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 Post subject: Re: Stupid Caster Tricks
 Post Posted: Mon Apr 26, 2010 11:59 pm 
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well you could just copy shockmancers and blast everything into oblivion

it seems like each caster has some offensive spell but id imagine a schockamancer would be more potent

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Tue Apr 27, 2010 12:23 am 
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    Good point, double blasts, stuns, and other status effect output for the same cost, maybe throw in an unliked dittomancer to enchance the blasts by creating coppies of them, heck throw in a duplicate of the unlinked ditomancer if you can and really go to town on blast vollies. My combo idea may have more potential than I realized. It would all depend on how manny duplicates you could maintain, and for how long.... :twisted:

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Tue Apr 27, 2010 2:28 am 
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    i gota say though i think a ditomancer can only copy simple objects not complex substances (like the terminator)

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Tue Apr 27, 2010 9:02 am 
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    Thunder wrote:
    i gota say though i think a ditomancer can only copy simple objects not complex substances (like the terminator)


    Which is why you need the Foolamancer, and who said the duplicate had to be complex? It just looks like and has the stats of the origional. It could be a compleatly empty shell the Dittomancer is making, but with the Foolamancer to bend the rules of how 'real' it is, especialy if it has stats, THATS what enables it to work.

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Tue Apr 27, 2010 2:15 pm 
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    but if all it does is look real, it couldn't make attacks. a foolamancer could create a very lifelike illusion but thats it, if you wanted to have a unit do more then look scary and take up the enemys time slicing it then youd need more then a foolamancer, although having an imaginary army would in itself be usefull, soak up enemy attacks while allowing for your real units to surprise attack them

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Tue Apr 27, 2010 2:18 pm 
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    Thunder wrote:
    but if all it does is look real, it couldn't make attacks. a foolamancer could create a very lifelike illusion but thats it, if you wanted to have a unit do more then look scary and take up the enemys time slicing it then youd need more then a foolamancer, although having an imaginary army would in itself be usefull, soak up enemy attacks while allowing for your real units to surprise attack them


    Once again, Foolamancer gives it shape, Dittomancer gives it SUBSTANCE. It's not a fake, it's real. That's the whole cavet of it, that's the reason for the link between them. Make a double REAL.

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Tue Apr 27, 2010 4:50 pm 
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    Healomancer + Thinkamancer + Moneymancer

    Convert schmuckers into hitpoints. Basically you just need one day with the link and make many many scrolls.

    A healomancer can heal hitpoints, casters can share juice in a link, so why not making juice-refilling scrolls? And why not convert schmuckers into juice? With 30 or 40 (or more) of these in stock a single caster can spend a dozens turns juice within one day. Enough to turn around a decisive battle 4 times.

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Tue Apr 27, 2010 7:18 pm 
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    Do we even need to list thinkamancer for our links anymore? I realy don't think so.

    Shockamancer + Moneymancer = THE ENEMIES ECONOMY IS COLLAPSING!

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Wed May 12, 2010 4:00 am 
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    Got one.

    Thinkamancer+Thinkamancer+Thinkamancer

    DoS attack the enemy leadership:

    Scanners style head explosions.

    Make all enemy troops into vegetables.

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Sat May 15, 2010 8:19 pm 
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    Shockamancer + Rhym-omancer = I CAN'T GET THIS STUPID SONG OUT OF MY HEAD!

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Mon May 17, 2010 10:09 am 
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    kriss wrote:
    Do we even need to list thinkamancer for our links anymore? I realy don't think so.

    Shockamancer + Moneymancer = THE ENEMIES ECONOMY IS COLLAPSING!



    Find a Moneymancer named Morgan to work with Stanley and this is quite achievable.

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Tue May 18, 2010 3:51 pm 
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    Findamancer + Dirtamancer
    Create a legion of Golems that can mine every gem out of a whole mountain within turns.

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Wed May 19, 2010 6:24 am 
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    Findamancer + Mathamancer (or Predictamancer)

    You can set your troops on autopilot let the trimancer move them over the map. They will always be at the right time at the right place to find your enemies weak point.

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Sat May 22, 2010 7:44 pm 
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    Eyemancer + Foolamancer - The Eyemancer's there to provide intel - as I recall, a Trimancer Link with an Eyemancer involved allows you to see where every unit on the battlefield is, both allied and hostile (much like the Spy Satellite did in Command & Conquer: Red Alert). What else could it do? Well . . .

    Decoy Army: Make it seem like you have troops near enemy forces and/or cities when they're actually two or more turns away. (Or, maybe, make it look like your armies are far away when they're actually on your enemy's doorstep - very Sun Tzu, that.)

    Cloaking Field: Make it look like you have no armies. (You do, they're just hidden under a "nothing to see here, move along" Foolamancy veil).

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Sun May 23, 2010 5:52 pm 
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    The Black Hand wrote:
    Eyemancer + Foolamancer - The Eyemancer's there to provide intel - as I recall, a Trimancer Link with an Eyemancer involved allows you to see where every unit on the battlefield is, both allied and hostile (much like the Spy Satellite did in Command & Conquer: Red Alert). What else could it do? Well . . .

    Decoy Army: Make it seem like you have troops near enemy forces and/or cities when they're actually two or more turns away. (Or, maybe, make it look like your armies are far away when they're actually on your enemy's doorstep - very Sun Tzu, that.)

    Cloaking Field: Make it look like you have no armies. (You do, they're just hidden under a "nothing to see here, move along" Foolamancy veil).

    We already had this combo. Maybe Stanley didn't think of using them this way, or perhaps they just weren't capable of it.

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Mon May 24, 2010 8:02 am 
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    splintermute wrote:
    The Black Hand wrote:
    Eyemancer + Foolamancer - The Eyemancer's there to provide intel - as I recall, a Trimancer Link with an Eyemancer involved allows you to see where every unit on the battlefield is, both allied and hostile (much like the Spy Satellite did in Command & Conquer: Red Alert). What else could it do? Well . . .

    Decoy Army: Make it seem like you have troops near enemy forces and/or cities when they're actually two or more turns away. (Or, maybe, make it look like your armies are far away when they're actually on your enemy's doorstep - very Sun Tzu, that.)

    Cloaking Field: Make it look like you have no armies. (You do, they're just hidden under a "nothing to see here, move along" Foolamancy veil).

    We already had this combo. Maybe Stanley didn't think of using them this way, or perhaps they just weren't capable of it.


    probably the latter, Sizemore told Parson that they needed the foolamancer in the veiled stack.

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Tue May 25, 2010 4:06 am 
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    Healomancer + Croakamancer = True Ressurection

    Changeamancer + Predictimancer = Changeing the future

    Findamancy, or Lookamancy + Shockamancy = Peeping Tom

    Shockamancy + Croakamancy = Necrophilia?

    Moneymancy + Dittomancy = Forgery!

    Predictimancy + Foolamancy = showing others the future instead of just telling them

    Findamancy + Date-a-Mancy =....a dateing service?(natural moneymancy?)

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Sun May 30, 2010 1:09 pm 
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    Maybe Stuffamancy + Shockmancy could be used to create some sort of power armor, a la Warhammer 40k. Though not nearly as ridiculous-looking.

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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Thu Jun 03, 2010 4:45 am 
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    DarcDiscordia wrote:
    Maybe Stuffamancy + Shockmancy could be used to create some sort of power armor, a la Warhammer 40k. Though not nearly as ridiculous-looking.

    Hate to be a buzzkill my friend but from the shockamancy scrolls that everyone's favorate dirtamancer used it can greatly be assumed that Shockamancy isn't electrisity, and is instead things that will 'shock' you mentally, like the horrible horrible NSFW things that come from the bowels of hell, AKA 4chan. soooo Stuffamancy + Shockamancy is more likely to end in sex toys, or something similer. Maybe a pedobear plush toy.

    Edit:I just got a HORRIBLE idea, Shockamancy + Dollamancy = Pedobear Golems!


    Last edited by Arkenbomb on Fri Jun 04, 2010 1:44 am, edited 1 time in total.
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     Post subject: Re: Stupid Caster Tricks
     Post Posted: Thu Jun 03, 2010 7:53 pm 
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    Arkenbomb wrote:
    Maybe a pedobear plush toy.



    Oh...oh god.

    My brain is full of fuck. God, that would be... horrible.

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