Forum    Members    Search    FAQ

Board index » Erfworld Things » Reactions




Post new topic  Reply to topic  [ 68 posts ] 
 
Author Message
 Post Posted: Tue Oct 09, 2012 11:29 pm 
Print Book 2 & Draw Book 3 Supporter Here for the 10th Anniversary Has collected at least one unit
Offline
Joined: Tue Oct 13, 2009 9:23 am
Posts: 1576
Oberon wrote:
Tunnels are the only real example we've seen of this, with mining going on over a great many turns.
True, but the tunnels are more of a side effect, than a goal. Sizemore mined out gems and tunnels got left behind. Sizemore didn't say... build an array of dastardly traps leading up to GK, or spend some juice every turn building new floors on the tower. Sizemore didn't create gardens in GK as far as wee saw.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Wed Oct 10, 2012 10:08 am 
    User avatar
    Print Book 2 & Draw Book 3 Supporter This user is a Tool! Pin-up Calendar and New Art Team Supporter Here for the 10th Anniversary
    Offline
    Joined: Wed Jan 05, 2011 10:36 pm
    Posts: 1915
    Oberon wrote:
    Stanley is the only other innovator we've seen, his battle table trimancer link being called the shrewdest move Wanda had ever seen from him.


    And Wanda invented the cemetery.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Wed Oct 10, 2012 11:29 am 
    This user was a Tool before it was cool This user is a Tool! Here for the 10th Anniversary
    Offline
    Joined: Wed May 20, 2009 10:11 pm
    Posts: 924
    Oberon wrote:
    Issac and Ace are the only real innovators we've seen, and Ace strictly within the bounds of his caster class but assisted by Cubbins. Tram is an odd case. He has the informed ability to innovate non-traditional solutions to problems. Other than that, he is either shown standing stupidly about wondering what is going on, or being a quick thinker who catches on to the very serious implications of a changing situation before others do. Stanley is the only other innovator we've seen, his battle table trimancer link being called the shrewdest move Wanda had ever seen from him.

    The problem isn't with a lack of innovation, it's in that the innovations aren't passed along. After Ace is decrypted and dusted, what other dollamancers are going to be concerned with Accessories? What happened to that turnamancer that made the paddleboats and why are those not more commonly used?

    Given the raw power of trimancer links, if the innovation of using them were persistent, someone would have found a way to minimize the danger of using one. We have evidence of previous innovations, but no evidence of someone building upon someone else's innovations. Someone made the Staff of Suckage, Duncan's Laurel of Napster, and several other 'artifacts', but nothing gets passed down or built upon.

    The closest we get is for a Side to have a particular method of warfare that they prefer. Jetstone prefers Infantry combat, and Ansom was particularly fond of using siege (in addition to the typical Jetstone setup). Apparently if something doesn't directly involve warfare, it's not worth teaching anyone else how to do it.

    That may be how Parson will be able to break things enough to end war. Force other sides to be innovative, pass on that innovation, and continue progressing in an effort to stay ahead of the dread Hamster Parson.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Wed Oct 10, 2012 11:44 am 
    E is for Erfworld Supporter Battle Crest Pins Supporter Year of the Dwagon Supporter Has collected at least one unit
    Offline
    Joined: Sun Mar 18, 2012 10:47 pm
    Posts: 308
    bladestorm wrote:
    Oberon wrote:
    Issac and Ace are the only real innovators we've seen, and Ace strictly within the bounds of his caster class but assisted by Cubbins. Tram is an odd case. He has the informed ability to innovate non-traditional solutions to problems. Other than that, he is either shown standing stupidly about wondering what is going on, or being a quick thinker who catches on to the very serious implications of a changing situation before others do. Stanley is the only other innovator we've seen, his battle table trimancer link being called the shrewdest move Wanda had ever seen from him.

    The problem isn't with a lack of innovation, it's in that the innovations aren't passed along. After Ace is decrypted and dusted, what other dollamancers are going to be concerned with Accessories? What happened to that turnamancer that made the paddleboats and why are those not more commonly used?

    Given the raw power of trimancer links, if the innovation of using them were persistent, someone would have found a way to minimize the danger of using one. We have evidence of previous innovations, but no evidence of someone building upon someone else's innovations. Someone made the Staff of Suckage, Duncan's Laurel of Napster, and several other 'artifacts', but nothing gets passed down or built upon.

    The closest we get is for a Side to have a particular method of warfare that they prefer. Jetstone prefers Infantry combat, and Ansom was particularly fond of using siege (in addition to the typical Jetstone setup). Apparently if something doesn't directly involve warfare, it's not worth teaching anyone else how to do it.

    That may be how Parson will be able to break things enough to end war. Force other sides to be innovative, pass on that innovation, and continue progressing in an effort to stay ahead of the dread Hamster Parson.

    I definetly agree that inovations fail to be passed on but I think your first two examples are rather weak. Paddleboats were known about even to FAQ so that wouldn't be side specific, and there are probably other turnamencers who specialize in various arries such as accesories, but accesories tends to favor a side with fewer units who are higher in power, like Charlie's archon's as opposed to a side that is many but weak. Granted giving your leadership strength to not be knocked out and to knock out their leadership is good, I just think othersides would be more open to the idea.

    Wanda's Garden is a good example to be sure, because it serves no mechanical purpose. I doubt anyone else has done it. Save parson.

    Now as far as Haffaton using the dwagon relay is concerned I doubt it, if they did especially if Wanda had used it, *she* would have known about the tactic even if not one other soul did, considering the number of flying units used by GK it would have probably been suggested or at least not as suprising when Parson uses it.

    _________________
    "Too cute to (stay) croak(ed)!"

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Wed Oct 10, 2012 12:59 pm 
    Here for the 10th Anniversary Has collected at least one unit
    Offline
    Joined: Fri Aug 06, 2010 3:30 pm
    Posts: 183
    Just a few thoughts:

    * We've had too much insight about the mechanichs on captured units and fugitives lately. Maybe it's setting the ground for something Ansom related. Or maybe even Parson if he goes through the portal and somehow gets captured (remember Charlescomm has it's turn before GK and also Jillian should have enough move to get back to the action in one turn)

    * Haffaton and Charlescomm not getting to a deal might mean that either Haffaton does not care about the fugitive or that it already knows everything they want/need to know about Jillian. Considering everything we know about Wanda/Jillian that will happen afterwards, I'm onclined to think it's the latter.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Wed Oct 10, 2012 1:05 pm 
    User avatar
    Battle Crest Pins Supporter Print Book 2 & Draw Book 3 Supporter This user is a Tool! Year of the Dwagon Supporter This user was a Tool before it was cool Shiny Red Star Pin-up Calendar and New Art Team Supporter This user posted the comment of the month This user is a part of Erfworld canon! Here for the 10th Anniversary Has collected at least one unit Erfworld Bicycle® Playing Cards supporter
    Offline
    Joined: Tue Aug 02, 2011 9:52 pm
    Posts: 4412
    Location: Morlock Wells
    Not Me wrote:
    We've had too much insight about the mechanichs on captured units and fugitives lately. Maybe it's setting the ground for something ...

    Possibly, but not necessarily. Rob knows from reading the forums that a lot of us just like to know how things work, so he is making the most of this opportunity to explain a mechanic to us. The Text Updates and Book 0 are directed more at the hardcore fans who like to know tons of detail on background and mechanics. So if this is "foreshadowing" anything, I think it's helping us have more understanding about Jillian's faked escape from GK back in Book 1, and why it was plausible but suspicious.

    _________________
    "I'm afraid I don't understand. And also afraid that I do."
    GJC wrote:
    Two guys with basically the same name in a discussion about a character getting cloned.
    There's gotta be a good joke in here somewhere.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Wed Oct 10, 2012 1:31 pm 
    User avatar
    Offline
    Joined: Mon Oct 05, 2009 10:03 pm
    Posts: 81
    Location: DE
    bladestorm wrote:
    The problem isn't with a lack of innovation, it's in that the innovations aren't passed along. After Ace is decrypted and dusted, what other dollamancers are going to be concerned with Accessories? What happened to that turnamancer that made the paddleboats and why are those not more commonly used?

    Given the raw power of trimancer links, if the innovation of using them were persistent, someone would have found a way to minimize the danger of using one. We have evidence of previous innovations, but no evidence of someone building upon someone else's innovations. Someone made the Staff of Suckage, Duncan's Laurel of Napster, and several other 'artifacts', but nothing gets passed down or built upon.

    Erfworld as we know it is not built for sharing of information and 'progress'.

    Everyone pops with all knowledge needed for his job, even the library pops with the city.
    So not much incentive to learn more, or organize a school, research etc.

    Casters and warlords are pretty much the only exceptions.

    Also, why share any advantage with (potentially) enemy sides ?

    _________________
    -HaJo

    You Only Live Twice or so it seems,
    One life 'till you croak, and one 'till you dust.

  • Tip this post

    Make Anonymous
  • Top 
       
     Post Posted: Wed Oct 10, 2012 1:41 pm 
    Offline
    Joined: Wed Jun 16, 2010 10:34 am
    Posts: 134
    hajo wrote:
    bladestorm wrote:
    The problem isn't with a lack of innovation, it's in that the innovations aren't passed along. After Ace is decrypted and dusted, what other dollamancers are going to be concerned with Accessories? What happened to that turnamancer that made the paddleboats and why are those not more commonly used?

    Given the raw power of trimancer links, if the innovation of using them were persistent, someone would have found a way to minimize the danger of using one. We have evidence of previous innovations, but no evidence of someone building upon someone else's innovations. Someone made the Staff of Suckage, Duncan's Laurel of Napster, and several other 'artifacts', but nothing gets passed down or built upon.

    Erfworld as we know it is not built for sharing of information and 'progress'.

    Everyone pops with all knowledge needed for his job, even the library pops with the city.
    So not much incentive to learn more, or organize a school, research etc.

    Casters and warlords are pretty much the only exceptions.

    Also, why share any advantage with (potentially) enemy sides ?


    or you only know what you need, and what you don't know you learn as you need and if you're allowed to that knowledge.

    Wanda didn't know her name until she said it.
    http://www.erfworld.com/2011/10/inner-p ... isode-001/
    Quote:
    “I’m Wanda.” She said it definitively, although she didn’t really know her own name until she stated it aloud. “Lady Wanda Firebaugh. I am a Croakamancer.” This, too, she knew only as she said it, but it felt abidingly true. She could animate the husks of the once-living. Yes, she could.

  • Tip this post

    Make Anonymous
  • Top 
       
    Display posts from previous:  Sort by  
     
    Post new topic  Reply to topic  [ 68 posts ] 

    Board index » Erfworld Things » Reactions


    Who is online

    Users browsing this forum: canabal, Dusso, Dwaff, Egmorn, Johann, Kaed, Leon DK, Lipkin, Massimo, Shen Hibiki, smurfworld, Vasae, WAYWARDSAILOR03, WindStruck and 27 guests

     
     

     
    You cannot post new topics in this forum
    You cannot reply to topics in this forum
    You cannot edit your posts in this forum
    You cannot delete your posts in this forum
    You cannot post attachments in this forum

    Search for:
    Jump to: