Field units - 3 infantry, 1 cavalry
    H7 - Field units - 3 infantry, 1 cavalry


    Last edited by WaterMonkey314 on Mon Jul 19, 2010 7:01 pm, edited 1 time in total.
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     Post subject: Re: Erfworld Empires
     Post Posted: Mon Jul 19, 2010 2:26 am 
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    Watermonkey, my most noble and estimable Ally,

    It appears that you cannot reach the Encom forces from your city of Feria with Infantry.

    The Encom forces are in H6 and J6, not 7.

    To answer your question, though, forces in the field have a defensive factor of 1.

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     Post subject: Re: Erfworld Empires
     Post Posted: Mon Jul 19, 2010 6:57 am 
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    Oh, yes, envoys.

    Should probably use those myself now. But I think it makes more sense to wait for my turn before making an action, even though the rules would allow envoys. Personal taste, engaging in diplomacy should be one of those things you can only do on your turn.

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     Post subject: Re: Erfworld Empires
     Post Posted: Mon Jul 19, 2010 10:47 am 
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    AOL: maxusbrimstone
    1. Calculate Income from Cities
    100 Schumuckers from Turn 1 + 110 income = 210 Schmuckers
    2. Build and Upgrade Cities
    Upgrade Indigo to a Level 3 (-30 schmuckers total)
    Build a new City at G1 (-10 Schmuckers)
    3. Create New Units
    Pop 1 Warlord (Wartortle) at Azure. Pop 4 Infantry at Cerulean
    4. Pay Upkeep on Units (if you can’t afford upkeep, remove units until you can)
    14 Infantry x 3 = 30
    2 Calvalry x 6 = 12
    1 Warlord x 10 = 10

    210 - 52 = 158 Schmuckers remaining

    5. Move Units
    Move 3 Infantry from Indigo to G1
    Move 4 Infantry from Cerulean to Indigo
    Move 3 Units from Amethyst to I1

    Cities:
    C3 - Azure (Lvl 5, capital): 3 Infantry, 2 Calvalry, 1 Warlord(Wartortle)
    E2 - Indigo (Lvl 3): 5 Infantry
    D1 - Cerulean (Lvl 4): 1 Infantry
    G1 - Amethyst (Lv 1): 4 Infantry

    Field units
    3 Infantry at I1


    Last edited by Crovius on Tue Jul 20, 2010 11:58 am, edited 1 time in total.
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     Post subject: Re: Erfworld Empires
     Post Posted: Mon Jul 19, 2010 2:01 pm 
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    The ENCOM infantry, in their stylish black uniforms with a cyan cylinder on the front, spy the approaching Escotian forces and hastily throw up earthworks while they relay this information to their leader, Sark of Mainframe, and request instructions.

    Some time later, an ENCOM envoy approaches the gates of Feria, piloting a Solar Sailer.

    "Ahoy the Escotians! Why do you seek to interfere in the establishment of our towns of Twenty Six Hundred and Hakin Nine? We wish only to provide places of rest for Escotian trade convoys bound for the Frigid Northlands!"

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    -VNV Nation

    There is no instance of a nation benefiting from prolonged warfare.
    -Sun-tzu, The Art of War

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     Post subject: Re: Erfworld Empires
     Post Posted: Mon Jul 19, 2010 6:56 pm 
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    The envoy is connected by Thinkagram to a Senior Associate Undersecretary of Foreign Affairs of the Commonwealth of Escotia:

    "Greetings, sir! We apologize for the inconvenience and undue stress: it seems that our military central command had less than usable intelligence regarding the movement and intention of ENCOM forces, which combined with the political pressure of the Escotian military-industrial complex, regrettably led to . Oh, and that's strictly off-the-record; the official line is that our internal map-making department misplotted the locations of Serverfarm and Uplink as well as the approaching forces."

    "The problem is, Escotia is also seeking to establish a central trading post for herself at either H7 or G7. Should ENCOM both of its planned cities, this would become impossible for Escotia. We ask that ENCOM reconsider its plans."

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     Post subject: Re: Erfworld Empires
     Post Posted: Tue Jul 20, 2010 10:06 am 
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    "Ah, I see. It seems that reliable intelligence is hard come by these days - we ourselves had thought you might be seeking to engage the construction brigades thus dispatched, thinking them a hostile force intent on engaging the defenders of Feria."

    The envoy paused, and studied his map.

    "We could relocate Hakin Nine to sector K-5, which would permit the construction of a trade post at H-7, and provide a waystation for any convoys bound for Nawnian territory. Would that be a suitable compromise?"

    _________________
    The strength of our future lies in our past.
    -VNV Nation

    There is no instance of a nation benefiting from prolonged warfare.
    -Sun-tzu, The Art of War

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     Post subject: Re: Erfworld Empires
     Post Posted: Tue Jul 20, 2010 6:50 pm 
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    An envoy from High King Peter approaches the gates to the capital city, Mainframe.

    "Will you ever end turn, your majesty?"

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     Post subject: Re: Erfworld Empires
     Post Posted: Tue Jul 20, 2010 8:50 pm 
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    The Black Hand wrote:
    "Ah, I see. It seems that reliable intelligence is hard come by these days - we ourselves had thought you might be seeking to engage the construction brigades thus dispatched, thinking them a hostile force intent on engaging the defenders of Feria."

    The envoy paused, and studied his map.

    "We could relocate Hakin Nine to sector K-5, which would permit the construction of a trade post at H-7, and provide a waystation for any convoys bound for Nawnian territory. Would that be a suitable compromise?"


    "Yes - this would be an excellent resolution to the potential conflict. Once again, diplomacy shows it's power!"

    OOC: I'm out of town till Sunday; I'll try to keep up on my phone (as I'm doing now) but I won't be able to do terribly much typing or formatting.

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     Post subject: Re: Erfworld Empires
     Post Posted: Wed Jul 21, 2010 12:31 pm 
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    Twoy wrote:
    An envoy from High King Peter approaches the gates to the capital city, Mainframe.

    "Will you ever end turn, your majesty?"


    Sark himself answers the envoy.

    "Patience, good sir. Diplomacy is a delicate matter-"

    He then tilts his head to one side, listening to his own envoy's Thinkagram, and grins. "-But it can also be surprisingly swift. I must return now to the Master Control Center, and relay the final orders to my field commanders."

    ENCOM Orders

    1) Calculate Income: 110 Schmuckers - Current Schmuckers: 275

    2) Build new city at H-6: 2600 (Level 1, garrison of 2 Infantry; -10 Schmuckers)

    3) Pop units:

    2x Fliers and 3x Infantry at Mainframe (Units: 2x Flier, 11x Infantry)
    1x Cavalry and 2x Infantry at Uplink (Units: 1x Cavalry, 6x infantry)
    1x Cavalry and 2x Infantry at Serverfarm (Units: 1x Cavalry, 6x Infantry)

    4) Pay upkeep:

    23x Infantry at 3 Schmuckers each = 69 Schmuckers
    2x Cavalry at 6 Schmuckers each = 12 Schmuckers
    2x Flier at 9 Schmuckers each = 18 Schmuckers
    Total upkeep: 99 Schmuckers

    5) Move units:

    2x Flier from Mainframe to Serverfarm
    2x Infantry from Mainframe to H-1
    1x Cavalry from Serverfarm to K-5
    2x Infantry from J-6 to K-5

    Final disposition of forces:

    2x Infantry at H-1
    9x Infantry at Mainframe
    1x Cavalry and 6x Infantry at Uplink
    2x Fliers and 6x Infantry at Serverfarm
    2x Infantry at 2600
    2x infantry and 1x Cavalry at K-5

    6) Resolve Combat: N/A

    7) END TURN

    Ending Schmuckers: 166

    _________________
    The strength of our future lies in our past.
    -VNV Nation

    There is no instance of a nation benefiting from prolonged warfare.
    -Sun-tzu, The Art of War


    Last edited by The Black Hand on Sat Jul 24, 2010 11:17 am, edited 1 time in total.
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     Post subject: Re: Erfworld Empires
     Post Posted: Wed Jul 21, 2010 6:55 pm 
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    Empire: Kingdom of Nawnia.
    Colour: Red.
    Player: Twoy.
    Turn: 3.
    Starting Schmuckers: 120.
    Total Income from Cities: 120.
    Upgrade Costs: -20 (Half cost for dirtamancer) {Upgrade White Witch's Castle to Lv 4}.

    Cities
    Caer Paravel Lv 5.
    White Witch's Castle Lv 4.
    Beaver's Dam Lv 4.

    Units
    Pop units: Foolamancer (named Andrew) in Caer Paravel, 3 Inf and 1 Cavalry in Beaver's Dam.

    Before Movement
    Location :
    L4 Caer Paravel 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 2 Characters--Warlord King Edmund; Andrew the Foolamancer.
    L2 White witch's Castle 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 1 Characters--Opal the Dirtamancer.
    N3 Beaver's Dam 0 Flyers, 2 Cavalry, 6 Infantry, 0 Siege, 0 Characters.

    Movement
    From N3 to A1 via A2 3 Infantry, 1 Cavalry.

    Location After Movement:
    L4 Caer Paravel 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 1 Characters--Warlord King Edmund; Andrew the Foolamancer.
    L2 White witch's Castle 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 1 Characters--Opal the Dirtamancer.
    N3 Beaver's Dam 0 Flyers, 1 Cavalry, 3 Infantry, 0 Siege, 0 Characters.

    Field Units
    A1 - 3 Infantry, 1 Cavalry.

    UPKEEP COSTS:
    12 Infantry=-36
    4 Cavalry=-24
    3 Characters=-30
    Upgrades=-20
    Total: 240-110=130

    Ending Schmuckers: 130
    COMBAT: None.

    END TURN

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     Post subject: Re: Erfworld Empires
     Post Posted: Thu Jul 22, 2010 4:06 am 
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    1) Calculate Income:

    50 + 40 + 40 + 10 = 140 Schmuckers, plus 89 left over from last turn = 229 available.

    2) Build and upgrade cities:

    Build city at N6- Pwague (-10Schmuckers).
    Build city at E5- Fwankfuwt (-10Schmuckers).
    Upgrade Pawis to level 2 (-20Schmuckers).

    3) Pop units:

    Pop Economancer at Wome: Cwassus.
    Pop 4 Infantry at Bwistol.
    Pop 4 Infantry at Wottewdam.

    4) Pay upkeep:

    28 Infantry and 1 Character-> 28*3 + 10 = 94Schmuckers upkeep.

    5) Move units:

    Move 3 infantry (everybody) from N8 to Pwague(N6).
    Move 2 Infantry from Wottewdam to Pwague.
    Move 1 Infantry from Wottewdam to Wome.
    Move 3 Infantry from Bwistol to Fwankfuwt.

    5.5) Envoys:

    "Hail to the nation of ENCOM from the Woman Empire! How would your glorious leader respond to an offer of alliance?"

    6) Resolve Combat:

    N/A

    7) END TURN report

    N6: Pwague (1), 8 Infantry.
    B6: Wottewdam(4), 4 Infantry.
    B8: Wome(5), 3 Infantry, Cwassus(Economancer).
    A9: Pawis(2), 3 Infantry.
    E5: Fwankfuwt(1), 6 Infantry.
    D7: Bwistol(4), 4 Infantry.

    229 - 134 = 95 Schmuckers left.

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     Post subject: Re: Erfworld Empires
     Post Posted: Thu Jul 22, 2010 10:36 pm 
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    Empire: Suddewmen
    Colour: Pink
    Player: LTDave
    Turn: 3

    Starting Schmuckers: 149
    Total Income from Cities: 130
    Upgrade Costs: -40 {Upgrade Norsud [e8], Sudwessud [c10]}
    Cities
    Orlan [G8] Lv 5
    Wessud [E10] Lv 3
    Sudside [G10] Lv 3
    Norsud [E8] Lv 2
    Sudwessud [C10] Lv 2

    Units
    Pop units: No Units Popped

    Before Movement
    Location :
    G8 Orlan 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
    E10 Wessud 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    G10 Sudside 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    H8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    H9 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    E8 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
    C10 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters

    Movement
    No Movement

    Location After Movement:
    G8 Orlan 0 Flyers, 0 Cavalry, 5 Infantry, 0 Siege, 0 Characters
    E10 Wessud 0 Flyers, 0 Cavalry, 2 Infantry, 0 Siege, 0 Characters
    G10 Sudside 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    H8 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    H9 0 Flyers, 0 Cavalry, 1 Infantry, 0 Siege, 0 Characters
    E8 0 Flyers, 0 Cavalry, 4 Infantry, 0 Siege, 0 Characters
    C10 0 Flyers, 0 Cavalry, 3 Infantry, 0 Siege, 0 Characters

    UPKEEP COSTS: -51
    Ending Schmuckers: 188
    COMBAT: None.


    Map to come soon-ish.

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     Post subject: Re: Erfworld Empires
     Post Posted: Fri Jul 23, 2010 6:57 pm 
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    Map after my turn 3.
    Spoiler: show
    Image

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     Post subject: Re: Erfworld Empires
     Post Posted: Fri Jul 23, 2010 10:32 pm 
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    Er... This will be interesting. :P I'll try to put my turn up tomorrow, but if not I'll be back Sunday.

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     Post subject: Re: Erfworld Empires
     Post Posted: Sat Jul 24, 2010 1:50 am 
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    Some corrections to the map from my side: Pawis (A9) is Level 2, and I have no units in the open field. The 3 Infantry at N8 were ordered to N6.

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     Post subject: Re: Erfworld Empires
     Post Posted: Sat Jul 24, 2010 9:03 am 
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    Map Errors:
    E10: Wessud is missing an infantry.

    ENCOM:
    Your city at H6 needs a name.
    Your final disposition of forces is missing "No Name City" and its two infantry.

    I have a couple of recommendations for Erfworld Empires v1.5. Should I post them here, or should we make a separate thread?

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     Post subject: Re: Erfworld Empires
     Post Posted: Sat Jul 24, 2010 11:41 am 
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    Twoy wrote:
    ENCOM:
    Your city at H6 needs a name.
    Your final disposition of forces is missing "No Name City" and its two infantry.


    The city at H-6 is named 2600.

    (I have, however updated the DoF).

    Sark responds to the Woman envoy.

    "I do believe this would be wise, as I have spotted Blastoisian forces encroaching on the roads from Mainframe to the Frigid Northlands. An alliance of mutual defense, then?"

    ENCOM Orders

    10: Calculate income

    50+30+30+10=120 Schmuckers.

    120+166=286 Schmuckers

    20: Manage Cities


    Upgrade 2600 from level 1 to level 2 (-20 Schmuckers)

    Build new city: Hakin9 at K-5 (Garrison of 2 Infantry, 1 Cavalry) (-10 Schmuckers)

    30: Pop Units

    Mainframe: Pop Warlord (CLU, level 1)
    Uplink: Pop 3 Infantry
    Serverfarm: Pop 3 Infantry

    40: Pay Upkeep

    29 Infantry: 87 Schmuckers
    2 Cavalry: 12 Schmuckers
    2 Fliers: 18 Schmuckers
    Warlord CLU: 10 Schmuckers

    Total upkeep: 127 Schmuckers

    50: Move Units

    Move 2x Infantry from Uplink to 2600
    Move 2x Flyer from Serverfarm to Hakin9

    60: Combat: No combat this turn

    70: END TURN

    _________________
    The strength of our future lies in our past.
    -VNV Nation

    There is no instance of a nation benefiting from prolonged warfare.
    -Sun-tzu, The Art of War

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