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 Post Posted: Thu Jun 01, 2017 12:39 am 
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Turn 12 Summary

Weather Light blow with no real damage

Battles- Some minor fights, but real losses

Current ships on the high seas- Galleons, Frigates, Bombardment ships, Schooners, Sloops, Brigs, Cogs, and Qualish.

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     Post Posted: Thu Jun 01, 2017 3:33 am 
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    Cyper, can non-allied, non-NAPed players park led ships in each others led Ports/Coves if allowed without attacking? (if no, what about NAPed players?)
    For communication and repairs

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     Post Posted: Sat Jun 03, 2017 2:42 am 
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    allied units can share coves for repairs and avoid weather.

    Non allied can share coves to avoid weather and repairs if the owner allows it.

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     Post Posted: Sun Jun 04, 2017 5:05 pm 
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    Turn 13 summary

    Weather no real damage

    Battles
    The first real sea battle. Between Best Fareasta and Sea of Wonder. Four total frigates, 2 sloops, and 4 captains were lost to the deep.

    Sea of wonder took a level 1 barbarian port.

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     Post Posted: Sun Jun 11, 2017 5:46 pm 
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    Turn 14 Summary

    Weather in area 5 light blow

    Battles Two major battles

    Spoiler: show
    Port battle in inlaid

    Da Green tide Vs. Inlaid
    Da Green Tide: 2 schooners, 13 sloops, 4 captains, 1 heir, 2 casters
    Inlaid: 6 defense batteries, 2 Glass Cannons

    Da green tide goes first
    (This is just the highlights not every hit)

    Round 1 Da Green tide
    Da Green tide caster casts lighting rod on Wolf
    Da Green Tide caster uses scroll of contact high "success"
    "Butch" deals 11 damage to glass cannon 1 1 crew croaked

    Round 1 Inlaid
    Inlaid tower send 10 charges from tower at Flagship Wolf. 4 charges absorbed by lighting rod the other 10 hit dealing 43 damage and croaking 2 crew.
    "Deff bane" takes 10 damage from D.B. 3 croaking 1 crew
    "Hornet" takes a critical hit losing 1 yard and taking 8 damage (can fire again in round 4 when brings other broadside to bear
    "Brick" takes 12 damage losing 1 crew
    "Dave Smells" takes 18 damage from 2 hits losing 1 crew and 1 yard critical hit

    Round 2 Da Green Tide
    Da Green tide caster casts fiery blast of Glass cannon 2 9 damage and the Cannon catches fire 1 crew croaked
    Da Green tide caster Casts scroll of hobokin on Glass cannon 1
    Da Green tide captain activates figure head on wolf (Lighting Rod)
    Iron Keel critical on D.B.#2 1 crew lost 7 damage

    Round 2 Inlaid
    "We see you" takes a critical hit and a regular hit for 17 damage 1 yard lost 2 crew croaked
    "Hey no I don't" takes 19 damage from 2 hits 2 crew lost

    Round 3 Da Green Tide
    "Wolf" Deals 17 damage to D.B.1 1 crew croaked
    "Butch" Deals 10 damage to D.B. 4 1 crew croaked
    "Harbinger of Smacking" Deals 10 damage to G.C. 1 1 crew croaked

    Round 3 Inlaid
    none
    Round 4 Da Green Tide
    None
    Round 4 Inlaid
    "Lamb" takes 9 damage from D.B. 3 1 crew croaked
    Lighting rod absorbs two hits for "wolf"

    Round 5 Da Green Tide
    "Wolf" destroys G.C. 1
    "Lamb" Destroys G.C. 2
    "Deff Bane" destroys D.B. 5
    "Brick" Destroys D.B. 6

    Round 5 Inlaid
    None

    Round 6 Da Green Tide
    "Wolf" Destroys D.B. 1
    "Brick" Destroys D.B. 2

    Round 6 Inlaid
    None

    Round 7
    Boomer destroys D.B.2
    "Hey no I Don't" destroys D.B. 3

    End combat

    Bombardment
    Port reduced to level 1 2 buildings destroyed
    4 infantry croaked

    Level 1 port "Inlaid" 1 ruler, 1 captain, 4 infantry Tower level 2 0/10, Dockyard


    Inlaid Blockaded
    Production reduced to half (1), No upkeep from fishing, all ships entering port hex must pass though the blockade first ( This mean any ship that can reach Inlaid this turn may help break the blockade) You may not upgrade or build any building in Inlaid.


    After the battle Inlaids ruler Lord Erin decided to surrender. This made all his field units Barbarians.

    Inlaid had a Heir the heir orders all the units he could back to the capital to try and save his side. which lead to another battle

    Spoiler: show
    Breaking blockade
     
    Inlaid 2 brigs, 4 sloops, 2 captains, 2 casters, 2 cogs, 8 infantry
    Da Green tide: 2 schooners, 13 sloops, 5 captains, 1 heir, 2 casters
     
     
    Fleet pairings
    Inlaid vs Da Green Tide
    A dune (Brig) vs Rowdy(Sloop), Butch (Sloop), and Wolf (Schooner)
    A Deer (Brig) vs Shimmy Kazzy (Sloop), Lamb (Schooner), and Dave Smells (Sloop)
    Hotspur (Sloop) vs Iron Keel (Sloop),  Hornet (Sloop), and We See you (Sloop)
    Sheet (Sloop) Vs Brick (Sloop), Sloop Doggy dogg (Sloop)
    Cable (Sloop) Vs Deff Bane (Sloop) and Boomer (Sloop)
    Winch(Sloop) vs Harbinger (Sloop) and Hey no I dont (Sloop)

    Da Green tide goes first
     
    Round 1 casting green tide
    Caster 1 uses scroll of lightning rod on sloop Boomer
    Caster two uses scroll of harden on Sloop Boomer
     
    Round 1 casting Inlaid barbarians
    Figure head activated on hot spur (Lighting Rod)
    Caster 1 uses scroll of suped up on Hot spur success
    Caster 2 uses scroll of fiery blast on Schooner Wolf 10 damage schooner on fire
     
    Round 1 ships Da Green Tide
    Wolf Critical hit on A Dune 1 yard destroyed 3 crew croaked
    Dave Smells critical hit on A Deer 2 crew croaked
    Lighting rod spell blocks 3 attacks on Hot spur
     
    Round 1 Inlaid
    A Deer deals 8 damage to Shimmy Kazzy
     
    Round 2 casting Da Green Tide
    Caster 1 scroll of Firey blast on A Deer no fire
    Caster 2 casts Hobokin on a Deer
     
    Round 2 casting Inlaid
    Caster 1 casts Hobkin on Wolf. Schooner wolf hit and sunk
    Caster 2 Scroll of Firey blast on Lamb 3 damage no fire
     
    Round 2 Da Green Tide
    Rowdy and Butch close on A dune per orders
    Shimmy Kazzy and Dave smells close on A Deer per standing orders
    Lamb switches to target Sheet
    Lighting Rod Takes one hit for Hot Spur
    Harbinger deals 10 Damage to Winch 1 crew lost
     
    Round 2 Inlaid
    Damage dealt
     
    Round 3 casting Da Green Tide
    Caster 1 uses scroll of Fiery blast on Sloop cable no fire
    Caster 2 fails to use scroll of Fiery blast
     
    Round 3 casting Inlaid
    Caster 1 casts Hobokin on Lamb 11 damage
    Caster 2 casts Lighting rod on Hot Spur
     
    Round 3 Da green Tide
    Boarding action on A dune and A Deer
    Lighting rod take s 3 hits for Hot Spur
    Lamb deals 11 Damage to Sheet 1 crew croaked
     
    Round 3 Inlaid
    Damage dealt now firing both broad sides
     
    Round 4 casting Da Green tide
    None
     
    Round 4 casting Inlaid
    Caster 1 Scroll of  Fiery blast fail
    Caster 2 fiery blast on Lamb 10 damage ship on fire
     
    Round 4 Da Green tide
    Lambs captain attempts to put fire out fail
    Brick and Sloop Doggy Dogg close for boarding action per orders
     
    Round 4 Inlaid
    Hout spur deal 12 damage to Iron Keel
     
     
    Round 5 Da Green Tide
    A Dear and A Dune Captured sloops moving back to battle
    Brick and Sloop Doggy Dogg start boarding actions
    Lambs captain puts out fire
     
    Round 5 Da Green Tide Harbinger takes 11 Damage and is destroyed
     
     
    Round 6 Da Green Tide
     
    Critical hit from Rowdy on Hot Spur Croaks Inlaid caster 1 crew croaked
     
    Round 6 Inlaid
    Damage dealt
     
    Round 7 Da Green Tide
    Critical Hit to Hot Spur Captain croaked 1 crew croaked
     
    Round 7 Inlaid
    Lamb takes 8 Damage and is destroyed captain croaked
     
    Round 8 Da Green Tide
    Cable and Winch destroyed, Closing on hot spur per Standing Orders
     
    End combat

    The following unit were captured after the battle.

    2 Brigs
    2 sloops
    1 caster


    Da Green Tide takes the level 1 capital of Inlaid ending the side.

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    https://docs.google.com/document/d/1b1m ... l63E8/edit

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    https://edupad.ch/Erfspace

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     Post Posted: Sat Jun 17, 2017 10:45 pm 
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    Turn 15 summary

    Weather non this turn

    Battles

    major battle this turn
    New Thundermark Vs. a Quacken

    The Quacken was fierce destroying a ship every round, but New Thundermark was victorious.

    A few other minor battles with no real problems.

    New ships on the seas. Armed cogs and Ships of the line

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     Post Posted: Sun Jun 18, 2017 4:19 am 
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    Is it possible to join the game at this point?

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     Post Posted: Sun Jun 18, 2017 5:32 am 
    Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    This is ((NOT A GM)) speaking.. But when I see a neat game I know I get psyched for it and am eager to find out if I can or can;t play...
    But this particular bount seems to be ramping up towards, if not the end, then likely the final third...
    There have been numerous comments towards running another one afterwards by various folks though.

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     Post Posted: Mon Jun 19, 2017 3:14 am 
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    Wurrm D is planning on running one and I have another game im planning on running afterwords.

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     Post Posted: Wed Jun 21, 2017 11:38 am 
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    Cool, keep me in the loop!

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     Post Posted: Thu Jun 22, 2017 7:03 pm 
    Here for the 10th Anniversary
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    Location: Canada
    Same here, sad i was too busy at game start!

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     Post Posted: Thu Jun 29, 2017 6:18 am 
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    Turn 16 Report

    Weather no damage in area 2

    Battle

    Spoiler: show
    Battle report

    SOW vs Clockwork orange

    SOW Galleon “Rugman” + captain and caster Vs. Clockwork orange: Cutter ‘Cut’,
    Cutter ‘Scissor’ ,Sloop ‘Omega

    SOW Galleon “ Dreadnut” +Captain Vs.  Clockwork orange: Schooner ‘Super Soaker’+ Captain, Sloop ‘Beta’, Cutter ‘Ter’

    SOW Frigate “South” + captain Vs.  Clockwork orange: Schooner ‘2’, captain, Sloop ‘Aar’,


    SOW Frigate “Paw” + captain Vs.  Clockwork orange: Sloop ‘Alpha’+ ruler and 2 casters. Brig ‘Cap Brig’, Brig ‘New Brig’

    SOW Bombardment ship “Wrecker” Vs.  Clockwork orange: base defense, Brig “new con”, Sloop ‘Milliscout’

    SOW Sloop “Are” Vs.  Clockwork orange: Sloop ‘Oom’, Sloop ‘Pah’
    SOW Sloop”We” Vs.  Clockwork orange: Sloop ‘a’, Sloop ‘Pah 2’
    SOW Sloop “There” Vs.  Clockwork orange: Sloop ‘b’, Sloop ‘Geh’
    SOW Sloop “Yet” Vs.  Clockwork orange:Sloop ‘Rabo’, Sloop ‘Gamma’



    Both sides have admirals

    Clock work orange goes first

    Round 1 casting Clockwork orange
    Tower caster: False target 2 foolamancy defense batteries appear
    Caster 1 on sloop alpha casts “chum blockers”

    Round 1 casting SOW
    Figure head on “Rugman” activates boosting defense
    Figure head on “Dreadnut” activates boosting defense
    Caster casts firey blast on cutter scissors setting the ship on fire
    A pulse vibrates along the Thinkamancy strings, The captain on Dreadnut begins to glow

    Round 1
    Clockwork cutters move in on targets cutter scissors takes damage from fire
    Schooner Super super soaker scores a critical hit dealing 9 damage and croaking 4 crew and destroying 1 yard on Galleon Dreadnut



    Bombardment ship “Wrecker” losses 2 crew due to damage

    SOW turn 1

    SOW Galleon “Rugman” scores 4 hits on Clockwork orange: Cutter ‘Cut’ destroying the cutter

    SOW Galleon “ Dreadnut” scores 3 hit on Clockwork orange: Cutter Scissors for 18 damge (that crit probably saved the cutter this round”

    SOW Frigate “Paw” 3 shots blocked by chum blockers on sloop alpha


    SOW Bombardment ship “Wrecker” fires on shore defense destroying foolamancy defense batteries

    SOW Sloop “There” hits  Clockwork orange: Sloop ‘b’ for 11 damage croaking 1 crew

    Round 2 casting Clockwork Orange
    None

    Round 2 casting SOW
    Caster uses scroll of firey blast on Cutter Scissor

    Round 2 Clockwork orange

    Cutter move in on targets cutter Scissor continues to burn

    Clockwork orange: Schooner ‘Super Soaker deals 9 damage to SOW Galleon “ Dreadnut” croaking 1 crew

    Clockwork orange: Schooner ‘2 critical hit on Frigate South Croaking 2 crew

    Round 2 SOW

    SOW Galleon “Rugman” hits Sloop Omega twice croaking 1 crew

    SOW Galleon “ Dreadnut”Destroys Clockwork orange cutter “ter”

    SOW Frigate “South” deals 25 damage.  Clockwork orange: Schooner ‘2’ croang 2 crew

    SOW Frigate “Paw” fires 3 times  Clockwork orange: Sloop ‘Alpha 2 hit and chum blockers absorbs  one.

    SOW Bombardment ship “Wrecker” hits  Brig “new con”, for 15 damage croaking 1 crew

    Round 3 casting Clockwork orange
    Caster 1 caster Chum blockers on Sloop alpha

    Round 3 casting SOW
    Caster uses scroll of Fiery blast on Schooner Super soaker setting the ship on fire.

    Round 3 clockwork orange

    Clockwork orange Cutter Scissor burns down to the water line
    Super soaker captain manages to put fire out, but ship does not fire this round

    3 hits on SOW frigate dealing 19 damage an croaking 1 crew

    Several hits on SOW sloops

    Round 3 SOW

    SOW Frigate “Paw” 3 shots blocked by chum blockers on sloop alpha


    Round 4 - The ships are now mixed in sometimes outnumber ships can use both broadsides.

    Casting None
    Round 4 Clockwork orange

    Round 4 SOW Sloop “there” destroyed by Clockwork orange: Sloop ‘b’, Sloop ‘Geh’ they move to engage SOW Galleon Rugman

    SOW rd 4

    SOW Galleon “ Dreadnut” hits  Clockwork orange: Schooner ‘Super Soaker for 16 damage ’croaking 1 crew, Sloop ‘Beta’, for 24 damage croaking 1 crew

    SOW Frigate “South” deals 11 damage.  Clockwork orange: Schooner ‘2 croaking a crew

    Chumblocker blocks shot at Sloop alpha from Frigate Paw 10 damage dealt to Sloop alpha croaking 1 crew, deals 18 damage to Brig Cap Brig 1 crew lost

    Round 5 casting Clockwork orange
    Caster 1 Chum Blockers from scroll
    Caster 2 repair on sloop alpha
    Round 5 casting
    A Hobokin shoots out of the captain of the dreadnut destroying Clockwork orange schooner 2

    Round 5 clockwork orange

    Frigate Paw takes a critical hit losing 2 crew

    Round 5 SOW

    Sloop Omega destroyed by Galleon “Rugman”

    Galleon Dreadnut scores a critical hit on Schooner super soaker croaking 3 crew and destroying a yard

    SOW Bombardment ship “Wrecker” destroys Clockwork orange: Brig “new con”,

    Casting none

    Round 6 Clockwork orange

    Round 6 SOW


    Round 7 casting scroll of Chum blockers

    SOW Sloop”We” destroyed by.  Clockwork orange: Sloop ‘a’, Sloop ‘Pah 2’ sloops move to engage Galleon Dreadnut

    Round 7 SOW

    Sloop Beta destroyed by Back to back Critical hits from Galleon Dreadnut
    Frigate South Deals a critical hit to Super soaker Croaking captain Captain Archimedes and destroying the ship

    Round 8 Clock

    Frigate Paw destroyed by Cap Brig group switches target to Frigate south

    Round 8 SOW
    Sloop B destroyed by Galleon “rugman”

    Round 9 Clockwork


    Round 9 SOW

    SOW Galleon “Rug man” Destroys Sloop Geh. Galleon moves to support Frigate South
    SOW Galleon Dreadnut Destroys Sloop A
    SOW Bombardment ship “Wreaker” Destroys Sloop Mill scout, Moves to support Sloop Are

    Round 10
    Caster 2 casts repair on Sloop alpha

    Galleon Dreadnut destroys Sloop Pah 2



    Battle ends as SOW blockades the port.


    SOW took Front Line port From Clockwork Orange.

    Da Green Tide took a level one barbarian port

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     Post Posted: Sat Jul 15, 2017 3:17 am 
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    Turn 17 report

    Weather no real damage


    The captains notice a change in the winds A major storm will be arriving soon.

    Battle

    Clockwork orange took a Sea fort losing one sloop during the battle

    no other major battles this turn.

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     Post Posted: Sat Jul 22, 2017 4:05 am 
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    Turn 18 report

    Weather none this turn.

    A Tsunami will be arriving on turn 20

    Battles

    Da Green Tide took a Seafort

    SOW and BFS had a major battle. It was a close fight, but Best Fareasta lost.

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     Post Posted: Sat Jul 29, 2017 5:36 am 
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    Print Book 2 & Draw Book 3 Supporter Shiny Red Star Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    After Tsunami hits
    "Oh Captains my Captains, how long will this weather trouble our waters, will we have to huddle here our whole turn if we wish to be safe?" (i.e., for a ship to be safe does it have to remain at port the whole of the turn? Start at port and not move?)

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     Post Posted: Tue Aug 01, 2017 1:37 am 
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    Turn 19 report

    Clear skies with the Tsunami looming over Erfsea

    Movement is limited to 1 hex in Tsunami hexes

    Battles

    CWO croaked a group of ferals

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     Post Posted: Tue Aug 01, 2017 2:09 am 
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    Print Book 2 & Draw Book 3 Supporter Shiny Red Star Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    cypermancer wrote:
    Movement is limited to 1 hex in Tsunami hexes
    "Oh Captains my Captains! Is movement on the shoals safe you think?"

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     Post Posted: Tue Aug 01, 2017 2:25 am 
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    WurmD wrote:
    cypermancer wrote:
    Movement is limited to 1 hex in Tsunami hexes
    "Oh Captains my Captains! Is movement on the shoals safe you think?"


    Move along the shoals is safe but still slow

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     Post Posted: Tue Aug 08, 2017 1:34 am 
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    Turn 20 report

    Weather The Tsunami struck destroying several ships, Brave fishing cogs out to support their sides.

    Battle- No battles this turn

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     Post Posted: Tue Aug 15, 2017 2:34 am 
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    Turn 21 report
    Weather Storm some damage taken, but no ships lost

    Battles a big battle between NTM and SOW

    Spoiler: show
    SOW Vs. NTM
    At port stonecrop

    Forces
    SOW: 2 Ships of the line, 4 frigates, 6 schooners, 2 sloops, 1 bombardment ship, 3 captains, 1 caster (SOW has an admiral)

    NTW: 8 defense batteries, 1 ruler, 4 casters, 4 captains, 1 galleon, 2 schooners, 2 sloops, 13 brigs

    Breakdown:

    SOW Bombardmentship Fury W/ captain, SOW sloop Hook, SOW sloop Rod VS. NTM 8 defense batteries, 1 ruler, caster #1

    SOW ship of the line Crook W/ 1 captain, 1 caster Vs. NTW schooner Erf W/ 1 captain, Brig Wall

    SOW Ship of the line Hunter W/ 1 captain Vs NT Galleon Foresight 2 w/ 1 captain, 3 casters (2,3,4)

    SOW frigate feral Vs NTM Schooner Wander w/1 captain, Brig Enemy mine

    SOW frigate deep stride NTM Brig tower w/ 1 captain, Brig Rook

    SOW Frigate long arm V. NTM Brig Dantless, Brig Brigaling

    SOW frigate Strong arm Vs. NTM Brig Eribus, Brig Brigaleng

    SOW schooner Lets Vs. NTM Brig Icharus

    SOW Schooner Get Vs. NTM Brig Dadelus

    SOW Schooner Ready Vs. NTW Brig Excelsior

    SOW Schooner To VS NTM Brig Dawn treader

    Sow schooner Rumble vs NTM Brig enterprise

    SOW schooner buddy vs NTM sloop 5th sight and 3rd sight

    New thundermark wins inicitive

    Round 1 casting NTM
    Caster 1 casts  'All Signs Point To' shifting the fire of the NTM galleon, 2 schooners, and 2 brigs onto the lead SOW Ship of the line for the round

    Caster 2 casts chumblockers on galleon foresight 2
    Caster 3 casts spot weakness on Galleon Foresight 2
    Caster 4 uses a scroll of Hobokin on SOW Ship of the line hunter

    Round 1 casting SOW
    Figure head activates on Ships of the line Crook
    Figure head activates on Ships of the line Hunter
    SOW caster casts Blaffled on Ships of the line Crook
    Link up with captain of Ships of the line Crook

    NTM round 1

    The Crooks high defense, and blur effect cause a lot of misses from but some get though including a crit that croaks a crew

    Another crit on SOW schooner To croaks 3 crew

    Several other hits on the SOW other ships

    SOW round 1

    The NTM wall is rocked as 3 of the Crooks 6 yards hit the ship Heavily damaging the ship had croaking 3 crew

    The foresight is undamaged due to its high defense and the chum blockers spell as 5 yards launch from the SOW hunter. The chum blockers spell is used up.
    Several other ship take fire

    NTM round 2 casting
    Caster 1 casts all signs point to targeting 5 Brigs on the SOW Crook
    Caster 2 uses scroll of hobokin on SOW hunter
    Caster 3 casts break link disrupting the caster link with the Crooks captain
    Caster 4 uses scroll of Trick fire fails
    Towers lesser figure head activates

    SOW casting

    SOW caster uses focus fire to have 5 SOW schooners target galleon ForeSight 2
    Caster link up with crooks captain

    NTM round
    10 tower shot at Ship of the line Hunter for 59 damage and 4 crew croaked
    He brigs have a hardtime hitting the hunter
    Severa other hits

    SOW round
    NTM THe wall destroyed by SOW crook
    3 hits on the NTM galleon Forsight from the Hunter
    The Brig Rook takes a critcal hit croaking its remaining crew
    4 yards hit of the 10 fired by SOW schooners at the ForeSight

    NTM casters round 3
    Caster 1 uses scroll of out of the hat success
    Caster 2 used scroll of hobokin on hunter
    Caster 3 uses scroll of spot weakness

    SOW casting
    Caster no action
    Link up uses crew of the damed to uncroak hunters crew

    NTM round 3

    3 defense batteries hit SOW Fury
    Several other hits

    SOW round 3
    Defense battery 2 crew croaked by SOW fury
    Schooner Erf tak four hits from SOW Crook
    SOW hunter takes out all out of the hat defenses
    Several other hits

    Round 4 NTM casting
    Caster 1 used scroll of hobokin on hunter
    Caster 3 uses scroll of spot weakness

    Round 4 SOW casting
    Caster uses scrool of Hobokin on defense battery 1 destroying it
    Link up Caster uses Fiery blast on Brig Brigaling sinking the Ship

    NTM round 4

    SOW Sloop Rod destroyed by Defense batteries
    SOW Hunter Destroyed by Galleon ForeSight
    Several more hits

    SOW round 4
    Schooner Erf destroyed by SOW Crook. Crook and Foresight move to engage
    Some other hits

    Round 5 NTM casting
    Caster 1 and 3 Both use scrolls of hobkin on Crook End of NTM casting

    SOW casting round 5
    Caster no action
    Link up Firey blast on Brig Enemy mine no fire link up ends

    NTM round 5

    Several hits

    SOW round 5
    NTM Brig Enemy Mine destroyed by Feral
    NTM Brig Dauntless destroyed by Long arm, Long arm moves to assist Buddy
    Buffs end

    Casting
    SOW caster casts Bafffled


    NTM 6

    Sow schooner Rumble destroyed  NTM Brig enterprise moves to assist Dawn treader


    SOW 6
    Db 5 destroyed
    Sloop 3rd sight destroyed by buddy


    Just reporting destruction from this point on
    NTM 7
    Schooner get
    Frigate Deep Strider destroyed

    SOW 7
    Brig tower destroyed
    Brig Brigaleing destroyed
    Defense battery 3

    NTM 8
    Sloop Hook destroyed
    Frigate Strong arm

    SOW 8

    Schooner Wander destroyed
    Sloop 5th sight
    Brig Dantless

    NTM 9
    Schooner Buddy

    SOW 9
    Galleon Foesight
    DB 4
    Brig Eribus

    NTM 10
    Schooner To


    SOW 10
    Defense battery 6
    NTM Brig Icharus


    The SOW pulls back, blockading for Port
    [/quote]

    _________________
    Erfspace rules
    https://docs.google.com/document/d/1b1m ... l63E8/edit

    side creation rules
    https://docs.google.com/document/d/1HVm ... E4uww/edit

    pad
    https://edupad.ch/Erfspace

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