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 Post Posted: Thu Nov 02, 2017 12:35 am 
IRC Quote of the Moment Here for the 10th Anniversary Has collected at least one unit
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You moved the wrong hippiemancer.

It should be: Hippiemancer at Fort Ness and Howling, Croakamancer at Valeria, Healomancer at Grenshelly.

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     Post Posted: Thu Nov 02, 2017 3:12 am 
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    Print Book 2 & Draw Book 3 Supporter Shiny Red Star Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    :) the Fool shall be named Salvio Rose
    ^_^

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     Post Posted: Fri Nov 03, 2017 1:31 am 
    IRC Quote of the Moment Here for the 10th Anniversary Has collected at least one unit
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    Oh right. New Hippiemancer is Bran Toker.

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     Post Posted: Sat Nov 04, 2017 3:16 pm 
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    Print Book 2 & Draw Book 3 Supporter Shiny Red Star Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Quote:
    Popping a caster in Sea Blackberry (4/9 turns)
    XD, it's just Blackberry
    The Berries of the SEAAA

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     Post Posted: Fri Nov 10, 2017 1:52 am 
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    Here for the 10th Anniversary Has collected at least one unit
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    Sorry about the issue with the caster position, I should have been more careful.

    I will post my orders within 24 hours.

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     Post Posted: Sat Nov 11, 2017 12:42 am 
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    Gobwin Bob wrote:
    I will post my orders within 24 hours.

    Well that didn't happen. I'll have more time tomorrow.

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     Post Posted: Fri Nov 17, 2017 11:18 pm 
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    ...

    ...

    ...

    ALL LIES ORDERS, TURN 25

    MOVEMENT
    C3: galley (no mounts) to B2, 1 atv to C2, 1 atv to B3

    C5: 1 duck to C4, 1 duck to B4, 2 atv to C7

    B5: 1 duck to A5
    C6: 1 duck to B5
    C7: 1 duck to C6, 1 duck to D6, ducks to D7

    D6: 2 ducks to E7, then attack E6

    A8: 4 ducks to C7
    C9: 4 ducks to D7

    B10: 4 ducks to C9
    C11: 1 duck to C9

    D10: 2 ATV to E9, mount galley
    E10: 3 Atv to E9, mount galley
    E9: galley carry 5 ATV to E7, all ATV dismount
    D7: 4 ducks use galley in E7 as bridge to attack F6

    F7: Foolamancer fool-moves to G8, ATV carries fool to I9
    F7: 2 ATV carrying 2 duck dismount galley and attack F6
    F7: 4 ATV attack E6
    F7: All ATV dismount galley
    F7: all remaining units units (looselips, galley, 6 ATV) attack G7

    I8: 1 ATV carrying 1 duck dismount galley, attack I7
    I8: 1 ATV carrying 1 duck dismount galley, attack J7

    I9: Warlord Dew (lvl 4), Warlord Sage (lvl 2), 1 ATV, 4 ducks embark I8
    I8: remount such that each galley carries 2 atv carrying 2 ducks, 1 atv carrying warlord and 2 unmounted ducks.
    I8: All (2 galley, 8 duck, 6 ATV, 2 warlord) attack H7

    I9: 3 duck attack J8
    I9: 3 duck attack J9

    I9: 3 siege embark single galley in H8
    H8: Galley carrying 3 siege to E8

    I9: All remaining (21 ducks) embark 4 galleys in H8 such that 3 galleys have 5 ducks and 1 galley has 6 ducks
    H8: 4 galleys carrying 21 ducks attack G7
    G7: 6 ATV (from F7) mount galleys such that:
    ------ 1 galley has nothing, 2 galleys have 5 ducks & 1 ATV, 1 galley has 5 ducks & 2 atv, 1 galley has 6 ducks, 2 ATV
    G7: ducks mount any unmounted ATV in whatever galley they are in.


    CITY
    Foolamancer Mask razes Split Point 1 level.

    POPPING
    Bageltoe: 4 duckwrenches
    Otterway: 4 duckwrenches
    Landlubber's Landing: 1 duckwrench
    Pundone: 3 Galleys
    Hamsterdam: continues caster
    Dryterton: 3 ATV

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     Post Posted: Sat Nov 18, 2017 12:08 am 
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    Also, a few turns ago, for one battle, I used unseen servant to calculate defense rolls for galleys. Thinking it over more, I will stop doing that because of the complexity that could result (for example if a galley is hit twice in the battle calculation, then it is unfeasible to recalculate the defense rolls, as a different result at the start of the battle can have butterfly effects on the rest of the calculation)

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     Post Posted: Sat Nov 18, 2017 10:02 am 
    IRC Quote of the Moment Here for the 10th Anniversary Has collected at least one unit
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    Interesting. It was established a while ago that you can raise up a city on a city site after a battle in a way you just can't if you took the city from somewhere, so razing split point is kind of an unusual decision. Then again, it does prevent me from reclaiming that 100 shmuckers you just stole, so maybe it would be worth it.

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