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 Post subject: The Taming of the Shwew
 Post Posted: Fri Aug 01, 2014 10:35 am 
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Joined: Sun Jun 15, 2014 11:48 pm
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Sorry for the punny name, couldn't resist. ;)

We've seen a lot of examples of taming Feral units, and some pretty booping cool ones at that. So just some questions for discussion, how successful / risky is taming? Considering how the Arkenhammer hacks Dwagon taming to 100%, presumably it's a risky, costly activity. Otherwise we'd see something like a "circus" side with dozens or hundreds of tamed local ferals to boost their own army. Why pop units when you can tame ferals?

Would it be possible to cage a feral and work on it, Turnamancy style, to try and tame it? Actually, that's another good question. Could a Turnamancer make a successful feral tamer (or Beast Master :D )? It'd probably make them super popular for sides looking to shore up troops with non-standard unpopable units.

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