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 Post subject: Re: Lord Crush - Part 4
 Post Posted: Fri Jan 17, 2014 8:00 pm 
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Ok, since you refuse to understand my point, let's try a new tactic.

In Erfworld, the only units with true free will are rulers. All others units, by their very nature, are obligated to largely agree with their ruler. Bea had the option to fight, lose, croak and be decrypted or submit to GK's rule as a subservient vassal state. Those options were not palatable to her, so she chose to disband. By the very nature of how erf units are subjects of their ruler, they probably all would agree with her decision.

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     Post subject: Re: Lord Crush - Part 4
     Post Posted: Sat Jan 18, 2014 2:20 am 
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    Print Book 2 & Draw Book 3 Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary
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    Well, that's not right. Royals just think they're right and so others should deal with their choices.

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     Post subject: Re: Lord Crush - Part 4
     Post Posted: Sat Jan 18, 2014 12:39 pm 
    This user is a Tool! Has collected at least one unit Here for the 10th Anniversary
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    What ethics can you apply to a world whose very physics make all but a few a slave? Which of our ethics are applicable in such a world and which are not without a major change to the physics?

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     Post subject: Re: Lord Crush - Part 4
     Post Posted: Sat Jan 18, 2014 1:56 pm 
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    E is for Erfworld Supporter Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    If people always agree with their rulers, then how do you explain Olive, Caesar, and Axe? Or in the case of non heirs, turning as a whole?

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    “I will tell you precisely what Royalty is,” said Intra, “It is a continuous cutting motion.”

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     Post subject: Re: Lord Crush - Part 4
     Post Posted: Sat Jan 18, 2014 3:17 pm 
    Print Book 2 & Draw Book 3 Supporter Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
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    Shai_hulud wrote:
    If people always agree with their rulers, then how do you explain Olive, Caesar, and Axe? Or in the case of non heirs, turning as a whole?

    All Command units, I notice.

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     Post subject: Re: Lord Crush - Part 4
     Post Posted: Sat Jan 18, 2014 8:26 pm 
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    Fair 'nuff

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